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Rayscaper Learning-Practice

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  • N Offline
    ntxdave @Rich O Brien
    last edited by 8 Jul 2024, 17:39

    @Rich-O-Brien Thanks Rick, I appreciate this. Are things like this included anywhere in the documentation?

    R N 2 Replies Last reply 8 Jul 2024, 17:44 Reply Quote 0
    • R Offline
      Rich O Brien Moderator @ntxdave
      last edited by TIG 7 Aug 2024, 17:50 8 Jul 2024, 17:44

      @ntxdave said in Rayscaper Learning-Practice:

      Are things like this included anywhere in the documentation?

      I don't know I have yet to look at docs.

      Download the free D'oh Book for SketchUp ๐Ÿ“–

      1 Reply Last reply Reply Quote 0
      • N Offline
        ntxdave @ntxdave
        last edited by 8 Jul 2024, 18:43

        @ntxdave said in Rayscaper Learning-Practice:

        @Rich-O-Brien Thanks Rick, I appreciate this. Are things like this included anywhere in the documentation?
        Sorry about the typo Rich. I tried to edit it but could not do that after I had submitted it. I thought there was a way to do that.

        R 1 Reply Last reply 8 Jul 2024, 19:18 Reply Quote 0
        • R Offline
          Rich O Brien Moderator @ntxdave
          last edited by 8 Jul 2024, 19:18

          @ntxdave said in Rayscaper Learning-Practice:

          Are things like this included anywhere in the documentation?

          I don't know I've not yet looked at the docs. There's plenty of reading material online surrounding the topic though.

          https://creativecloud.adobe.com/learn/substance-3d-designer/web/the-pbr-guide-part-1

          That's a good introduction to PBR

          Download the free D'oh Book for SketchUp ๐Ÿ“–

          P 1 Reply Last reply 9 Jul 2024, 05:51 Reply Quote 0
          • P Offline
            pixelcruncher Extension Creator @Rich O Brien
            last edited by 9 Jul 2024, 05:51

            @ntxdave

            There's documentation here: https://rayscaper.com/manual/materials/#metal-material - Let me know if you have any feedback.

            You can access the documentation via the Help menu:

            3819a594-12b3-4324-a928-f87ecf1e2f41-image.png

            The most feature-rich material in Rayscaper is the Disney material: https://rayscaper.com/manual/materials/#disney-material-pbr-material . This is a real PBR (physically based rendering) material.

            Cheers,
            Thomas

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

            1 Reply Last reply Reply Quote 0
            • N Offline
              ntxdave
              last edited by 11 Jul 2024, 17:08

              Is there any chance that Rayscaper is going to work with Lindale so that it is one of the render applications available in the Skatter plugin?

              P 1 Reply Last reply 11 Jul 2024, 17:22 Reply Quote 0
              • N Offline
                ntxdave
                last edited by 11 Jul 2024, 17:09

                Does anyone have any examples of exterior renders they have done with Rayscaper?

                P 1 Reply Last reply 11 Jul 2024, 17:23 Reply Quote 0
                • P Offline
                  pixelcruncher Extension Creator @ntxdave
                  last edited by 11 Jul 2024, 17:22

                  @ntxdave Iโ€™m not familiar with the Skatter plugin from Lindale, but does it not work with Rayscaper?

                  I assume it would just create component instances and then spread them around according to some brushes. Correct me if Iโ€™m wrong.

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    pixelcruncher Extension Creator @ntxdave
                    last edited by 11 Jul 2024, 17:23

                    @ntxdave I donโ€™t have any outdoor renders, so if you do please share ๐Ÿ˜ most renders were done by @Rich-O-Brien and @majid and they were focusing on interiors.

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    N 1 Reply Last reply 11 Jul 2024, 20:57 Reply Quote 0
                    • N Offline
                      ntxdave @pixelcruncher
                      last edited by 11 Jul 2024, 20:57

                      @pixelcruncher OK, was just curious if anyone had any to share. I have not tried any yet.

                      I have the Skatter plugin where you can add bushes and etc to models and it does not support Rayscaper.

                      Would like to see some though if anyone has any.

                      M 1 Reply Last reply 13 Jul 2024, 18:45 Reply Quote 0
                      • M Offline
                        majid @ntxdave
                        last edited by majid 13 Jul 2024, 18:45

                        @ntxdave
                        Maybe an alternate solution works.
                        Make a component composed of two components, one very simple as a line (this would be our place holder), and the object you want to scatter. Separate their tag (layer) and hide the "complicated object's" layer (tag).
                        Now it is time to scatter the simple (placeholder) one.
                        It could be done using "component spray" plugin, I think.
                        It must render fine in RS, I guess.

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                        1 Reply Last reply Reply Quote 1
                        • N Offline
                          ntxdave
                          last edited by 16 Jul 2024, 17:07

                          Well, here is my first attempt at an external render. Many things to work on but I have to admit I am a little surprised at how this went on my first try.

