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    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • pixelcruncherP
      pixelcruncher Extension Creator @Mike Amos
      last edited by

      @Mike-Amos, I'm working on that feature. Exes are tricky, though...

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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      • Mike AmosM
        Mike Amos
        last edited by

        Thankfully, exes are his tory. I know, a laboured joke.

        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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        • KrassK
          Krass
          last edited by Krass

          here same rayscaper render and Qwen image AI model to generate vegetation outside the property. I used ZPIX, a free and simple AI image tool for computer desktop (no need to be connected after downloading the models) Link to zpix https://github.com/SamuelTallet/ZPix
          before:

          rendu scene 2.png

          after:

          zpix-qwen.jpg

          Krass

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          • KrassK
            Krass
            last edited by

            but we will soon be able to scatter vegetation in Rayscaper...

            Krass

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            • pixelcruncherP
              pixelcruncher Extension Creator @Krass
              last edited by pixelcruncher

              @Krass

              Sorry this took so long. I finally figured out the black spots in your loft scene (with the help of AI).

              The cause: several materials use their color image as the normal map. A normal map is the purple-blue image that tells the renderer which way the surface faces at each pixel. When you use a color photo like wood instead, the dark parts of the image make the surface face into the floor, and those spots go black. That's why they follow the wood grain and show up mostly in the darker areas.

              These are the materials where I found it, with the textures from your TEX folder:

              • Floor ([Cinder Block]): uses WoodFloor032_2K-JPG_Color.jpg as the normal map. It should be WoodFloor032_2K-JPG_NormalDX.jpg.
              • Underside of the mezzanine ([Cladding Stucco White]): uses Material-588-S_BaseColor.jpg. It should be Material-588-S_NormalDirectX.jpg.
              • Kitchen island countertop (*16): uses 014chataignier.jpg. This one has no matching normal map, so just switch the normal map off.
              • Sofa (leather): very likely the same thing, worth checking.

              Here is the same view before and after, with only the floor and mezzanine normal maps switched off:

              image.jpeg

              The kitchen island was just reflecting the black floor, so it cleans up too. With this fixed, you shouldn't need the Photoshop cleanup anymore.

              Thanks again for sending the scene; it made this much easier to track down! (1 year later).

              Cheers,
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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              • KrassK
                Krass
                last edited by

                Anyway, thanks for your research. I'm going to do a lot of testing. And I'm impressed by the program's progress. Indeed, using "fake" normal maps is still a bit of a hack. I'll be more careful in the future.

                Krass

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                • KrassK
                  Krass
                  last edited by

                  Thomas,
                  The manual is excellent, the presentation is perfect—great work.
                  Is it possible to save a preset of the settings?

                  Krass

                  pixelcruncherP 1 Reply Last reply
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                  • pixelcruncherP
                    pixelcruncher Extension Creator @Krass
                    last edited by

                    @Krass Not yet, but it's already on the list. This was requested before already.

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • KrassK
                      Krass
                      last edited by

                      It's flawless—not my 3D work, but the program itself.

                      scene1.jpg

                      scene2.jpg

                      Krass

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                      • KrassK
                        Krass
                        last edited by

                        scene3.jpg

                        Krass

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                        • pixelcruncherP
                          pixelcruncher Extension Creator
                          last edited by

                          Hey, Rayscaper users!

                          Rayscaper 0.9.99 Beta is available. It's a big one: scatter, a material library, a new sky and a simpler editor, and one of the last steps before Rayscaper 1.0. You can get it via:

                          • The SketchUcation store.
                          • Direct download: Rayscaper_Win_0.9.99_Beta.rbz.

                          I recommend upgrading to the latest version.

                          Forest pond at sunset, scattered with Rayscaper

                          Scatter

                          Fill a terrain with trees, plants, rocks or grass straight from SketchUp. Pick the surfaces and the components to scatter, and Rayscaper renders thousands of instances with a preview in the SketchUp viewport. Material filters and a Weight control decide where things grow, and the Projection and Wrap modes place objects on curved surfaces and walls. The render stays responsive while you drag sliders, even with a lawn of 170,000 instances.

                          Aerial view of a scattered forest

                          Rayscaper Material Library

                          The asset library now has about 80 ready-made Rayscaper materials: glass, gems, metals, car paints, lacquers, ceramics, plastics, fabrics, leathers, liquids, water and lights.

                          Rayscaper material library

                          A Simpler Material Editor

                          The material editor has four types: Standard, Glass, Metal and Water. Standard gets a Finish preset (Matte, Satin, Glossy, Lacquered, Fabric, Mirror), Metal offers ten real metals with a Tint, and the settings most people never touch move into the presets. Older Coated, Diffuse, Mirror and Plastic materials open as Standard materials.

                          A New Sky

                          The Sky is one physically based sky now: a clear blue sky with a pale horizon, and a ground that's lit the same way. Pick a preset (Clear, Hazy, Overcast, Soft Light, Golden Hour, Sunset or Blue Hour) and tune it with a single Haze slider. Older skies open as the new one.

                          Sky presets: Clear, Golden Hour, Sunset, Blue Hour

                          Quality Presets and Simpler Render Settings

                          Choose Draft, Preview, Final or High instead of tuning bounces and clamps, and set the resolution with Aspect Ratio and Size presets. Rayscaper now renders on the GPU by default and falls back to the CPU when the GPU fails. Bloom and glare look the same in every scene, so lamps glow instead of washing out the image.

