sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
    379 Posts 10 Posters 24.0k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • KrassK Offline
      Krass
      last edited by

      No, I did get a window indicating a problem loading the Rayscaper extension, but it hasn't reappeared.

      Krass

      P 1 Reply Last reply Reply Quote 0
      • KrassK Offline
        Krass
        last edited by

        However, I had installed it correctly without any problems before.

        Krass

        1 Reply Last reply Reply Quote 0
        • majidM Offline
          majid
          last edited by

          I have a question regarding material libraries. I have prepared a Carpaint collection and am also going to prepare a water material pack. The question is that if the same name materials will be replaced? i.e. a car paint in my library is called 001red. Imagine there is another material in the Sketchup model by user and called 001red, I am wondering if RS will replace the same name with my material? To be more precise: How do material libraries in RS work?

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

          P 1 Reply Last reply Reply Quote 0
          • Mike AmosM Offline
            Mike Amos
            last edited by

            I must admit to being more than a little biased here, Majid's contributions in this department have been extremely helpful. Personally, I would like to see all the finish items from twilight included in Rayscaper, they would much improve the goal of simplicity with speed.

            Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

            P 1 Reply Last reply Reply Quote 2
            • P Online
              pixelcruncher Extension Creator @majid
              last edited by

              @majid said in Rayscaper New Releases:

              I have a question regarding material libraries. I have prepared a Carpaint collection and am also going to prepare a water material pack. The question is that if the same name materials will be replaced? i.e. a car paint in my library is called 001red. Imagine there is another material in the Sketchup model by user and called 001red, I am wondering if RS will replace the same name with my material? To be more precise: How do material libraries in RS work?

              Nice, users will love those material packs!

              No — naming your materials isn’t essential for Rayscaper. Names only matter for finding them in the material library. They are necessary for the user, not for the software.

              Behind the scenes, Rayscaper stores each material as a material pack, which is simply a ZIP file. This pack includes a human-readable configuration file and all the texture images used by the material. I will add this format to my documentation. I hope that, in the age of AI vibe-coding, people can build tools to convert materials from other renderers into Rayscaper, and vice versa.

              When you apply a material in Rayscaper to any material in your SketchUp model, Rayscaper doesn’t replace the SketchUp material. Instead, it configures the existing SketchUp material using the parameters it reads from the material pack.

              You can view the material packs that Rayscaper saves in the %%AppData%%/AssetCache folder (the exact path escapes me, I'm not at my PC right now).

              Cheers,
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              1 Reply Last reply Reply Quote 1
              • P Online
                pixelcruncher Extension Creator @Mike Amos
                last edited by

                @Mike-Amos

                I think my friend @majid requested that before as well 🙂 He has a keen eye for this.

                Given that the Twilight website is offline, is there a source where I can find these things? Maybe I can actually provide tools for using Twilight materials in Rayscaper, or at least the same templates.

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                1 Reply Last reply Reply Quote 0
                • P Online
                  pixelcruncher Extension Creator @Krass
                  last edited by

                  @Krass I will have a look soon to help you out here, stay tuned.

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                  1 Reply Last reply Reply Quote 0
                  • KrassK Offline
                    Krass
                    last edited by

                    are you both talking about Twilight render ?

                    Krass

                    P 1 Reply Last reply Reply Quote 0
                    • P Online
                      pixelcruncher Extension Creator @Krass
                      last edited by

                      @Krass said in Rayscaper New Releases:

                      are you both talking about Twilight render ?

                      Yes, @majid and @Mike-Amos are talking about Twilight render. But I'm not too familiar with it myself. But it seems to have a couple of dearly missed features?

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      1 Reply Last reply Reply Quote 0
                      • KrassK Offline
                        Krass
                        last edited by Krass

                        Twilight render was great, but Rayscaper is marvelous compared to it.
                        I can give you the last version of Twilight

                        Krass

                        1 Reply Last reply Reply Quote 0
                        • Mike AmosM Offline
                          Mike Amos
                          last edited by

                          Yep, trying to get to grips with the actual process or getting them back into the wild.

                          Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            sashapepperspray @sashapepperspray
                            last edited by

                            I think I figured something out about the blue material bug, I can make it happen in any file if I use the "edit texture in external editor" in the sketchup material editor, It shows up as blue.
                            (Another thing I noticed, is that If i edit a material in sketchup, it does not automatically update the material in rayscaper.)

                            1 Reply Last reply Reply Quote 1
                            • P Online
                              pixelcruncher Extension Creator
                              last edited by

                              I think I figured something out about the blue material bug, I can make it happen in any file if I use the "edit texture in external editor" in the sketchup material editor, It shows up as blue.

