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    Is SketchUp Now Open-Source? Trimble Won't Like This

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    • N
      numerobis
      last edited by

      If it really does have similar inference functions, geometry generation, and display capabilities, then it will be very interesting to see how it performs. And to what extent they can integrate multithreading and GPU utilization...

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      • KrassK
        Krass
        last edited by

        hello,
        It would be great to have a powerful free tool—I’ve tested it—but I feel that as long as the 2017 version of SketchUp exists, there’s no point to it.
        It’s riddled with bugs. There’s also the Hew 3D version (https://github.com/hew3d/hew); the interface and navigation are excellent, but the rest is even worse. And what about extensions?

        Krass

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        • N
          numerobis @Krass
          last edited by

          @Krass said:

          And what about extensions?

          "Extensions — a plugin system: drop a Python file in the plugins folder and its tools appear in the Extensions menu."

          Link Preview Image
          ingetrazo/docs/plugins.md at main · ingelibre/ingetrazo

          Modelador 3D libre estilo SketchUp para arquitectura, ingeniería y diseño 3D. Linux-first, PySide6, integración IFC con IngePresupuestos. - ingetrazo/docs/plugins.md at main · ingelibre/ingetrazo

          favicon

          GitHub (github.com)

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          • KrassK
            Krass
            last edited by Krass

            yes, but all extensions already done in ruby will be lost

            Krass

            TIGT 1 Reply Last reply
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            • TIGT
              TIG Moderator @Krass
              last edited by TIG

              @Krass
              Its API is in a very early stage.
              It is possible to convert RB to PY [AI etc] but, considering the likely API differences, I suspect that reusing whole scripts could be a timesome task !
              BUT their core 'ideas' will still be valid - and reconsidering how these get realize on a newer platform might actually improve them in the long run ??
              Let's wait and see - after all it is still only weeks old...

              TIG

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              • N
                numerobis
                last edited by

                Yes, we need to see to what extent plugins can be converted and what might need to be modified or rebuilt. Maybe it will be possible to build a converter. However, let's wait and see how things develop…

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                • ntxdaveN
                  ntxdave
                  last edited by TIG

                  I am trying to learn the tool but having problems. There are times (like say with the bevel tool) where I would like to be able to enter values for the tool or understand how to control the axis for something like the rotation tool. So far, it has been iffy. I wish that the panel on the right side of the screen would give you more options to enter values. But I have just started so I will keep messing around and try to learn things. If someone has suggestions about where to find more instructions, please let me know.

                  It is off to a good start but as others have said, a long way to go. One of the first things, IMO, is to provide notes about how to use various tools. As an example, if you want to rotate an object you need an option of how to select which axis you want to use for the rotation. Yes, if you hover the object you are trying to rotate, you need to be able to kit a key that specifies which axis you want to rotate on. But again, the tool is very new so there will, I assume, be many updates to help with using the software.

                  Press F1...thank me later

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                  • P
                    pixelcruncher Extension Creator
                    last edited by

                    I don't want to hijack this thread, but I also don't want to let the momentum go to waste. For the last couple of months, I've been chipping away at a simple, easy-to-use 3D modeling tool of my own (as a side project next to Rayscaper). It's still very rough around the edges, but I'd like to give people a sneak peek at what's coming and get early feedback on what I'm building. Like with Rayscaper, I love building it with the people who use it.

                    Check out the first preview here: https://modlumi.com/ - Don't hesitate to leave feedback in the application!

                    Thanks,
                    Thomas

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    jujuJ 1 Reply Last reply
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                    • jujuJ
                      juju @pixelcruncher
                      last edited by

                      @pixelcruncher You're welcome to start a new thread of your own, probably better so that all comments relating to the subject is contained in the same thread. 😀

                      Save the Earth, it's the only planet with chocolate.

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                      • Rich O BrienR
                        Rich O Brien Moderator
                        last edited by

                        Things are getting interesting 👍

                        Download the free D'oh Book for SketchUp 📖

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                        • KrassK
                          Krass
                          last edited by Krass

                          hello,
                          pixelcruncher ! not bad ! I like the viewport. I like the selection color, the UI. Geometriy is too dark. I could not import a light recent model but it is a good start

                          image.jpeg

                          Krass

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