Rayscaper Learning-Practice
-
@Rich-O-Brien Thanks Rick, I appreciate this. Are things like this included anywhere in the documentation?
-
@ntxdave said in Rayscaper Learning-Practice:
Are things like this included anywhere in the documentation?
I don't know I have yet to look at docs.
-
@ntxdave said in Rayscaper Learning-Practice:
@Rich-O-Brien Thanks Rick, I appreciate this. Are things like this included anywhere in the documentation?
Sorry about the typo Rich. I tried to edit it but could not do that after I had submitted it. I thought there was a way to do that. -
@ntxdave said in Rayscaper Learning-Practice:
Are things like this included anywhere in the documentation?
I don't know I've not yet looked at the docs. There's plenty of reading material online surrounding the topic though.
https://creativecloud.adobe.com/learn/substance-3d-designer/web/the-pbr-guide-part-1
That's a good introduction to PBR
-
There's documentation here: https://rayscaper.com/manual/materials/#metal-material - Let me know if you have any feedback.
You can access the documentation via the Help menu:
The most feature-rich material in Rayscaper is the Disney material: https://rayscaper.com/manual/materials/#disney-material-pbr-material. This is a real PBR (physically based rendering) material.
Cheers,
Thomas -
Is there any chance that Rayscaper is going to work with Lindale so that it is one of the render applications available in the Skatter plugin?
-
Does anyone have any examples of exterior renders they have done with Rayscaper?
-
@ntxdave I’m not familiar with the Skatter plugin from Lindale, but does it not work with Rayscaper?
I assume it would just create component instances and then spread them around according to some brushes. Correct me if I’m wrong.
-
@ntxdave I don’t have any outdoor renders, so if you do please share
most renders were done by @Rich-O-Brien and @majid and they were focusing on interiors.
-
@pixelcruncher OK, was just curious if anyone had any to share. I have not tried any yet.
I have the Skatter plugin where you can add bushes and etc to models and it does not support Rayscaper.
Would like to see some though if anyone has any.
-
@ntxdave
Maybe an alternate solution works.
Make a component composed of two components, one very simple as a line (this would be our place holder), and the object you want to scatter. Separate their tag (layer) and hide the "complicated object's" layer (tag).
Now it is time to scatter the simple (placeholder) one.
It could be done using "component spray" plugin, I think.
It must render fine in RS, I guess.
Advertisement