                              That's a good clue. I think it also has to do with SketchUp's colorized textures only. But I haven't looked at that part in depth.

                              (Another thing I noticed, is that If i edit a material in sketchup, it does not automatically update the material in rayscaper.)

                              This is by design; You should press the reload button in the Rayscaper material editor. I could add an "auto-sync" option to do this automatically. Rayscaper has a richer set of material capabilities than SketchUp. I assumed you want to edit the materials in Rayscaper, and that it would be counterproductive to override them from SketchUp repeatedly. Maybe that's not a reasonable workflow assumption.

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              1 Reply Last reply Reply Quote 1
                              • S Offline
                                sashapepperspray
                                last edited by

                                okay, thanks (a feature request- maybe you can make a seperate reload button for the regular texture, for the metalness, roughness, and normal maps, so If I edit the regular texture in sketchup but want to keep the metallness changes in rayscaper I can do that.)

                                1 Reply Last reply Reply Quote 0
                                • KrassK Offline
                                  Krass
                                  last edited by Krass

                                  Hi,
                                  when I display a SketchUp scene in RS, the hidden tags within that scene are still visible.

                                  And there's still this problem with certain groups containing other groups and components that don't display unless everything inside is exploded. And I can't always explode everything, as I have variations to make in subsequent steps.
                                  And i no graphic card
                                  2a4ec1e5-7631-4eed-9aae-79afd0dfff54-image.png

                                  Krass

                                  P 1 Reply Last reply Reply Quote 0
                                  • P Online
                                    pixelcruncher Extension Creator
                                    last edited by

                                    Hey, Rayscaper users!

                                    Rayscaper 0.9.79 Beta is available. You can get it via:

                                    • The SketchUcation store.
                                    • Direct download: link.

                                    I recommend upgrading to the latest version.

                                    What Changed?

                                    • Add log export feature. You can now export Rayscaper logs directly from the application menu, making it easier to
                                      share diagnostic information when reporting issues. You can access it via the SketchUp menu bar:
                                      Extensions > Rayscaper > Export Logs for Support.
                                    • Add a reset button for the post-processing tab. Quickly restore default post-processing settings with a single click.

                                    b42c4c60-2166-471b-808b-252b2781cc8c-image.png

                                    Help Me Build the Community 👍

                                    If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities
                                    to new users.

                                    Follow me on https://x.com/rayscaper3d.

                                    Happy Rendering!
                                    Thomas

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                    1 Reply Last reply Reply Quote 0
                                    • P Online
                                      pixelcruncher Extension Creator @Krass
                                      last edited by

                                      @Krass

                                      when I display a SketchUp scene in RS, the hidden tags within that scene are still visible.

                                      Do you mind sharing the scene via e-mail?

                                      And there's still this problem with certain groups containing other groups and components that don't display unless everything inside is exploded. And I can't always explode everything, as I have variations to make in subsequent steps.

                                      Same here, a scene with screenshots of the components would help a lot.

                                      And i no graphic card

                                      Can you check with the latest version I just released? Also check if that version brings the icons back. I think this has to do with your broken installation.

                                      Regards,
                                      Thomas

                                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                      P 1 Reply Last reply Reply Quote 0
                                      • KrassK Offline
                                        Krass
                                        last edited by

                                        Hi,
                                        anyway, it's fixed, the latest version installed correctly.

                                        As for objects on hidden tags, it's still the same; objects on hidden tags in the SU viewport are displayed in the Rayscaper render.

                                        Krass

                                        1 Reply Last reply Reply Quote 0
                                        • KrassK Offline
                                          Krass
                                          last edited by

                                          I finally understand how to use the denoiser. You might initially think that a low-resolution render will be calculated faster... But actually, when the denoiser is applied during rendering, especially when the render resolution is high, the denoising is very clean.
                                          It might seem obvious to you, but it took me a while to figure it out. So I leave the denoiser at full power and immediately set the render size to 2k or higher.

                                          Krass

                                          1 Reply Last reply Reply Quote 0
                                          • KrassK Offline
                                            Krass
                                            last edited by

                                            Thomas, you asked me why I apply an upscale layer after a ray-scaping render. For scenes with windows, I have to do two renders, like a photographer: a light one for the room's exposure and a dark one to replace the "blown-out," overexposed parts of the window. D5 Render doesn't have this problem because its renders aren't truly photographic; they're a kind of pseudo-pathtracing.

                                            Krass

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 14
                                            • 15
                                            • 16
                                            • 17
                                            • 18
                                            • 19
                                            • 16 / 19
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement