[Plugin] Roof.rb
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Thank you TIG and Merry Christmas to you.
Walter -
Thanks Santa TIG!
great work, good job...
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TIG
A most Merry and Blessed Christmas to you and yours.
I am sure that the Magic Roof ruby is the best of the year 2007 and
thank you so very much for your kind and generous offerings.dtr
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THANKS, TIG...!
This ruby sure will become handy...!!And a very Merry Christmas and Happy New Year to you and everyone else..!!
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indefa-TIG-able!
Thanks and Merry Christmas..
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Thanks, TIG for this very useful script (and for all the other free scripts you shared with us)!
Marry Christmas and a very Happy New Year! -
awesome Tig... now that's a Christmas present.
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My thanks, also.
'tis the season for sharing.
All you skills and contributions are appreciated.
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Whew.....you are something else, TIG!! Tireless, selfless, competent, sharing....the list goes on.
Merrrrrry Christmas and Happy New Year to all.
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Hi TIG! an extern file to language and a toolbar of Roof??? for next release???
TAAAAAANKS!!!!
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HOHOHO....I'l try this
& Thank's a lot -
muchas gracias TIGger
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Hi TIG
I am a relatively new SU user (now addicted!)
I have just used your roof tool for the first time and think it's brilliant. Thank you for sharing such a fabulous resource.
A Merry Christmas to you also.Regards
PatrickD
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Tks Tig!!
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I made a quick test and it worked fine, but i tried to make a roof on a volume with a courtyard, and the script didn't recognized the void. It only worked when i when i made it in to a U type plan. Is it possible to change it in a way that it recognizes holes in the geometry of the plan??
tks again for this wonderful script!
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roger! tks for the help!
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@elysium said:
I made a quick test and it worked fine, but i tried to make a roof on a volume with a courtyard, and the script didn't recognized the void. It only worked when i when i made it in to a U type plan. Is it possible to change it in a way that it recognizes holes in the geometry of the plan??
tks again for this wonderful script!Making holes in the plan makes Roof.rb just too complex (than it already is !). Your solution of splitting the 'doughnut' is the best way round it. You should split the base-face twice at a central spot (gap a little wider than twice the roof overhang) - then the resulting roof shape is easily editable to 'heal' it. Once the roof is made then open the roof's Group for editing and start to heal the two hips that are temporarily made at the 'split'.
Use the Move tool - pick on one of the un-needed 'cross' fascias and move it to snap onto the other un-needed one, then pick a top vertex on one of the un-needed hips and move it across onto the other un-needed hip's equivalent vertex to heal the 2 roof faces. The vertices should snap together and leave the roof planes coplanar but with unwanted splitting lines (you erase these next).
Now you need to heal the bits of soffit etc and get rid of unwanted bits of the roof inside where you have joined these two temporary 'ends' together. It's easiest to do this if you set the Component/Group edit-mode to hide everything else during editing. That way you can simple look at the roof volume from below (its 'ceiling' is left open and any other walls etc below it will be temporarily hidden): then you can add 4 extra Lines to split the unwanted bits of 'cross' soffits off, then Erase the unwanted Edges splitting the 2 healed roof plane, the 2 unwanted 'internal' fascia's horizontal edges and the 2 long-side fascias unwanted vertical splitting Edges; finally Erase the 3 Edges of the 2 unwanted 'cross' pieces of 'internal' soffit to tidy up. Exit the Group edit and it should now look as desired, with its central hole...
It's actually much quicker to do all of this than it is to write it down !!!
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Here's RoofHelp.doc (zipped) covering v3.0 - Unzip it and put it in the Plugins folder...
The .mht and .pdf formats will have to wait until the new year - the laptop I'm having to use over the holidays can't access the big-upload server...
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How does your plugin work? In general concept? Intersecting planes?
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The hipped roof one works by doing a followme around the face loop on a large roof-pitch triangle and intersecting everything with itself, then it erases any geometry that's not needed [the tricky bit], orients faces, applies materials etc. It will fail if the shape can't have a single pitch roof over it... possible with cranked star shapes or re-entrant curved sections where the valleys would diverge up the roof. My recent tutorial shows how to replicate it manually and heal the problem areas manually by redrawing the bits that need another pitch...
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