                          X-Building-2024-Front-RayscaperV1.png

                          P 1 Reply Last reply 16 Jul 2024, 19:49 Reply Quote 1
                          • P Offline
                            pixelcruncher Extension Creator @ntxdave
                            last edited by 16 Jul 2024, 19:49

                            @ntxdave thatโ€™s a great first attempt! The windows could use some glass.

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            N 1 Reply Last reply 16 Jul 2024, 23:55 Reply Quote 1
                            • N Offline
                              ntxdave @pixelcruncher
                              last edited by 16 Jul 2024, 23:55

                              @pixelcruncher Yes, I totally agree about the windows. I did try the glass on the roof. but I did a bad job. I might find another simpler model to try to adjust the glass and then come back to this one.

                              Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.

                              The other issue I have is that there is no way to use Rayscaper with animations. I think this is becoming very popular these days and I hope it is something you plan for the future.

                              Again, I really appreciate your feedback/comments. ๐Ÿ‘

                              N 1 Reply Last reply 17 Jul 2024, 19:46 Reply Quote 1
                              • N Offline
                                ntxdave @ntxdave
                                last edited by 17 Jul 2024, 19:46

                                @ntxdave OK, here is a second try. X-Building-2024-Front-RayscaperV2.png

                                1 Reply Last reply Reply Quote 1
                                • N Offline
                                  ntxdave
                                  last edited by 19 Jul 2024, 21:22

                                  Some more learning ๐Ÿ˜

                                  Here is my latest render. Some progress I think but one thing I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.
                                  X-Building-2024-Rayscaper.png

                                  P 1 Reply Last reply 24 Jul 2024, 15:41 Reply Quote 2
                                  • P Offline
                                    pixelcruncher Extension Creator @ntxdave
                                    last edited by 24 Jul 2024, 15:41

                                    Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.

                                    It was not taken as negative! It's all good feedback. I understand it's not easy to use, it's something we should work on by improving the UI. But when I remember Twilight Render, it has a ton more options and features than Rayscaper. Is that not the case?

                                    I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.

                                    @ntxdave Can you clarify so I understand better and see how we can improve this?

                                    You should be able to match the exact view you have in SketchUp in Rayscaper:
                                    3abc7630-7945-48ff-b738-8f8b1d1fcd17-image.png

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                    N 1 Reply Last reply 24 Jul 2024, 16:06 Reply Quote 0
                                    • N Offline
                                      ntxdave @pixelcruncher
                                      last edited by 24 Jul 2024, 16:06

                                      @pixelcruncher said in Rayscaper Learning-Practice:

                                      Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.

                                      It was not taken as negative! It's all good feedback. I understand it's not easy to use, it's something we should work on by improving the UI. But when I remember Twilight Render, it has a ton more options and features than Rayscaper. Is that not the case?

                                      Maybe I have not done a good comparison of the two systems. I do find the UI in Twilight Render somewhat easier to comprehend and use. I will try to do some more detailed analysis and give you some more specific feedback about the features that I have found a little more complicated to use.

                                      I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.

                                      @ntxdave Can you clarify so I understand better and see how we can improve this?

                                      You should be able to match the exact view you have in SketchUp in Rayscaper:
                                      3abc7630-7945-48ff-b738-8f8b1d1fcd17-image.png

                                      I have tried this option but had some problems when dropping the HDRI background and matching it to my model. Again, I will do some more experimenting and try to be more specific.

                                      N 1 Reply Last reply 25 Jul 2024, 16:56 Reply Quote 1
                                      • N Offline
                                        ntxdave @ntxdave
                                        last edited by 25 Jul 2024, 16:56

                                        I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.

                                        @ntxdave Can you clarify so I understand better and see how we can improve this?

                                        You should be able to match the exact view you have in SketchUp in Rayscaper:
                                        3abc7630-7945-48ff-b738-8f8b1d1fcd17-image.png

                                        I have tried this option but had some problems when dropping the HDRI background and matching it to my model. Again, I will do some more experimenting and try to be more specific.

                                        Here is what I see:
                                        Match SketchUp Viewport.png
                                        While I like the result, to me the image in Rayscaper does not match what I see in SketchUp. Maybe me expectations are a little off. I just need to be able to understand what to expect. I had to go back into SketchUp and adjust the view in order to get something I was satisfied with in Rayscaper. I was not able to get something where I could see the entire building in Rayscaper. ๐Ÿ˜€

                                        1 Reply Last reply Reply Quote 0
                                        • P Offline
                                          pixelcruncher Extension Creator
                                          last edited by 26 Jul 2024, 05:36

                                          You are right, that doesn't match at all! That's a bug. I will have a look at it.

                                          To work around this, you can manually increase the horizontal field-of-view (FOV) of your camera:

                                          • Navigate to the camera tab.
                                          • Tick the "Override FOV" button.
                                          • Increase the FOV slider to make the view wider.

                                          1b6dc049-2db0-4299-bbfb-a4548dbb9cd9-image.png

                                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                          1 Reply Last reply Reply Quote 0
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