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    Rayscaper Learning-Practice

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    • majidM Offline
      majid @ntxdave
      last edited by majid

      @ntxdave
      Maybe an alternate solution works.
      Make a component composed of two components, one very simple as a line (this would be our place holder), and the object you want to scatter. Separate their tag (layer) and hide the "complicated object's" layer (tag).
      Now it is time to scatter the simple (placeholder) one.
      It could be done using "component spray" plugin, I think.
      It must render fine in RS, I guess.

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

      1 Reply Last reply Reply Quote 1
      • ntxdaveN Offline
        ntxdave
        last edited by

        Well, here is my first attempt at an external render. Many things to work on but I have to admit I am a little surprised at how this went on my first try.

        X-Building-2024-Front-RayscaperV1.png

        pixelcruncherP 1 Reply Last reply Reply Quote 1
        • pixelcruncherP Offline
          pixelcruncher Extension Creator @ntxdave
          last edited by

          @ntxdave that’s a great first attempt! The windows could use some glass.

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          ntxdaveN 1 Reply Last reply Reply Quote 1
          • ntxdaveN Offline
            ntxdave @pixelcruncher
            last edited by

            @pixelcruncher Yes, I totally agree about the windows. I did try the glass on the roof. but I did a bad job. I might find another simpler model to try to adjust the glass and then come back to this one.

            Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.

            The other issue I have is that there is no way to use Rayscaper with animations. I think this is becoming very popular these days and I hope it is something you plan for the future.

            Again, I really appreciate your feedback/comments. πŸ‘

            ntxdaveN 1 Reply Last reply Reply Quote 1
            • ntxdaveN Offline
              ntxdave @ntxdave
              last edited by

              @ntxdave OK, here is a second try. X-Building-2024-Front-RayscaperV2.png

              1 Reply Last reply Reply Quote 1
              • ntxdaveN Offline
                ntxdave
                last edited by

                Some more learning 😁

                Here is my latest render. Some progress I think but one thing I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.
                X-Building-2024-Rayscaper.png

                pixelcruncherP 1 Reply Last reply Reply Quote 2
                • pixelcruncherP Offline
                  pixelcruncher Extension Creator @ntxdave
                  last edited by

                  Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.

                  It was not taken as negative! It's all good feedback. I understand it's not easy to use, it's something we should work on by improving the UI. But when I remember Twilight Render, it has a ton more options and features than Rayscaper. Is that not the case?

                  I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.

                  @ntxdave Can you clarify so I understand better and see how we can improve this?

                  You should be able to match the exact view you have in SketchUp in Rayscaper:
                  3abc7630-7945-48ff-b738-8f8b1d1fcd17-image.png

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                  ntxdaveN 1 Reply Last reply Reply Quote 0
                  • ntxdaveN Offline
                    ntxdave @pixelcruncher
                    last edited by

                    @pixelcruncher said in Rayscaper Learning-Practice:

                    Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.

                    It was not taken as negative! It's all good feedback. I understand it's not easy to use, it's something we should work on by improving the UI. But when I remember Twilight Render, it has a ton more options and features than Rayscaper. Is that not the case?

                    Maybe I have not done a good comparison of the two systems. I do find the UI in Twilight Render somewhat easier to comprehend and use. I will try to do some more detailed analysis and give you some more specific feedback about the features that I have found a little more complicated to use.

                    I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.

                    @ntxdave Can you clarify so I understand better and see how we can improve this?

                    You should be able to match the exact view you have in SketchUp in Rayscaper:
                    3abc7630-7945-48ff-b738-8f8b1d1fcd17-image.png

                    I have tried this option but had some problems when dropping the HDRI background and matching it to my model. Again, I will do some more experimenting and try to be more specific.

                    ntxdaveN 1 Reply Last reply Reply Quote 1
                    • ntxdaveN Offline
                      ntxdave @ntxdave
                      last edited by

                      I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.

                      @ntxdave Can you clarify so I understand better and see how we can improve this?

                      You should be able to match the exact view you have in SketchUp in Rayscaper:
                      3abc7630-7945-48ff-b738-8f8b1d1fcd17-image.png

                      I have tried this option but had some problems when dropping the HDRI background and matching it to my model. Again, I will do some more experimenting and try to be more specific.

                      Here is what I see:
                      Match SketchUp Viewport.png
                      While I like the result, to me the image in Rayscaper does not match what I see in SketchUp. Maybe me expectations are a little off. I just need to be able to understand what to expect. I had to go back into SketchUp and adjust the view in order to get something I was satisfied with in Rayscaper. I was not able to get something where I could see the entire building in Rayscaper. πŸ˜€

                      1 Reply Last reply Reply Quote 0
                      • pixelcruncherP Offline
                        pixelcruncher Extension Creator
                        last edited by

                        You are right, that doesn't match at all! That's a bug. I will have a look at it.

                        To work around this, you can manually increase the horizontal field-of-view (FOV) of your camera:

                        • Navigate to the camera tab.
                        • Tick the "Override FOV" button.
                        • Increase the FOV slider to make the view wider.

