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    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • KrassK
      Krass
      last edited by Krass

      it's very good !
      I believe you used synthetic grass with large blade size...

      Krass

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      • A
        Alattab
        last edited by Alattab

        when grass type changes to meadow there is a bug fix (crush) in sketchup 2025 , in sketchup 2026 is fine work

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        • A
          Alattab
          last edited by

          Using a texture as a scattering map—as well as deriving color from that texture—is a fantastic idea. However, I hope the issue regarding the inability to select a preset gets resolved; it’s a bug that causes a fatal error in SketchUp.
          ksnip_20261009-131239.png

          pixelcruncherP 1 Reply Last reply
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          • majidM majid referenced this topic
          • KrassK
            Krass
            last edited by Krass

            Hello,
            Thomas
            Could you share the Rayscaper rug model so I can understand how you made it? Is the logo an image, or was it drawn in SketchUp?

            Krass

            pixelcruncherP 1 Reply Last reply
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            • pixelcruncherP
              pixelcruncher Extension Creator @Alattab
              last edited by

              @Alattab, yes, thanks for the report. We were able to reproduce this. We'll include a fix in the next version.

              Cheers,
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              1 Reply Last reply 😊
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              • pixelcruncherP
                pixelcruncher Extension Creator @Krass
                last edited by pixelcruncher

                @Krass, I figured out how to hack the grass material to make rugs too. However, that required code changes in Rayscaper, so it will be available only in the new version. Stay tuned for this. I will share the skp file as well with the new version so you can have the same results.

                Cheers,
                Thomas

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                • A
                  Alattab
                  last edited by

                  I believe it is necessary to add a "mask map" alongside the alpha and opacity maps; otherwise, I cannot properly render the appearance of the fountain water—indicated by the number 1 in the image—as required. Furthermore, I think it is essential to include specific fluid presets—such as those for milk, carbonated water, aerated water, etc. In the image, the element marked with the number 2 represents the aerated water produced by a bubbler nozzle.
                  Fountain water.png

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                  • ntxdaveN
                    ntxdave
                    last edited by

                    Interesting image. What software did you use to add the 1 and 2 highlights?

                    Press F1...thank me later

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                    • A
                      Alattab
                      last edited by

                      Water fountain_.png
                      Water fountain.png

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                      • A
                        Alattab @ntxdave
                        last edited by

                        @ntxdave it is calld" Franzis cutout profistional "

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                        • A
                          Alattab @ntxdave
                          last edited by

                          @ntxdave if you mean number bubble tag , use softwear calld Ksnip it is freecharge , open source kind type

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                          • pixelcruncherP
                            pixelcruncher Extension Creator
                            last edited by

                            @Alattab, thanks for the clear example. You can render the spray (1) already today, without a separate mask map: the Opacity of a material takes any image and can read its brightness instead of its alpha, which is exactly what your black and white image is.

                            I tried it with your two images on a single upright face in a quick test scene:

                            fountain_render.png

                            Select the material of the jet in the material editor and set:

                            1. Color: white, or a very light blue.
                            2. Opacity: click the image icon, choose Image as the Texture Type and load the black and white image.
                            3. Color Space: Linear.
                            4. Channel: Luminance.

                            Black is then fully transparent, white is solid and the greys in between are partly see-through, so the soft edges of the spray stay soft. You don't need the colored PNG for this.

                            fountain_settings.png

                            The fluid presets (milk, carbonated, and aerated water) are noted as a feature request. For the bubbler jets (2), the same trick with a picture of foamy water works best for now.

                            Cheers,
                            Thomas

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            A 1 Reply Last reply
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                            • A
                              Alattab @pixelcruncher
                              last edited by

                              @pixelcruncher
                              With all due respect, Mr. Thomas, I appreciate your valuable efforts. I will keep you updated on any insights or feedback I come across as they arise. My only suggestion is to establish a set schedule for releasing new versions; this would allow us to thoroughly explore previous versions and, in turn, provide more comprehensive feedback.

                              pixelcruncherP 1 Reply Last reply
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                              • pixelcruncherP
                                pixelcruncher Extension Creator @Alattab
                                last edited by pixelcruncher

                                @Alattab, thanks for the feedback, but for now I'm not going on a fixed release cadence.

                                Rayscaper isn't my day job, so I have to make time to work on it. Last month was very productive because I could spend most days (and nights) developing, but that's not always a given. So I try to release as early as I can to get that valuable user feedback. I'm on a fast release cadence right now, but that's not always a given. I will always try to support customers as fast as I can, but regular development might take a backseat sometimes.

                                I'm also almost at the 1.0 stopping point. After that, I will take some time to develop the 2.0 features and build a solid beta set for the 2.0 release. Also, I've been working towards a 1.0 release for 3 years now (!!!), @rich-o-brien has been testing this monster since August 2023. I need to get something out.

                                Cheers,
                                Thomas

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                A 1 Reply Last reply
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                                • A
                                  Alattab
                                  last edited by

                                  ksnip_20261009-173417.png

                                  A 1 Reply Last reply
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                                  • A
                                    Alattab
                                    last edited by

                                    It is a good idea to find settings that prevent elements from casting or receiving shadows.

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                                    • A
                                      Alattab @pixelcruncher
                                      last edited by

                                      @pixelcruncher This is what I mean: set a specific day for us to receive a new release, and leave us the rest of the week—or month—to gather feedback.

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                                      • pixelcruncherP
                                        pixelcruncher Extension Creator
                                        last edited by

                                        @krass jus a little teaser 😉

                                        Turns out you can do a lot of cool stuff by modifying grass.

                                        01_living_room.jpg

                                        Of course we had to make one for the SketchUcation crowd 🙂

                                        02_sketchucation_rug_close.jpg

                                        05_rayscaper_rug.jpg

                                        03_sheepskin.jpg

                                        And yes, it works on dogs too.

                                        04_dog_close.jpg

                                        Fur will be in the next release.

                                        Cheers,
                                        Thomas

                                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                        1 Reply Last reply
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                                        • A
                                          Alattab @Alattab
                                          last edited by

                                          Sorry, I found several materials that have the same texture but go by different names.

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