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      Making of 'The Museum / Butterfly Effect' with SU + Maxwell

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      pilouP
      Cool Tutorial and very cool use of the tricky plugin of Sdmitch! Random Replacement of Components
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      SketchUP 2013 / Any ETA on that?

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      sketch3d.deS
      @unknownuser said: When's the next Basecamp? Good question. We don't know right now, but given that our plan is to move to an annual release cycle starting next year, and that conferences are a great way to celebrate product launches, we'll do our best to make sure there's a 3D Basecamp in 2013. Source: A recap of SketchUp 3D Basecamp 2012 sounds more like second half of 2013. Norbert
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      Is working with Maxwell Render like shooting with a Real Cam

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      @andybot said: That's actually part of my point - with the render engines, all that film/sensor size, lens length, aperture nonsense is all fungible. That's why adhering strictly to a 35mm equivalence seems kind of limited to me. The reason I mention conversions to different sensor formats is that if you are, say, trying to match a photo, it will very much depend on that particular camera setup, like for example the shallow dof of your mamiya. It won't work to just use the default 35mm dof equivalence. I think you hit the mark here... and part of the main reason for me bringing this topic up. Forget about us archviz artist using Maxwell Render and try to force it into real camera envelope of operation... we rarely do so, and try to "fake" it into our needs. Think of a real photographer getting into CGI in order to expand his offering and do more advanced things in his photography work. He will need a tool that talks the talk he is used too and that is all about real camera settings... sensor size, lenses, ISO, shutter speeds, aperture, shifts and more. Not referring strictly to the SketchUP plugin here... but in general. All the render engines since Maxwell Render was first introduced added some physical based / real camera workflow to their features - so there is something to it, a demand by us - the users. I actually use VRay most of the time... but with it's VRayPhysicalCamera and environmental HDRI's. I've also been testing Indigo, Thea and more for there "Camera Like" feature set and I really wanted to know what artists on this forum think about this. I'm an archviz artist first, not a photographer, but I do tend to go with physically based workflow, trying to work as a photographer does. This usually gets you the most photo-real results. I don't think it is a rule you should blindly follow, but people have been accustomed to judge designs by looking at photos! the real human eye view is, oddly, not the view we judge things according to. This is why we call it photo-real
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      GH House Challenge Progress - 1 Month to go!

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      Render Challenge Heading Your Way!

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      brodieB
      looks interesting. looking forward to the contest. -brodie
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      SketchUP Model Giveaway - Azuma House by Ando

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      As d12 said, Twilight can use SketchUp's sun. It's just that I did the first test with the sun turned off and a completely white sky for a moody, monochrome look. Twilight has several render presets available. Some of them work similar to Indigo/Maxwell/Fry and are called "unbiased"; others work similar to V-ray/Mental Ray and are called "biased". For the first test I used an unbiased preset, Easy 09. For the following one I used a biased one. I also turned off the light for a change, and enabled the physical sky + sun with some tweaks to their default values. Lastly, I did some post-production in the freeware app Motiva RealCamera, trying to simulate an Agfacolor camera. [image: Usqn_Agfacolor-HDC200plus.jpg] UPDATE: I'm cooking another one with Easy 09, wait for it...
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      For all the rubynuts, Take a look at LWCAD 3.0

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      BurkhardB
      @numerobis said: ...with high poly support noway**....with high poly support**
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      How to subtract Point3D.Z value with a variable

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      Google says 120 centimeters = 47.2440945 inches Bob
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