sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Kitchen/breakfast bar

    Scheduled Pinned Locked Moved Gallery
    14 Posts 5 Posters 74 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      You need to fix the glass materials. You have Thin checked I think which is only meant to be checked for planar surfaces.

      On curved surfaces it is causing issues because there is no refraction. Uncheck Thin. If the window glass and the glassware share the same material then use a separate material for the glassware Thin unchecked.

      image.png

      I also think your model is probably completely enclosed with the only entry point for light being the windows. This means the opposite end of the kitchen is struggling and you can see that by the blotchiness on the island counter top, lower cabinets and the backsplash.

      Keep digging in things to understand why this happens. Its the best way to learn.

      Download the free D'oh Book for SketchUp πŸ“–

      1 Reply Last reply Reply Quote 1
      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        This is what I mean by enclosed...

        image.png

        The interior is really hard to bounce light around and in the real world there would be more internal light paths happening.

        Download the free D'oh Book for SketchUp πŸ“–

        1 Reply Last reply Reply Quote 1
        • gullfoG Offline
          gullfo
          last edited by gullfo

          also, my plates are never that shiny πŸ™‚ what do you wash them with? πŸ˜‰

          seriously though, spend a bit of time setting the reflections. almost everything in the room seems to reflect... leverage settings like blurred reflection on surfaces which are not polished. and in general, i'd just turn down a bunch of the reflection levels.

          Glenn

          http://www.runnel.com

          1 Reply Last reply Reply Quote 0
          • Mike AmosM Offline
            Mike Amos
            last edited by

            One of the issues with reflection settings is, you cannot go lower than 0.

            Mike AmosM Rich O BrienR 2 Replies Last reply Reply Quote 0
            • Mike AmosM Offline
              Mike Amos @Mike Amos
              last edited by

              OK, I have a habit of adding an emitter 'face' which infills any missing light and helps considerably.

              Dealing with a new health issues (Diabetes secondary to Crohn's) which is complicating life's already complex harmony.
              Sorry for my perfidity. 5 1000s 2081 x 1160  912945 tri 2m 01s GPU  Post pro increased exposure to 1.75.png Still need to adjust this.

              1 Reply Last reply Reply Quote 0
              • pixelcruncherP Offline
                pixelcruncher Extension Creator
                last edited by

                Hey Mike,

                I hope you are doing well. That scene already looks a lot better-lit.

                I'm not sure which material you are using, but you can control the roughness of the material:

                image.png

                Feel free to screenshot your material settings, which helps us understand your setup better.

                Also, whatever @Rich-O-Brien says goes; he's the number one Rayscaper expert in the world. And I'm saying this without irony.

                Regards,
                Thomas

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                Rich O BrienR 1 Reply Last reply Reply Quote 0
                • Rich O BrienR Offline
                  Rich O Brien Moderator @Mike Amos
                  last edited by

                  @Mike-Amos said in Kitchen/breakfast bar:

                  One of the issues with reflection settings is, you cannot go lower than 0.

                  Roughness is a 0 to 1 slider.

                  • 0 = 0% roughness therefore 100% reflection (Black)

                  • 1 = 100% roughness therefore 0% reflection (White)

                  The values actually represent Black to White which is why when you plug greyscale roughness maps you create some very nice results.

                  Download the free D'oh Book for SketchUp πŸ“–

                  1 Reply Last reply Reply Quote 1
                  • Rich O BrienR Offline
                    Rich O Brien Moderator @pixelcruncher
                    last edited by

                    @pixelcruncher said in Kitchen/breakfast bar:

                    I'm saying this without irony.

                    Metallic value = 0

                    Download the free D'oh Book for SketchUp πŸ“–

                    pixelcruncherP 1 Reply Last reply Reply Quote 1
                    • pixelcruncherP Offline
                      pixelcruncher Extension Creator @Rich O Brien
                      last edited by

                      @Rich-O-Brien Oof, good one. Took a while to sink in.

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      1 Reply Last reply Reply Quote 0
                      • Mike AmosM Offline
                        Mike Amos
                        last edited by

                        9 1000s 2081 x 1160  912937 tri 1m 30s GPU.png

                        1 Reply Last reply Reply Quote 1
                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator
                          last edited by

                          Nice, the lighting is a lot better than the initial render. The glasses on the table are still missing some refraction.

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                          1 Reply Last reply Reply Quote 0
                          • Mike AmosM Offline
                            Mike Amos
                            last edited by

                            Thanks, yes, the infill lighting I had forgotten is present and accounted for. Essentially a large low power light source (A simple face lit by colour emmission setting) which can be angled however I need to depending on where I want it to focus. 2 watts and 5k temp. Something I started using with Twilight. All of the original textures which failed have been replaced and work as advertised.

                            tuna1957T 1 Reply Last reply Reply Quote 1
                            • tuna1957T Offline
                              tuna1957 @Mike Amos
                              last edited by

                              @Mike-Amos Keep after it. You’re making good progress. πŸ‘

                              1 Reply Last reply Reply Quote 1
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement