sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Rayscaper, My trip down the road to adjumacation.

    Scheduled Pinned Locked Moved WIP
    176 Posts 8 Posters 1.7k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • pixelcruncherP Offline
      pixelcruncher Extension Creator @Mike Amos
      last edited by

      @Mike-Amos

      No, does not reproduce, random over several renders.

      That sucks, will keep an eye out for this.

      Ghost textures, where the same texture is apparent more than once in the materials list. Ghost white is a colour I use exclusively for glass. If as in this instance, the light fitting is imported, the material is listed twice or more and treated as a seperate instance. Only one of which had a glass setting.

      Could you send the latest iteration of your scene? It will help me better understand why the material is listed twice.

      2a. I believe this is a bug where imported models have the same material as the main model. The model (Light) itself is probably unrealistic so I will adjust and try again.

      I'm not following on this one, can you provide a small test scene? Or instructions to reproduce so I can understand the expected behavior?

      As I thought, the scene as opened is a blank canvas. All mats are 100% opaque and no emiters.

      Apologies, but not following which scene you are talking about.

      There are lines here not apparent in the render window, geometry?

      Which lines in the model, I have it open here but I'm not sure I understand:

      cd5610fe-194c-460a-bc69-62b49b513d72-image.png

      I shut the render window because I cannot minimise it without minimising Sketchup first, it would be nice to be able to minimise Rayscaper independantly.

      Is this the behavior you are referring to?

      minimize-bug.gif

      If so, yes that is annoying and is new to me. I will put it on my list.

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

      pixelcruncherP 1 Reply Last reply Reply Quote 0
      • pixelcruncherP Offline
        pixelcruncher Extension Creator @pixelcruncher
        last edited by

        @Mike-Amos - Something I learned from @Rich-O-Brien. There's a great tool called ShareX (https://getsharex.com/). You can use it to quickly capture and annotate screenshots. A screenshots with an arrow, circle or other annotation immediately helps me understand what the problem is. Text is harder for me to dissect issues with Rayscaper.

        Cheers,
        Thomas

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

        Mike AmosM 1 Reply Last reply Reply Quote 0
        • Mike AmosM Offline
          Mike Amos @pixelcruncher
          last edited by

          @pixelcruncher

          I am going to have a look at that but it seems most of the problems are based around lost settings for colour/texture/material between openings of Rayscaper.

          The issue of Rayscaper not minimising is nothing new for me here.

          The led lights in the kistchen of the my home renders was due to the glass cover of the unit becoming opaque. No way light gets through that. and later render has demonstrated this by castnig a shadow of the light fixture.

          I believe this is nothing serious and only a matter of time. I know you are getting this right mate. Thanks for making this soon to be great program.

          pixelcruncherP 1 Reply Last reply Reply Quote 1
          • pixelcruncherP Offline
            pixelcruncher Extension Creator @Mike Amos
            last edited by

            @Mike-Amos

            I am going to have a look at that but it seems most of the problems are based around lost settings for colour/texture/material between openings of Rayscaper.

            Thanks for reporting. If there are easy-to-reproduce examples, please send them my way. I appreciate the help.

            I believe this is nothing serious and only a matter of time. I know you are getting this right mate. Thanks for making this soon to be great program.

            I appreciate your support, Mike!

            Cheers,
            Thomas

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

            Mike AmosM 1 Reply Last reply Reply Quote 0
            • Mike AmosM Offline
              Mike Amos @pixelcruncher
              last edited by

              @pixelcruncher Moving on a bit.

              I have noted that textures that are repeated as in the wood texture on the furniture, can become corrup. the scaling can be lost but sampling from a different piece of that furniture can fix the issue. It's not apparent here for example.

              The 'chilli cat' image here has rescaled too. Originally stretched is has reduced in size in the render.

              Minime 1 500 S 13m 35s Origin.jpg

              Minime 1 500 S 13m 35s.jpg

              Mike AmosM pixelcruncherP 2 Replies Last reply Reply Quote 1
              • Mike AmosM Offline
                Mike Amos @Mike Amos
                last edited by

                @Mike-Amos

                Success creating a normal from a texture via Affinity photo. Lightened here in Irfanview.

                Minime Tile Texture Home Made Normal Affinity Photo.jpg

                1 Reply Last reply Reply Quote 0
                • L Offline
                  L i am
                  last edited by

                  Try this Mike, you can drag in your texture and within 2 seconds you will have a normals map, and in fact any other type of map.

                  Link Preview Image
                  NormalMap-Online

                  Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based

                  favicon

                  (cpetry.github.io)

                  Mike AmosM 1 Reply Last reply Reply Quote 1
                  • Mike AmosM Offline
                    Mike Amos @L i am
                    last edited by

                    @L-i-am

                    Very sharp, thanks mate.

                    Mike AmosM 1 Reply Last reply Reply Quote 1
                    • Mike AmosM Offline
                      Mike Amos @Mike Amos
                      last edited by

                      Looking at camera views and trying for a defined FoV. This top view with a 'Cap' is handy to see where in the render scene, I need lights.

                      Still trying for the right mix but it will take a bit of fiddling.

                      1st is without a domplete roof cap the second with.

                      Minime Camera test 1 500 S 20m 36s Clipped Ir.png

                      Minime Camera test 2 500 S 21m 41s Ir Clipped.jpg

                      Mike AmosM 1 Reply Last reply Reply Quote 0
                      • Mike AmosM Offline
                        Mike Amos @Mike Amos
                        last edited by

                        @Mike-Amos

                        Repeat.

                        Minime Camera test 3 500 S 20m 42s Cropped Ir.png

                        Mike AmosM 1 Reply Last reply Reply Quote 0
                        • Mike AmosM Offline
                          Mike Amos @Mike Amos
                          last edited by

                          I change a directional light for a round light and experienced Crash #146881.

                          I will restart and go again.

                          1 Reply Last reply Reply Quote 0
                          • pixelcruncherP Offline
                            pixelcruncher Extension Creator @Mike Amos
                            last edited by

                            @Mike-Amos Do you mind sending me that scene again? I would like to investigate why the scaling is off.

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            Mike AmosM 1 Reply Last reply Reply Quote 0
                            • Mike AmosM Offline
                              Mike Amos @pixelcruncher
                              last edited by

                              @pixelcruncher

                              I have sent the model earlier. a few adjustments, the circular lights in the ceiling to 5w and the spotlights to 20w which makes them more obvious in the render.

                              Bout it re4ally.

                              Not convinced by the shower unit which is meant to be chrome so another look later.Minime Camera test 6 500 S 32m 06s gpu Ir Cropped.jpg

                              1 Reply Last reply Reply Quote 0
                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                Looking damned good!

                                See my portfolio at https://delphiscousin.blogspot.com/

                                Mike AmosM 1 Reply Last reply Reply Quote 0
                                • Mike AmosM Offline
                                  Mike Amos @Bryan K
                                  last edited by

                                  @Bryan-K

                                  Ta mate, getting there but it's a whole new system.

                                  Very much enjoying the ride.

                                  Mike AmosM 1 Reply Last reply Reply Quote 0
                                  • Mike AmosM Offline
                                    Mike Amos @Mike Amos
                                    last edited by

                                    @Mike-Amos

                                    Moving onwards, had some incidents of the pc shutting down without my input. Seems to be a win doze thing again but I'm keeping an eye on it.

                                    Minime Camera test 7 500 S 40m 10s gpu.png

                                    Mike AmosM 1 Reply Last reply Reply Quote 0
                                    • Mike AmosM Offline
                                      Mike Amos @Mike Amos
                                      last edited by

                                      @Mike-Amos

                                      View change. Still trying to work out a better scene in such a small build.

                                      Minime Camera test 8 500 S 31m 12s gpu.png

                                      Mike AmosM 1 Reply Last reply Reply Quote 0
                                      • Mike AmosM Offline
                                        Mike Amos @Mike Amos
                                        last edited by

                                        @Mike-Amos

                                        Changed view slightly.

                                        Minime Camera test 9 500 S 1h 45m 49s gpu 4000 x 1930.png

                                        Mike AmosM 1 Reply Last reply Reply Quote 1
                                        • Mike AmosM Offline
                                          Mike Amos @Mike Amos
                                          last edited by

                                          @Mike-Amos

                                          An Affinity photo adjustment.

                                          Minime Camera test 9 500 S 1h 45m 49s gpu 4000 x 1930 Affinity P1.jpg

                                          Mike AmosM 1 Reply Last reply Reply Quote 0
                                          • Mike AmosM Offline
                                            Mike Amos @Mike Amos
                                            last edited by Mike Amos

                                            @Mike-Amos

                                            To better fit everything in the viewing panel I have tried a panoramic image.
                                            I do not have a panroramic viewer right now but it seems better ballanced.!

                                            Minime Camera test 11 Panoram 500 S 1h 29m 57s gpu 4000 x 1930.png

                                            Mike AmosM 1 Reply Last reply Reply Quote 1
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 8
                                            • 9
                                            • 2 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement