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    Fredo Corner - getting Ruby Error

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    • Dave RD Offline
      Dave R
      last edited by

      Please attached the .skp file.

      Are you still using SketchUp 2017 Make?

      Etaoin Shrdlu

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      • B Offline
        blueman2
        last edited by

        Yes Sketchup 2017

        skp is too large by 1700 kb

        sending via dropbox

        https://www.sendspace.com/file/kmqphm

        Thanks

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        • Dave RD Offline
          Dave R
          last edited by

          Please upload it to DropBox of Google Drive. All I get from your link is spam and the site trying to install garbage I don't want.

          Etaoin Shrdlu

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          • B Offline
            blueman2
            last edited by

            try this:

            VRS6-VR.skp

            favicon

            Google Docs (drive.google.com)

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            • Dave RD Offline
              Dave R
              last edited by

              That worked.

              It looks like your model runs afoul of a thing that Fredo6 referred to in the FredoCorner thread. See: https://sketchucation.com/forums/viewtopic.php?f=323&t=70149&start=210#p668828

              RoundCorner still works, though.
              Screenshot - 8_7_2021 , 7_55_32 AM.png

              FWIW, I see you have Units set to Architectural, Precision is faily coarse for the size of the component, and you have Length Snapping enabled. I would suggest that you at least set precision finer and turn off Length Snapping. I would also use Fractional instead of Architectural units but that's just a preference.
              Screenshot - 8_7_2021 , 7_32_50 AM.png

              And you might want to reset the Advanced Camera tools to get rid of the wide gray bars.

              I see why your file is so large. The plywood texture file is huge. Considerably larger than a texture image like that ought to be for SketchUp.

              Etaoin Shrdlu

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              • Dave RD Offline
                Dave R
                last edited by

                Here's the component with rounded edges. I have no idea what radius you really want. The dimension shown in your screen shot surely isn't correct but that's due to the coarse Display Precision you are using.
                Screenshot - 8_7_2021 , 8_11_03 AM.png
                I reduced the texture size a bit, purged unused stuff from the file, and reset the axes to their default location. The file size is still a little large for a single component but it's a lot better than it was.
                VRS6-VR purged.skp

                Etaoin Shrdlu

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                • B Offline
                  blueman2
                  last edited by

                  Thanks guys, I will try your suggestions.

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                  • B Offline
                    blueman2
                    last edited by

                    Thanks, I finally got a chance to check out the model. I did take your advice with changing the setting for units and type.

                    The two bands on the side were because I was in the midst of working with vray and I had the safe frame turned on. I neglected to turn it off before sending you the model.

                    I did get round corner to work, but I see that I'm having problems that you did not have in that the edge material is getting picked up and probably reverting to the 90 degree rotation it had before I adjusted it. I tried getting down to 1/64 offset thinking I could avoid it, but it's still showing. I'm wondering what offset you did use and if you possibly repainted after rounding? Though I don't think that would make the difference.

                    Thanks again

                    My attempt

                    Image 2.jpg

                    Your version

                    Image 3.jpg

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      If you look at the texture for the edge grain, you'll see that I set it to be projected and the aplied it to the edges of the piece.

                      Etaoin Shrdlu

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                      • B Offline
                        blueman2
                        last edited by

                        Ah, makes sense. I'll take a look. Did you use ThruPaint?

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          @blueman2 said:

                          Did you use ThruPaint?

                          No. I thought about it but decided that the native tools would do the job just fine.

                          I forgot to mention that I did select the edges border the large faces and hide them instead of softening/smoothing them.

                          Etaoin Shrdlu

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                          • B Offline
                            blueman2
                            last edited by

                            I got it using ThruPaint

                            thanks

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              Good enough. If it's a simple thing like this and can be handled in a couple of clicks with native tools I usually don't bother using an extension but there's often more than one way to accomplish things in SketchUp.

                              Etaoin Shrdlu

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