• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Blending HDRI and Sky?

Scheduled Pinned Locked Moved V-Ray
renderpluginsextensions
27 Posts 7 Posters 8.0k Views 7 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    thomthom
    last edited by 4 Jan 2012, 18:58

    hmm...

    Well, what I am trying to address is the shadows from the Sun - I'm getting very dark shadows. I'd like to reduse the darkness of the areas in the shadows.

    However, if I use a HDRI map only the shadows becomes so soft that I don't really get shadows around smaller objects like people etc which makes them look like they are floating.

    I'm actually not bothered about soft or sharp shadows - but some way to control how dark the shadow areas are.

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

    1 Reply Last reply Reply Quote 0
    • V Offline
      valerostudio
      last edited by 4 Jan 2012, 21:36

      You do get GI using my method because both the GI Color and BG Color have the HDRI applied to them. Your Reflect Color holds the settings for the TexSky, which you can tone down the intensity of the sun in there. Just uncheck it so it doesn't replace your reflections and turn on Default Lights which in turn turns on the Sun system. I guess you could use blend as well, but I thought there was a bug there.

      Here is the tutorial Fernando did a while back http://youtu.be/pqMohzR5mV0

      1 Reply Last reply Reply Quote 0
      • V Offline
        valerostudio
        last edited by 4 Jan 2012, 21:39

        Also, they are resolving a lot of the HDRI issues in the next release with a Sky Dome feature. Thank God. I hate that every time I buy an HDRI I have to open it in PS and blur it so it works. Pain in the backside.

        1 Reply Last reply Reply Quote 0
        • T Offline
          thomthom
          last edited by 4 Jan 2012, 22:06

          Yea - I've not been able to get a result of Blend today.

          And I'm really looking forward to the Skydome. πŸ˜„

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • A Offline
            andybot
            last edited by 5 Jan 2012, 01:44

            I take that back about the environment background slot... doesn't actually work the way I thought. To get the blend right you have to adjust two variables:

            GI multiplier for the HDRI
            sun intensity for the texsky

            Just like in Fernando's tutorial πŸ’š

            http://charlottesvillearchitecturalrendering.com/

            1 Reply Last reply Reply Quote 0
            • T Offline
              thomthom
              last edited by 5 Jan 2012, 09:31

              @valerostudio said:

              Fernando has a trick for this. Basically use the HDRI in your Envir and BG slots. Then put the TexSky in your Reflect Color, uncheck it to turn it off (Vray still remembers the Texsky settings), then under Global switches have Default Lights checked, this uses the sun settings that are hidden under Reflect Color to cast the shadows. Voila!

              Golden!!! πŸ‘ πŸ‘ πŸ‘

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • T Offline
                thomthom
                last edited by 5 Jan 2012, 09:40

                hmm.... if you use a plain colour for GI you can also easily tint the general environment while have full control over your sky shadow.

                I made the sky size 20 so I got quite soft shadows - like on a partially clouded sky which my BG HDRI display. And then I lowered the intensity and now the shadow areas aren't so dark. Perfect!

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • A Offline
                  andybot
                  last edited by 5 Jan 2012, 09:56

                  Well, the issue is with reflections. I went back to the original model I was testing, and it was an issue of reflections, not lighting levels. If your background is too bright or too dark, you won't see the reflection of your environment map, or you might see too much. The blend helps control reflections only. Hope that is of some use.

                  http://charlottesvillearchitecturalrendering.com/

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    thomthom
                    last edited by 5 Jan 2012, 10:05

                    I'm not seeing any problems with reflections. It appears to me that I see just the BG HDRI...

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      andybot
                      last edited by 5 Jan 2012, 10:07

                      OK. I was just explaining the reason behind my alternative approach. YMMV
                      the illumination levels still depend on the sun intensity setting and HDRI multiplier either way.

                      http://charlottesvillearchitecturalrendering.com/

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        thomthom
                        last edited by 5 Jan 2012, 10:10

                        I guess it might depend on the Sky and HDRI settings - in my current setup it seems to work ok.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • V Offline
                          valerostudio
                          last edited by 6 Jan 2012, 15:01

                          It all comes down to workflow and what you are trying to achieve. I use Fernando's method and wait patiently for Sky Dome!

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            ali64risk
                            last edited by 29 Jan 2012, 05:59

                            hi everyone
                            I chose a picture for BG in vray option window
                            does anybody knows how i can reduce the size of image and make it repeat in the back ground?

                            1 Reply Last reply Reply Quote 0
                            • chonC Offline
                              chon
                              last edited by 30 Jan 2012, 07:52

                              Hello,

                              in the Texture Editor of BG settings, if you use a TexBitmap, in the UVWGenEnvironment, you've got a "repeat" option for horizontal and vertical settings. πŸ˜‰

                              SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                ali64risk
                                last edited by 31 Jan 2012, 07:36

                                @chon said:

                                in the Texture Editor "repeat" option

                                yes but it is not working for me:
                                it is a reflect able sphere I rendered for you to see
                                I attached original picture and rendered pictures with 1, 5 ,20 and 100 repeat both in horizontal and vertical directions.
                                as you see when repeat number increases it seams picture goes to be zoomed more and more in the background!
                                why I can not see at least one picture in complete size in the background? while I want to see pictures tiled in the background!


                                Original picture


                                repeat = 1


                                repeat = 5


                                repeat = 20


                                repeat = 100

                                1 Reply Last reply Reply Quote 0
                                • A Offline
                                  andybot
                                  last edited by 31 Jan 2012, 11:08

                                  Perhaps try a repeat of 0.25 (this should give you 4 images across the 360 degree view)

                                  http://charlottesvillearchitecturalrendering.com/

                                  1 Reply Last reply Reply Quote 0
                                  • chonC Offline
                                    chon
                                    last edited by 1 Feb 2012, 07:39

                                    Using background images, VRay maps an image on the interior faces of a sphere representing the sky with your scene in the middle of that sphere.
                                    So, on your image, you've got to represent both north AND south hemispheres with the horizon on the middle of that image like that :

                                    http://i18.photobucket.com/albums/b127/chon78/Divers/Sky.jpg

                                    Hope it will help you... πŸ˜‰

                                    SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

                                    1 Reply Last reply Reply Quote 0
                                    • A Offline
                                      ali64risk
                                      last edited by 3 Feb 2012, 16:33

                                      @andybot said:

                                      try a repeat of 0.25

                                      this is a 0.25 repeat... as you can see it is still one picture in the background!


                                      repeat = 0.25

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        ali64risk
                                        last edited by 3 Feb 2012, 16:41

                                        @chon said:

                                        So, on your image, you've got to represent both north AND south hemispheres with the horizon on the middle of that image

                                        i understood what you said...
                                        but why i should do that? I mean what happens if don't do that?
                                        and how it helps me too have a tile texture in the background?

                                        1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          andybot
                                          last edited by 3 Feb 2012, 20:50

                                          @ali64risk said:

                                          this is a 0.25 repeat... as you can see it is still one picture in the background!
                                          I guess that's slightly less bad πŸ˜• Maybe it's time to look for a different environment image - there's just not enough sky in that one...

                                          http://charlottesvillearchitecturalrendering.com/

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 1 / 2
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement