Break faces for vertex tools
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I know there are many ways to manually divide faces and even some split face tools, but is there something that will divide a face like a grid. I've seen many times where people have a nice even mesh of squares that they can then manipulate much like sandbox but on an object rather than a ground plane. Am I missing something simple, is there a way to split a simple face into a neat mesh without arraying or drawing lines?
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MESH Sand Box?
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Thanks Dave I do understand how sandbox works for a grid, but what I'm looking at is if there is something to make that same grid but on a shaped face.
Simple example below, I know I can make a sandbox and intersect it with the face or explode it and clean up etc but thought there might be a tool that lets you select the face and grid it. I often find when I use a sandbox grid in this way and combine it with a face you get some strange holes and double faces that need to be cleaned up before you can start pulling the face about. It doesn't seem to be size related either as I normally use a 50mm grid.
Perhaps quad face tools or split faces or some other plugin does it but I'm too girly to work out how. There may be a better workflow than I'm using.
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If you want to use the Sandbox tools for this, simply place the grid over your curved face, explode it and delete the parts of the grid that extend beyond the border of the shape.
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You're right. You didn't explain it very well. There are plugins to do this subdivision stuff. You mentioned one of them. Use it or another one. Artisan would be another good choice.
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I guess I'm not explaining myself properly.
I know how to explode and clean up, in fact if that is all I wanted to do I would orient the grid above the face and drape it therefore avoiding the explode and subsequent cleanup.I guess all I'm after is something that will "Drape" or "project" the lines from the grid onto a face from any angle. So you can drape on the faces of a cube for example without having to move everything so the drape faces are horizontal.
I don't "Want" to use sandbox, it's a way of producing the result I want. I would rather click on a face and select divide, type 10x9 or 50mm or some other version of how to grid it and it does it. Or even draw a grid in the same way as sandbox does, picking the three points, but it places the lines only on the face you selected. -
I'm simply asking for some help to find what is a good way to do what I want. I know of and as you say have mentioned several plugins that divide faces but I haven't been able to get the result I want.
I said I know how to do it manually and how to use sandbox but I wanted little push in the right direction, perhaps a hint to show me how Quadface tools can make a face into a grid. I know it must be simple but if I knew how I wouldn't be asking. Subdivide in artisan doesn't break the face into a grid unless I am doing something wrong. Splitface, splits the face but it stops at each split, handy for what it does but not what I'm wanting it for.I'm not sure how else I could have explained it to make it clearer.
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@cl said:
...I would rather click on a face and select divide, type 10x9 or 50mm or some other version of how to grid it and it does it...
You can try this one Generate Floor Tile Grid by Sdmitch....
http://sdmitch.blogspot.com/Generate Floor Tile Grid tutorial
https://docs.google.com/file/d/0Bw8zdmaKDWIfQ2o0ZzhSRWpJdEk/edit?pli=1 -
laudhi that is a great suggestion, but not quite right as I see it. Problem with that one is it only works properly on horizontal faces.
However, MeshMaker, which you will also find on the page you linked to will work for what Cl wants.
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Thanks laudhi, thanks Box, the link to those plugins is very useful, many not available through the Sketchucation tool. And Box you are right Meshmaker is ideal for what I want, thanks so much for your time.
I would have thought this was a simple question as it seems to be something everyone needs to do, but I guess not, so thanks again for your helpful answers.
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