Rayscaper New Releases
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One of the options I’d like to have in Rayscaper is the ability to adjust the colors and values of a photo texture for a PBR material.
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the Hide assets function is great !
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I set the HDRI map resolution to the maximum, but it's quite blurry.

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I reloaded the HDRI from Polyhaven. Here are some views with the latest version of Rayscaper. For a bird's eye view chat GPT only produced the context, the background.



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Hey, Rayscaper users!
Rayscaper 0.9.96 Beta is available. You can get it via:
- The SketchUcation store.
- Direct download: Rayscaper_Win_0.9.96_Beta.rbz.
I recommend upgrading to the latest version. This release is all about water and light



New: Water Material
Rayscaper now has a dedicated Water material for pools, ponds, lakes and spas. Assign it to a single face or a closed box, pick a preset, and you're done.
- Realistic waves: layered swell and fine ripples, with direction, size and strength controls.
- Depth you can see: water gets darker and more tinted as it gets deeper, so a pool's deep end actually looks deep.
- Controllable reflections: from crisp mirror-like water at sunset to soft, choppy reflections.


Clarity controls how far you can see into the water:


It ships with presets to get you started, including the new Tropical, Reflecting Pool and Spa.
New: IES Light Profiles for Spotlights
Spotlights can now use IES profiles for realistic, architectural light patterns: batwing, wall wash, narrow and medium spot, wide flood and elliptical beam. The light editor shows a preview of each distribution so you can see what you're picking.

Other Improvements
- Add procedural material previews, so material thumbnails render faster and no longer hang.
- Select newly placed lights automatically and show the active light tool in the toolbar.
- Refresh the user interface with a consistent set of toolbar icons, sharper icon scaling, clearer list selection, and a tidier settings layout.
Fixes
- Fix textures rendering cyan after editing a texture image in an external editor, saving, and reopening the model.
- Fix vignette falloff at high strength.
Full release notes: rayscaper.com/manual/release-notes
Help Me Build the Community

If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating
and helps me showcase its capabilities to new users.Follow me on X.
Happy Rendering!
Thomas -
Great, thanks Thomas. I needed water materials this morning and you granted my wish tonight...!
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@Krass I will be waiting for those awesome renders!
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rayscayper pool with water material

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@Krass Nice!
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I really like the two buttons for hiding the settings and assets—you can quickly switch to a large-scale view of the render—and the minimalist icon design.
And this time, it successfully loaded the HDRI map at full resolution
for this render, which features actual waves in the geometry.
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Sharp, I am missing the splash where my ex jumped in to create the waves though.......
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yes, but 3D splash is very hy skill !
The pool on the screen is an "infinity pool"; I wouldn't have the patience right now to model that in SketchUp... then again, maybe I would? But AI does it in a couple of quick moves.
And if you send me a photo of your ex, she (he) will be in the image! -
I tried but the camera broke, or I had a tree in the way. Not sure which.
Either way fangs for the memories is about as far as I go these days. It is a fine Mr Kipling image tho'. -
@Mike-Amos, I'm working on that feature. Exes are tricky, though...
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Thankfully, exes are his tory. I know, a laboured joke.
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here same rayscaper render and Qwen image AI model to generate vegetation outside the property. I used ZPIX, a free and simple AI image tool for computer desktop (no need to be connected after downloading the models) Link to zpix https://github.com/SamuelTallet/ZPix
before:
after:

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but we will soon be able to scatter vegetation in Rayscaper...
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Sorry this took so long. I finally figured out the black spots in your loft scene (with the help of AI).
The cause: several materials use their color image as the normal map. A normal map is the purple-blue image that tells the renderer which way the surface faces at each pixel. When you use a color photo like wood instead, the dark parts of the image make the surface face into the floor, and those spots go black. That's why they follow the wood grain and show up mostly in the darker areas.
These are the materials where I found it, with the textures from your TEX folder:
- Floor ([Cinder Block]): uses WoodFloor032_2K-JPG_Color.jpg as the normal map. It should be WoodFloor032_2K-JPG_NormalDX.jpg.
- Underside of the mezzanine ([Cladding Stucco White]): uses Material-588-S_BaseColor.jpg. It should be Material-588-S_NormalDirectX.jpg.
- Kitchen island countertop (*16): uses 014chataignier.jpg. This one has no matching normal map, so just switch the normal map off.
- Sofa (leather): very likely the same thing, worth checking.
Here is the same view before and after, with only the floor and mezzanine normal maps switched off:

The kitchen island was just reflecting the black floor, so it cleans up too. With this fixed, you shouldn't need the Photoshop cleanup anymore.
Thanks again for sending the scene; it made this much easier to track down! (1 year later).
Cheers,
Thomas -
Anyway, thanks for your research. I'm going to do a lot of testing. And I'm impressed by the program's progress. Indeed, using "fake" normal maps is still a bit of a hack. I'll be more careful in the future.
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Thomas,
The manual is excellent, the presentation is perfect—great work.
Is it possible to save a preset of the settings?
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