                        1b6dc049-2db0-4299-bbfb-a4548dbb9cd9-image.png

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                        1 Reply Last reply Reply Quote 0
                        • ntxdaveN Offline
                          ntxdave
                          last edited by

                          OK, that works and I will do some more "playing around". πŸ‘ πŸ‘

                          1 Reply Last reply Reply Quote 1
                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            Just rendered another of my models with Rayscaper. I think this one will need a little more practice but thought I would share anyway.
                            Q-Building-Skatter-Rayscaper.png

                            pixelcruncherP 1 Reply Last reply Reply Quote 0
                            • pixelcruncherP Offline
                              pixelcruncher Extension Creator @ntxdave
                              last edited by

                              @ntxdave Good progress.

                              The background HDRI looks a bit pixelated with the resolution you are using. I recommend using a high-resolution image. If this is a PolyHaven HDRI shipped with Rayscaper, you can configure Rayscaper to use higher resolution HDRIs:

                              • Open the Rayscaper settings via the menu File > Settings....
                              • Configure the PolyHaven HDRI size in the settings dialog.
                              • Save the settings.
                              • Restart SketchUp (I will remove the required restart in future versions).

                              25ca3913-2c85-4369-ab2a-5dd6b73bb16c-image.png

                              Happy Rendering!

                              Cheers,
                              Thomas

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              ntxdaveN 1 Reply Last reply Reply Quote 0
                              • ntxdaveN Offline
                                ntxdave @pixelcruncher
                                last edited by

                                @pixelcruncher will give that a look. 😁

                                1 Reply Last reply Reply Quote 0
                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  Some more "playing around" and working with the feedback I get. πŸ˜€
                                  Q-Building-Skatter-Rayscaper-v2.png

                                  ntxdaveN 1 Reply Last reply Reply Quote 1
                                  • ntxdaveN Offline
                                    ntxdave @ntxdave
                                    last edited by

                                    @ntxdave When I reopen my model and start Rayscaper, I have some questions.

                                    1. Is there a way to determine which HDRI I have loaded in my previous render/edit?

                                    2. How do I save an HDRI in the Favorites?

                                    3. Where are things like the HDRI files (and possibly some materials) stored? Also, is there a set of materials so I can use them in future models?

                                    ntxdaveN 1 Reply Last reply Reply Quote 0
                                    • ntxdaveN Offline
                                      ntxdave @ntxdave
                                      last edited by

                                      @ntxdave said in Rayscaper Learning-Practice:

                                      @ntxdave When I reopen my model and start Rayscaper, I have some questions.

                                      1. Is there a way to determine which HDRI I have loaded in my previous render/edit?

                                      2. How do I save an HDRI in the Favorites?

                                      3. Where are things like the HDRI files (and possibly some materials) stored? Also, is there a set of materials so I can use them in future models?

                                      OK, I found the HDRI files. A dumb question on my part. πŸ‘Ž

                                      However, I do not see any materials. I do see a folder for "UnzippedMaterialPacks" but it is empty.

                                      I also do not see how to use the textures. Do I drag them to a spot in the model? One of the things I looked at was concrete, but they are pretty dark.

                                      pixelcruncherP 1 Reply Last reply Reply Quote 0
                                      • pixelcruncherP Offline
                                        pixelcruncher Extension Creator @ntxdave
                                        last edited by

                                        @ntxdave

                                        You can drag and drop the texture on the model in the Rayscaper viewport. Or on the material you want to configure with textures.

                                        22b4056e-fe72-45bd-b182-7007ea0ffac5-image.png

                                        60169ad3-1e85-4c5f-8cf3-69c87ca5c0d2-image.png

                                        Currently, I'm not shipping any materials yet with Rayscaper, but I will make more available in the future. I already got a nice metal material pack from @Rich-O-Brien but haven't gotten around to sharing it.

                                        You can create your materials and save them in the library.
                                        f555d5ad-314c-4958-8031-4ee5dda86404-image.png

                                        18a46927-7959-4d69-87e4-5127ae7ab2a1-image.png

                                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                        1 Reply Last reply Reply Quote 0
                                        • ntxdaveN Offline
                                          ntxdave
                                          last edited by

                                          Thanks for the reply. I will do some exploring. 😁

                                          I still do not see how to identify which HDRI I used in my model or how to use/save an HDRI favorites.

                                          pixelcruncherP 1 Reply Last reply Reply Quote 0
                                          • pixelcruncherP Offline
                                            pixelcruncher Extension Creator @ntxdave
                                            last edited by

                                            @ntxdave

                                            You can identify the HDRI using the environment tab. That should show you the filename, and a thumbnail of the image. Is that what you are looking for?

                                            You can favorite an HDRI using the β™₯ icon. And you can find them again under the "Favorites tab" (HDRI > Favorites) in the asset manager.

                                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                            ntxdaveN 1 Reply Last reply Reply Quote 0
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