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    Kitchen/breakfast bar

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    • Mike AmosM Offline
      Mike Amos
      last edited by

      Well, I think the latest buil;d works well enough. The problem textures have been replaced which seems to fix the non rendered facets issue.

      I have added some flame effect underneath the kettle and adjusted the emmision qualities of the pale yellow texture.

      3 1000s 2081 x 1160  912945 tri 1m 07s GPU.png

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        You need to fix the glass materials. You have Thin checked I think which is only meant to be checked for planar surfaces.

        On curved surfaces it is causing issues because there is no refraction. Uncheck Thin. If the window glass and the glassware share the same material then use a separate material for the glassware Thin unchecked.

        image.png

        I also think your model is probably completely enclosed with the only entry point for light being the windows. This means the opposite end of the kitchen is struggling and you can see that by the blotchiness on the island counter top, lower cabinets and the backsplash.

        Keep digging in things to understand why this happens. Its the best way to learn.

        Download the free D'oh Book for SketchUp πŸ“–

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          This is what I mean by enclosed...

          image.png

          The interior is really hard to bounce light around and in the real world there would be more internal light paths happening.

          Download the free D'oh Book for SketchUp πŸ“–

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          • gullfoG Offline
            gullfo
            last edited by gullfo

            also, my plates are never that shiny πŸ™‚ what do you wash them with? πŸ˜‰

            seriously though, spend a bit of time setting the reflections. almost everything in the room seems to reflect... leverage settings like blurred reflection on surfaces which are not polished. and in general, i'd just turn down a bunch of the reflection levels.

            Glenn

            http://www.runnel.com

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            • Mike AmosM Offline
              Mike Amos
              last edited by

              One of the issues with reflection settings is, you cannot go lower than 0.

              Mike AmosM Rich O BrienR 2 Replies Last reply Reply Quote 0
              • Mike AmosM Offline
                Mike Amos @Mike Amos
                last edited by

                OK, I have a habit of adding an emitter 'face' which infills any missing light and helps considerably.

                Dealing with a new health issues (Diabetes secondary to Crohn's) which is complicating life's already complex harmony.
                Sorry for my perfidity. 5 1000s 2081 x 1160  912945 tri 2m 01s GPU  Post pro increased exposure to 1.75.png Still need to adjust this.

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                • pixelcruncherP Offline
                  pixelcruncher Extension Creator
                  last edited by

                  Hey Mike,

                  I hope you are doing well. That scene already looks a lot better-lit.

                  I'm not sure which material you are using, but you can control the roughness of the material:

                  image.png

                  Feel free to screenshot your material settings, which helps us understand your setup better.

                  Also, whatever @Rich-O-Brien says goes; he's the number one Rayscaper expert in the world. And I'm saying this without irony.

                  Regards,
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                  Rich O BrienR 1 Reply Last reply Reply Quote 0
                  • Rich O BrienR Offline
                    Rich O Brien Moderator @Mike Amos
                    last edited by

                    @Mike-Amos said in Kitchen/breakfast bar:

                    One of the issues with reflection settings is, you cannot go lower than 0.

                    Roughness is a 0 to 1 slider.

                    • 0 = 0% roughness therefore 100% reflection (Black)

                    • 1 = 100% roughness therefore 0% reflection (White)

                    The values actually represent Black to White which is why when you plug greyscale roughness maps you create some very nice results.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator @pixelcruncher
                      last edited by

                      @pixelcruncher said in Kitchen/breakfast bar:

                      I'm saying this without irony.

                      Metallic value = 0

                      Download the free D'oh Book for SketchUp πŸ“–

                      pixelcruncherP 1 Reply Last reply Reply Quote 1
                      • pixelcruncherP Offline
                        pixelcruncher Extension Creator @Rich O Brien
                        last edited by

                        @Rich-O-Brien Oof, good one. Took a while to sink in.

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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