sketchucation logo sketchucation
    • Login
    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here

    3ds/obj import into SU 2015

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    12 Posts 2 Posters 1.1k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      aclark
      last edited by

      I believe it is all triangulated after importing. Are you saying I should open in max and triangulate first?

      1 Reply Last reply Reply Quote 0
      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        yes, if you let SU do it it can cause probs in some instances.

        Download the free D'oh Book for SketchUp πŸ“–

        1 Reply Last reply Reply Quote 0
        • A Offline
          aclark
          last edited by

          I'll give that a shot, thanks

          1 Reply Last reply Reply Quote 0
          • A Offline
            aclark
            last edited by

            It appears the file is already an editable mesh, unless I'm missing something. Would love it if anyone could take a look to see if I'm missing something. Use the link below to download the .obj and corresponding texture maps.

            Link Preview Image
            Resource on Egnyte

            Resource shared using Egnyte

            favicon

            Egnyte (collinswoerman.egnyte.com)

            1 Reply Last reply Reply Quote 0
            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              That's a hefty file you're looking to import.

              regardless, the obj file was missing the textures so i can't tell if i get the issue or not?

              i imported into SU alright. ~170mb in size

              Download the free D'oh Book for SketchUp πŸ“–

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                another thing is the number of verts floating at the same location.

                removing doubles kill 3 millions vertices for the buildings.

                Download the free D'oh Book for SketchUp πŸ“–

                1 Reply Last reply Reply Quote 0
                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  sorry it was 365k of vertices killed for the buildings...

                  [edg3d:306miynz]S1AmQRCHcvZ8fqO[/edg3d:306miynz]

                  this will take time to load but it shows the .skp without the textures

                  Download the free D'oh Book for SketchUp πŸ“–

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    aclark
                    last edited by

                    Thanks for checking it out. The textures need to be extracted in the same folder as the obj, and then they come in. I got the model in just fine, like how you show. I've tried multiple file formats now, and still have the same problems with textures misaligned. I know it works fine in 3ds max, so I'm puzzled why it's not working for SU.

                    1 Reply Last reply Reply Quote 0
                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      sorry, i missed the separate texture download.

                      i'll give it another go and see what i get.

                      Download the free D'oh Book for SketchUp πŸ“–

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        aclark
                        last edited by

                        FYI, I got it sorted out. I think it has something to do with the z and y axis being flipped. My solution, was to download a trial of Atlantis, imported the obj with textures, then exported it again as an obj to a different folder. Then imported the obj using sim lab into sketchup and it worked like a charm. Hefty file indeed, it is the city of Seattle after all. Thanks for your help.

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement