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    Rayscaper, My trip down the road to adjumacation.

    Scheduled Pinned Locked Moved WIP
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    • Mike AmosM Offline
      Mike Amos @Mike Amos
      last edited by

      @Mike-Amos

      I think a less ;busy' tile texture will work better on this machine and there is no artificial lighting in that render.

      Native Sketchup lighting only.

      Mike AmosM 1 Reply Last reply Reply Quote 0
      • Mike AmosM Offline
        Mike Amos @Mike Amos
        last edited by

        I think the tile choice HAS mad a difference. Not a true comparison seeing as this render went to 1000 samples and used the GPU for rendering.

        Still no artificial light but the lighter tile bounces rays more effectively.

        7 1891 x 1019 1000s 1h 15m GPU.png

        Mike AmosM 1 Reply Last reply Reply Quote 0
        • Mike AmosM Offline
          Mike Amos @Mike Amos
          last edited by

          An exterior view of this small home in a hdri.

          8 1891 x 1019 500s 2h 11m GPU.png

          pixelcruncherP 1 Reply Last reply Reply Quote 0
          • pixelcruncherP Offline
            pixelcruncher Extension Creator @Mike Amos
            last edited by

            @Mike-Amos very nice, I like the concept.

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

            Mike AmosM 1 Reply Last reply Reply Quote 0
            • Mike AmosM Offline
              Mike Amos @pixelcruncher
              last edited by

              @pixelcruncher

              Ta, simple enough which I do like myself. Flat packable too.

              Mike AmosM 1 Reply Last reply Reply Quote 1
              • Mike AmosM Offline
                Mike Amos @Mike Amos
                last edited by

                Finally got a render without windoze update screaming up the works.
                Exposure set at 2.00 and environment to 1.00 so still playing aorund with the settings here.

                9 1891 x 1019 500s 5h 28m GPU Exposure 2 A Irfanview.jpg

                9 1891 x 1019 500s 5h 28m GPU Exposure 2 A.jpg

                1 Reply Last reply Reply Quote 1
                • Bryan KB Offline
                  Bryan K
                  last edited by

                  Perfect!

                  See my portfolio at https://delphiscousin.blogspot.com/

                  Mike AmosM 1 Reply Last reply Reply Quote 1
                  • Mike AmosM Offline
                    Mike Amos @Bryan K
                    last edited by

                    @Bryan-K

                    Thanks, on the road at least.

                    A night exterior view, well more near to sundown anyway.

                    10 1891 x 1019 500s 2h 9m GPU Exposure 2.00.png

                    pixelcruncherP 1 Reply Last reply Reply Quote 0
                    • pixelcruncherP Offline
                      pixelcruncher Extension Creator @Mike Amos
                      last edited by

                      @Mike-Amos Nice result! Those lanterns could use some sphere lights for extra effect.

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      Mike AmosM 1 Reply Last reply Reply Quote 0
                      • Mike AmosM Offline
                        Mike Amos @pixelcruncher
                        last edited by

                        @pixelcruncher

                        Ta, agreed. As could the interior lights. Another D'uh moment in life's drawer full. I just forgot while setting up the scene which means I should think a bit more or render earlier in the evening.....

                        Oh well, next time I hope I will remember.....

                        Mike AmosM 1 Reply Last reply Reply Quote 0
                        • Mike AmosM Offline
                          Mike Amos @Mike Amos
                          last edited by Mike Amos

                          Trying the fake emitter thing on the exterior lights but not much of a result. I placed sphere lights in the same location as the wall lights but limited success so far.

                          This is how it looks after 70 passes, it will take a couple of hours for the full render. Exposure reduced from 2.00 to 1.00.

                          11 1891 x 1019 70s 329m GPU Exposure 1.00.png

                          Mike AmosM pixelcruncherP 2 Replies Last reply Reply Quote 0
                          • Mike AmosM Offline
                            Mike Amos @Mike Amos
                            last edited by

                            @Mike-Amos

                            My idea of a night/evening render. Courtesy of Affinity photo.

                            12 1891 x 1019 70s 2h 40m GPU Exposure 1.00Affinity Dark.jpg

                            1 Reply Last reply Reply Quote 0
                            • pixelcruncherP Offline
                              pixelcruncher Extension Creator @Mike Amos
                              last edited by

                              @Mike-Amos

                              You would want to place the sphere lights (point lights) in the middle of the lanterns. If you place them inside the bulb, then add some transparency to the light bulb.

                              I attached an example (mike_lantern_example.skp) of how to configure sphere lights. In the scene below, I have three lights with the following configuration:

                              • Light temperature 3000K to get a warm color.
                              • 50W power for each light.
                              • Radius of 0.10m to make the shadows softer.

                              I dimmed the environment to low strength to make the lights stand out.

                              Light configuration in SketchUp:
                              e5647a0e-2045-43af-ba3f-f88873e5f923-image.png

                              Light settings in Rayscaper:
                              34894ca9-424d-41f0-bc25-f9bff7fbd67f-image.png

                              Result:
                              2c5824c0-0133-4e55-9e98-20a7bfc306e6-image.png

                              That should help you tune the lights in your scene.

                              Regards,
                              Thomas

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              Mike AmosM 1 Reply Last reply Reply Quote 0
                              • Mike AmosM Offline
                                Mike Amos @pixelcruncher
                                last edited by

                                @pixelcruncher

                                Thanks for that, how did you rename the lights tho'?

                                Mike AmosM 1 Reply Last reply Reply Quote 0
                                • Mike AmosM Offline
                                  Mike Amos @Mike Amos
                                  last edited by

                                  Not a full 500 samples but getting there. I desaturated in Affinity photo.

                                  14 1891 x 1019 262s 1h 44m GPU Exposure 0.10 A.jpg

                                  pixelcruncherP 1 Reply Last reply Reply Quote 1
                                  • pixelcruncherP Offline
                                    pixelcruncher Extension Creator @Mike Amos
                                    last edited by

                                    @Mike-Amos

                                    It's getting there. I would pick a warmer light color and make that interior light less strong.

                                    Thanks for that, how did you rename the lights tho'?

                                    Rayscaper takes the name of the light components. You can rename them in the outliner:
                                    b23ed2b6-2c6a-4431-8eb7-3f4a94b2d92c-image.png

                                    The same for materials, Rayscaper takes the names of the SketchUp materials.

                                    Cheers,
                                    Thomas

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                    Mike AmosM 1 Reply Last reply Reply Quote 0
                                    • Mike AmosM Offline
                                      Mike Amos @pixelcruncher
                                      last edited by

                                      @pixelcruncher

                                      Gotcha, for some reason 'outliner' was missing from my default tray.

                                      I completely missed the absence. Pun intended.

                                      Mike AmosM 1 Reply Last reply Reply Quote 1
                                      • Mike AmosM Offline
                                        Mike Amos @Mike Amos
                                        last edited by

                                        OK, moving on, in a continuous movement.

                                        Getting smaller which seems to be a trend, however this theme still has all the basics such as a full bathroom and a study area.

                                        1 1000s 2175 x 1139 CPU.png

                                        Mike AmosM 1 Reply Last reply Reply Quote 1
                                        • Mike AmosM Offline
                                          Mike Amos @Mike Amos
                                          last edited by

                                          Repeated via a GPU render, much faster and a lighter render from otherwise the same settings.

                                          3 1000s 2175 x 1139 6m 39s GPU.png

                                          ntxdaveN 1 Reply Last reply Reply Quote 2
                                          • ntxdaveN Offline
                                            ntxdave @Mike Amos
                                            last edited by

                                            @Mike-Amos like the last one better. πŸ‘πŸ‘πŸ‘πŸ‘

                                            Mike AmosM 1 Reply Last reply Reply Quote 1
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