                          Textured Emission

                          Light-emitting materials can use a texture, for screens and signs.

                          Textured emission on a CRT screen

                          Also New

                          • A review and repair window for image files that are missing when a scene loads.

                          Bug Fixes

                          • Fix the render no longer following orbiting and scene changes in SketchUp after the first start.
                          • Fix Start Render doing nothing on models with stored Rayscaper settings.
                          • Fix animation frames saving before denoising finishes.
                          • Fix a bright flash at the start of renders with auto exposure.
                          • Fix crashes when the scene changes during rendering and when a render finishes right before the engine stops.
                          • Fix mouse position offsets on desktops with display scaling.
                          • Fix normal map rotation, and keep normal maps and emission when changing the material type.
                          • Fix scatter orientation and height offsets on the underside of spheres and thin surfaces.
                          • Remove stale instances from emptied Skatter compositions.

                          Full release notes: rayscaper.com/manual/release-notes

                          On the Way to 1.0

                          This is the last stretch of the beta. Rayscaper will leave the beta soon, and the next big milestone is the first 1.0 release. The simplified editor, the material library and scatter in this version are a big step towards it. If anything still bothers you, now is the best time to let me know.

                          About the Free Version

                          Rayscaper remains free to try, with a few more limits than before:

                          • Renders inside SketchUp, including saved images and animation frames, are limited to 1280 pixels on the longest edge.
                          • Renders carry a watermark, now with a faint logo pattern over the whole image.
                          • Free renders can't be used commercially.

                          Scene editing and animation stay fully available, and your scenes keep the resolution you set, so a license ($99, once) restores full size right away.

                          Help Me Build the Community 👍

                          If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

                          Follow me on X.

                          Happy Rendering!
                          Thomas

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                          • Rich O BrienR
                            Rich O Brien Moderator
                            last edited by

                            Looks killer!

                            Download the free D'oh Book for SketchUp 📖

                            pixelcruncherP 1 Reply Last reply
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                            • pixelcruncherP
                              pixelcruncher Extension Creator @Rich O Brien
                              last edited by

                              @Rich-O-Brien That's because I spent a shit ton of time on this release post. It's all marketing and window dressing 😛 Just kidding, I hope this release brings some much needed features.

                              Cheers,
                              Thomas

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              1 Reply Last reply
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                              • ntxdaveN
                                ntxdave
                                last edited by

                                @pixelcruncher This looks like some really good updates. I wish I could afford SketchUp so I could try this new release, but they have/are pricing me out of the market.

                                There is one item that I would like to see you also add/consider for a future release. It is something I have seen/used in Blender. If you look at the image below (the snowman) your will see that they also have the ability to make materials very "rough". I think it is a very neat feature (especially for something like the snowman). If you take a close look at the snowballs that form the body, you will see how rough the texture is. It also plays a role in the arms for the snowman and the pieces of coal that are used for the eyes and mouth. Again, just something you might want to consider for your product (which as I said before), I think is a great rendering tool.
                                Snowman.png

                                Press F1...thank me later

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                                • KrassK
                                  Krass
                                  last edited by

                                  C'est extra, bravo!
                                  Right now, I'm learning how to work with Scatter. You have to remember to restart SketchUp sometimes after moving the hierarchy, groups, and so on. However, I can't get RS to recognize my texture changes when I edit them using the "edit in graphic editor" tool—it's as if a cached version is taking precedence...

                                  SketchUp_FBiu1XUjoR.png
                                  SketchUp_Aqr5gDMswD.png

                                  Krass

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                                  • KrassK
                                    Krass
                                    last edited by

                                    I can trim my lawn down to the last blade of grass.
                                    Now I need color variations.

                                    Krass

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                                    • KrassK
                                      Krass
                                      last edited by

                                      I've reached the limits of my graphics card, but I have a more powerful laptop—I'm going to test it out.

                                      SketchUp_ivME4jvzsR.png

                                      Krass

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                                      • KrassK
                                        Krass
                                        last edited by

                                        no, it's not my graphic card. On the RTX laptop 4090? issue is still there

                                        Krass

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                                        • KrassK
                                          Krass
                                          last edited by Krass

                                          if i hide the last scatter It's returning to normal.

                                          SketchUp_HKDZsz4LgO.png

                                          Krass

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                                          • KrassK
                                            Krass
                                            last edited by Krass

                                            It's really good. It would be interesting to see how many polygons a project can handle. D5 Render stops rendering scattered objects at a certain distance to ease the load on the graphics card; I wonder how it works here?
                                            I struggled a bit with the green saturation of my lawn—I hadn't actually touched the texture itself. I just applied some desaturation and sharpening in Photoshop. Still, I’m blown away and really impressed.
                                            Aside from having an endless array of mind-blowing features, V-Ray feels clunky by comparison...
                                            A used ACES Filmic tonemap

                                            scene-1-1080.jpg

                                            scene-2-1080.jpg

                                            A tip (I don't think there's a batch render function yet): to render my two scenes and go to bed, I set up an animation render with the minimum frame rate and minimum duration. I ended up with just my two images—it was perfect.

                                            Krass

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