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    • RE: Blending HDRI and Sky?

      OK. I was just explaining the reason behind my alternative approach. YMMV
      the illumination levels still depend on the sun intensity setting and HDRI multiplier either way.

      posted in V-Ray
      andybotA
      andybot
    • RE: $500 for inference engine plugin

      @thomthom said:

      @andybot said:

      I was thinking construction plane would be helpful

      Work Plane v2.3 by TIG?

      right! sorry, was just going off the top of my head... guess where that was... πŸ˜•

      posted in SketchUp Discussions
      andybotA
      andybot
    • RE: Blending HDRI and Sky?

      Well, the issue is with reflections. I went back to the original model I was testing, and it was an issue of reflections, not lighting levels. If your background is too bright or too dark, you won't see the reflection of your environment map, or you might see too much. The blend helps control reflections only. Hope that is of some use.

      posted in V-Ray
      andybotA
      andybot
    • RE: $500 for inference engine plugin

      yes, tools on surface is great, but doesn't address the snapping issue, nor trying to draw a line in space. I was thinking construction plane would be helpful, but again you run into inferencing for something just off-axis.

      @hellnbak: One thing I was thinking was - couldn't you just change your axis temporarily to align, or is this a whole series of non-orthogonal lines?

      posted in SketchUp Discussions
      andybotA
      andybot
    • RE: Blending HDRI and Sky?

      I take that back about the environment background slot... doesn't actually work the way I thought. To get the blend right you have to adjust two variables:

      GI multiplier for the HDRI
      sun intensity for the texsky

      Just like in Fernando's tutorial πŸ’š

      posted in V-Ray
      andybotA
      andybot
    • RE: Maxwell for SU VS Twilight

      That's where conversations like this are useful β˜€ It gives everyone more information to help in making their own decisions. Everyone will value these multiple things differently: quality, speed, ease of use, price, etc.

      posted in Extensions & Applications Discussions
      andybotA
      andybot
    • RE: Maxwell for SU VS Twilight

      Thanks Jason for your efforts. I wasn't sure how to do the transparent material, anything transparent automatically gets a reflection - fine if everything transparent is glass... but I didn't know how to get rid of that so I changed it to plastic material with rough finish...
      It's interesting to see this compared to the 5-10 minute vray output... just sayin' - if time is money, well, vray pays for itself pretty quickly!

      Though I do have to say the RT view with Maxwell is pretty good and does save time.

      posted in Extensions & Applications Discussions
      andybotA
      andybot
    • RE: Blending HDRI and Sky?

      not quite - you can use a blend for the environment BG Color (physical sky and HDRI.) This way you can use regular GI for the GI color, and then turn on default lights in the Global switches for the sun shadows.

      with the other method, you don't get lighting from the HDRI...

      posted in V-Ray
      andybotA
      andybot
    • RE: Plugin for orienting faces??

      well, yes, move and rotate are pretty basic things to learn, I agree. It can be very tedious sometimes, which is why the align plugin is great. But of course you have to know the basics first...

      posted in SketchUp Discussions
      andybotA
      andybot
    • RE: Maxwell for SU VS Twilight

      thanks for the explanation β˜€ πŸ‘

      posted in Extensions & Applications Discussions
      andybotA
      andybot
    • RE: Plugin for orienting faces??

      I understood him to mean "position relative to something else" not sketchup "orient faces" as in back/front...

      posted in SketchUp Discussions
      andybotA
      andybot
    • RE: Maxwell for SU VS Twilight

      @massimo said:

      @unknownuser said:

      Massimo - less than a minute out of 30 is essentially the same time...

      Absolutely, but you have a lot less noise so it will require more time with the previous preset in order to have the same clean output no?

      Well, that's just me not being familiar with the presets. Why is the 10 setting more noisy than the 09??

      posted in Extensions & Applications Discussions
      andybotA
      andybot
    • RE: Maxwell for SU VS Twilight

      jason, good tips. Thanks!

      Massimo - less than a minute out of 30 is essentially the same time...

      posted in Extensions & Applications Discussions
      andybotA
      andybot
    • RE: Maxwell for SU VS Twilight

      How curious - I ran the preset 09 - I got 40 passes in the same time - so no speed difference, but interestingly, the noise went way down...
      Anwyay, it's sort of academic, since I only have used twilight because of its quick biased presets and the ability to use it for rendering animation.

      twilight preset 09

      posted in Extensions & Applications Discussions
      andybotA
      andybot
    • RE: Plugin for orienting faces??

      there's an align plugin...

      posted in SketchUp Discussions
      andybotA
      andybot
    • RE: Maxwell for SU VS Twilight

      Just curious - is there a way to control the blue-ishness of the twilight output. That's one things that's bothered me that I can't seem to figure out. With vray and maxwell, there are ozone and haze settings that can control that. You can change the sun color, but the physical sky is a very strong blue.

      posted in Extensions & Applications Discussions
      andybotA
      andybot
    • RE: Maxwell for SU VS Twilight

      Well, I guess that's a whole 'nother topic about post processing... in the same vein the maxwell render could use some NR for similar results. My goal was to show the render engine output as a side-by-side comparison.

      posted in Extensions & Applications Discussions
      andybotA
      andybot
    • RE: Sketchup Vray rendering problem

      as I mentioned, the chaosgroup.com website has a downloads section for sketchup for vray materials which are all current. You need to be registered to have access.

      posted in V-Ray
      andybotA
      andybot
    • RE: $500 for inference engine plugin

      Jean,

      There are two different things discussed here. One is the snapping to geometry (which you describe in your post) and the other is inferencing (which hellnbak describes in another post about trying to draw a line slightly off-axis)
      My thoughts:

      1. turning on/off and filtering snapping would be great.
      2. having a way (like Microstation or solidworks, etc) to draw in a plane without x-y inferencing. No inferencing at all would mean no control in the z direction... basically lost in 3D space.
      posted in SketchUp Discussions
      andybotA
      andybot
    • RE: Maxwell for SU VS Twilight

      @massimo said:

      Well I don't know Vray or Maxwell and usually i don't use biased presets. Anyway if you like Vray output (btw I cas see some AA issues) just let it cook longer in Twilight's 09 preset and... 30 sec in PS. πŸ˜„

      Thanks Massimo. In that regards, I don't know twilight or maxwell that well, so I'm glad you took the time to run on a better setting. How does that render look before PP?

      FWIW: I didn't have the vray one on the highest noise threshold settings, so yes, it's not as clean as it could be.

      Edit: hmm, I just opened twilight to see what 09 setting is. FYI I used the 10 setting, and it ran 39 passes.

      posted in Extensions & Applications Discussions
      andybotA
      andybot
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