Doesn't being bound by an NDA mean that even adding your vote here mean you have broken the NDA by acknowledging it's existence.
Latest posts made by CL
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RE: SketchUp 2019 release
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RE: Break faces for vertex tools
Thanks laudhi, thanks Box, the link to those plugins is very useful, many not available through the Sketchucation tool. And Box you are right Meshmaker is ideal for what I want, thanks so much for your time.
I would have thought this was a simple question as it seems to be something everyone needs to do, but I guess not, so thanks again for your helpful answers. -
RE: Break faces for vertex tools
I'm simply asking for some help to find what is a good way to do what I want. I know of and as you say have mentioned several plugins that divide faces but I haven't been able to get the result I want.
I said I know how to do it manually and how to use sandbox but I wanted little push in the right direction, perhaps a hint to show me how Quadface tools can make a face into a grid. I know it must be simple but if I knew how I wouldn't be asking. Subdivide in artisan doesn't break the face into a grid unless I am doing something wrong. Splitface, splits the face but it stops at each split, handy for what it does but not what I'm wanting it for.I'm not sure how else I could have explained it to make it clearer.
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RE: Break faces for vertex tools
I guess I'm not explaining myself properly.
I know how to explode and clean up, in fact if that is all I wanted to do I would orient the grid above the face and drape it therefore avoiding the explode and subsequent cleanup.I guess all I'm after is something that will "Drape" or "project" the lines from the grid onto a face from any angle. So you can drape on the faces of a cube for example without having to move everything so the drape faces are horizontal.
I don't "Want" to use sandbox, it's a way of producing the result I want. I would rather click on a face and select divide, type 10x9 or 50mm or some other version of how to grid it and it does it. Or even draw a grid in the same way as sandbox does, picking the three points, but it places the lines only on the face you selected. -
RE: Break faces for vertex tools
Thanks Dave I do understand how sandbox works for a grid, but what I'm looking at is if there is something to make that same grid but on a shaped face.
Simple example below, I know I can make a sandbox and intersect it with the face or explode it and clean up etc but thought there might be a tool that lets you select the face and grid it. I often find when I use a sandbox grid in this way and combine it with a face you get some strange holes and double faces that need to be cleaned up before you can start pulling the face about. It doesn't seem to be size related either as I normally use a 50mm grid.
Perhaps quad face tools or split faces or some other plugin does it but I'm too girly to work out how. There may be a better workflow than I'm using.
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Break faces for vertex tools
I know there are many ways to manually divide faces and even some split face tools, but is there something that will divide a face like a grid. I've seen many times where people have a nice even mesh of squares that they can then manipulate much like sandbox but on an object rather than a ground plane. Am I missing something simple, is there a way to split a simple face into a neat mesh without arraying or drawing lines?
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RE: Disappearing geometry?
There is a phrase that springs to mind but I can't quite get the words in order, it's on the tip of my tongue and I'm sure it involves grand parents, eggs and some sort of content extraction..
You have a rather complex and creative work around that isn't needed if you create the geometry at a larger scale. If you have never seen a solid component, you need to look harder at your construction methods. Why is creating a component difficult, why isn't it one already? If you are having to soften your work to get the result you want then there are things wrong too. All those lines suggest you don't use welded curves, which makes for difficult geometry, things like missing triangles for example.
And why are you putting that profile in there anyway, personally I get more questions from your images and description than I do answers.
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RE: Random place for components ...
Compo spray should do this for you if you change the settings. You say you are using it one by one but you can set it to do multiple random ones using different spray patterns and density.
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RE: Material Inconsistencies
Do you have the faces orientated the right way?
Are you painting the actual face only or have you mistakenly painted the group/component as well and the materials are fighting? -
RE: Clockwork Tinkerbell
It's quite amazing to see the subtle progression of the modelling you do. The rough push pulls and blocky layouts changing to sculpted forms is fascinating. Someone mentioned above about seeing it animated, personally I would love to see the modelling process animated, to see the increments of change would be fun. It's nice too that you have shown it in a variety of ways, it makes it fun rather than a serious job.