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    Kitchen/breakfast bar

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      This is what I mean by enclosed...

      image.png

      The interior is really hard to bounce light around and in the real world there would be more internal light paths happening.

      Download the free D'oh Book for SketchUp πŸ“–

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      • gullfoG Offline
        gullfo
        last edited by gullfo

        also, my plates are never that shiny πŸ™‚ what do you wash them with? πŸ˜‰

        seriously though, spend a bit of time setting the reflections. almost everything in the room seems to reflect... leverage settings like blurred reflection on surfaces which are not polished. and in general, i'd just turn down a bunch of the reflection levels.

        Glenn

        http://www.runnel.com

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        • Mike AmosM Offline
          Mike Amos
          last edited by

          One of the issues with reflection settings is, you cannot go lower than 0.

          Mike AmosM Rich O BrienR 2 Replies Last reply Reply Quote 0
          • Mike AmosM Offline
            Mike Amos @Mike Amos
            last edited by

            OK, I have a habit of adding an emitter 'face' which infills any missing light and helps considerably.

            Dealing with a new health issues (Diabetes secondary to Crohn's) which is complicating life's already complex harmony.
            Sorry for my perfidity. 5 1000s 2081 x 1160  912945 tri 2m 01s GPU  Post pro increased exposure to 1.75.png Still need to adjust this.

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            • pixelcruncherP Offline
              pixelcruncher Extension Creator
              last edited by

              Hey Mike,

              I hope you are doing well. That scene already looks a lot better-lit.

              I'm not sure which material you are using, but you can control the roughness of the material:

              image.png

              Feel free to screenshot your material settings, which helps us understand your setup better.

              Also, whatever @Rich-O-Brien says goes; he's the number one Rayscaper expert in the world. And I'm saying this without irony.

              Regards,
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              Rich O BrienR 1 Reply Last reply Reply Quote 0
              • Rich O BrienR Offline
                Rich O Brien Moderator @Mike Amos
                last edited by

                @Mike-Amos said in Kitchen/breakfast bar:

                One of the issues with reflection settings is, you cannot go lower than 0.

                Roughness is a 0 to 1 slider.

                • 0 = 0% roughness therefore 100% reflection (Black)

                • 1 = 100% roughness therefore 0% reflection (White)

                The values actually represent Black to White which is why when you plug greyscale roughness maps you create some very nice results.

                Download the free D'oh Book for SketchUp πŸ“–

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                • Rich O BrienR Offline
                  Rich O Brien Moderator @pixelcruncher
                  last edited by

                  @pixelcruncher said in Kitchen/breakfast bar:

                  I'm saying this without irony.

                  Metallic value = 0

                  Download the free D'oh Book for SketchUp πŸ“–

                  pixelcruncherP 1 Reply Last reply Reply Quote 1
                  • pixelcruncherP Offline
                    pixelcruncher Extension Creator @Rich O Brien
                    last edited by

                    @Rich-O-Brien Oof, good one. Took a while to sink in.

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      9 1000s 2081 x 1160  912937 tri 1m 30s GPU.png

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                      • pixelcruncherP Offline
                        pixelcruncher Extension Creator
                        last edited by

                        Nice, the lighting is a lot better than the initial render. The glasses on the table are still missing some refraction.

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                        • Mike AmosM Offline
                          Mike Amos
                          last edited by

                          Thanks, yes, the infill lighting I had forgotten is present and accounted for. Essentially a large low power light source (A simple face lit by colour emmission setting) which can be angled however I need to depending on where I want it to focus. 2 watts and 5k temp. Something I started using with Twilight. All of the original textures which failed have been replaced and work as advertised.

                          tuna1957T 1 Reply Last reply Reply Quote 1
                          • tuna1957T Offline
                            tuna1957 @Mike Amos
                            last edited by

                            @Mike-Amos Keep after it. You’re making good progress. πŸ‘

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