Kitchen/breakfast bar
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This is what I mean by enclosed...
The interior is really hard to bounce light around and in the real world there would be more internal light paths happening.
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also, my plates are never that shiny
what do you wash them with?
seriously though, spend a bit of time setting the reflections. almost everything in the room seems to reflect... leverage settings like blurred reflection on surfaces which are not polished. and in general, i'd just turn down a bunch of the reflection levels.
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One of the issues with reflection settings is, you cannot go lower than 0.
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OK, I have a habit of adding an emitter 'face' which infills any missing light and helps considerably.
Dealing with a new health issues (Diabetes secondary to Crohn's) which is complicating life's already complex harmony.
Sorry for my perfidity.Still need to adjust this.
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Hey Mike,
I hope you are doing well. That scene already looks a lot better-lit.
I'm not sure which material you are using, but you can control the roughness of the material:
Feel free to screenshot your material settings, which helps us understand your setup better.
Also, whatever @Rich-O-Brien says goes; he's the number one Rayscaper expert in the world. And I'm saying this without irony.
Regards,
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@Mike-Amos said in Kitchen/breakfast bar:
One of the issues with reflection settings is, you cannot go lower than 0.
Roughness is a 0 to 1 slider.
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0 = 0% roughness therefore 100% reflection (Black)
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1 = 100% roughness therefore 0% reflection (White)
The values actually represent Black to White which is why when you plug greyscale roughness maps you create some very nice results.
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@Rich-O-Brien Oof, good one. Took a while to sink in.
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Nice, the lighting is a lot better than the initial render. The glasses on the table are still missing some refraction.
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Thanks, yes, the infill lighting I had forgotten is present and accounted for. Essentially a large low power light source (A simple face lit by colour emmission setting) which can be angled however I need to depending on where I want it to focus. 2 watts and 5k temp. Something I started using with Twilight. All of the original textures which failed have been replaced and work as advertised.
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@Mike-Amos Keep after it. Youβre making good progress.
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