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    Ferrari F2004

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    • panixiaP Offline
      panixia
      last edited by panixia

      During pandemic I choose to put togheter this humble tribute to one of the best racing car ever, as a pastime while I were forced to stay at home even in my spare time and weekends.

      Here's my entry for the infamous Ferrari F-2004 one of the most dominant and best looking formula one car which ever hit the tracks.

      100% of the modeling and UV's are done in Sketchup Pro 2020 + Quadface Tools + VertexTools2 + Sub-D + SplitTools + JointPushPull alongside other plugins.
      I did the UV unwrapping using the Wrap-r plugin.
      I only did the texturing outside of sketchup using Substance for direct texture painting and Photoshop to create all the decals/logo stuff.

      I hope you enjoy it.

      SU_01 copy.jpg

      SU_02 copy.jpg

      SU_03 copy.jpg

      SU_04 copy.jpg

      SU_05 copy.jpg

      SU_06 copy.jpg

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      • panixiaP Offline
        panixia
        last edited by

        More stuff πŸ˜„

        SU_07 copy.jpg

        SU_08 copy.jpg

        SU_09 copy.jpg

        SU_10 copy.jpg

        SU_11 copy.jpg

        SU_12 copy.jpg

        SU_13 copy.jpg

        SU_14 copy.jpg

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        • panixiaP Offline
          panixia
          last edited by

          And more β˜€

          SU_15 copy.jpg

          SU_16 copy.jpg

          SU_17 copy.jpg

          SU_18 copy.jpg

          SU_19 copy.jpg

          SU_20 copy.jpg

          SU_21 copy.jpg

          SU_22 copy.jpg

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          • panixiaP Offline
            panixia
            last edited by

            SU_23 copy.jpg

            SU_24 copy.jpg

            SU_25 copy.jpg

            SU_26 copy.jpg

            SU_27 copy.jpg

            SU_28 copy.jpg

            SU_29 copy.jpg

            SU_30 copy.jpg

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            • panixiaP Offline
              panixia
              last edited by

              Some view from the low poly unsubdivided stage 😎

              LP_01 copy.jpg

              LP_02 copy.jpg

              LP_03 copy.jpg

              LP_04 copy.jpg

              LP_05 copy.jpg

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              • panixiaP Offline
                panixia
                last edited by

                More detailed views from low poly stage.

                LP_06 copy.jpg

                LP_07 copy.jpg

                LP_08 copy.jpg

                LP_09 copy.jpg

                LP_10 copy.jpg

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  Wow! Such detail. Great job! πŸ‘ πŸ‘ πŸ‘

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                  • panixiaP Offline
                    panixia
                    last edited by

                    Some view from Substance Painter including the full car and a little texture-set breakdown.
                    Notice the double UDIM tile on the body, rejoined with the aero props and brake calipers with no wasted space.

                    PT_00 copy.jpg

                    PT_01 copy.jpg

                    PT_02 copy.jpg

                    PT_03 copy.jpg

                    PT_04 copy.jpg

                    PT_05 copy.jpg

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                    • panixiaP Offline
                      panixia
                      last edited by

                      Each texture set have different resolution and optional channels (like opacity, emissive, AO) depending on what is needed.

                      PT_06 copy.jpg

                      PT_07 copy.jpg

                      PT_08 copy.jpg

                      PT_09 copy.jpg

                      PT_10 copy.jpg

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                      • panixiaP Offline
                        panixia
                        last edited by

                        Finally I exported the model to 3dsMax using QFT obj exporter to render it in Vray, and imported as straight .skp into Unity3d where I plan to do animations and interactive stuff.
                        I then exported a GLTF from Unity and imported in Blender just to convert it in binary GLB which is more compact and convenient.
                        Below is a screnshot from Unity inspector:

                        unity_inspectors.jpg

                        Here's a short video of the first export/rendering test with Substance PBR textures reloaded (order of appearence in the YouTube description).

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                        • Gus RG Offline
                          Gus R
                          last edited by

                          Excellent work.

                          www.instagram.com/gusrobatto/

                          www.facebook.com/gusrobatto

                          www.flickr.com/photos/gusrobatto

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                          • panixiaP Offline
                            panixia
                            last edited by

                            Here in this video is a first mockup/proof-of-concept for some animation I started to put toghther during lockdown. 🀒
                            Now that I'm done with the car I will reload it and continue to work on the scenes..
                            Stay tuned for more updates in the summer. β˜€

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                            • boofredlayB Offline
                              boofredlay
                              last edited by

                              https://i.pinimg.com/564x/b1/13/6c/b1136c912e6cfa93b3e1463db47bb508.jpg

                              http://www.coroflot.com/boofredlay

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                One of the greatest cars in history.

                                And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

                                See my portfolio at https://delphiscousin.blogspot.com/

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  @bryan k said:

                                  One of the greatest cars in history.

                                  And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

                                  DITTO!

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    @panixia said:

                                    For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

                                    Can you expand on this?

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • O Offline
                                      optimaforever
                                      last edited by

                                      Amazing work ! I admit that the quadface tools+vertextools+subD workflow
                                      is something that I sometimes miss in Fusion360, as it allows some complex
                                      sculpting with ease, and this f2004 is a wonderful demonstration !!!

                                      How can you retrieve the second tile you made in wrapR?
                                      can it save several tiles for one mesh? or you need an workaround?
                                      UDIM workflow is possible in substance painter but I never thought of
                                      doing that with a sketchup-generated mesh.
                                      This is new for me, you’re a genius !

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                                      • panixiaP Offline
                                        panixia
                                        last edited by

                                        @rich o brien said:

                                        @panixia said:

                                        For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

                                        Can you expand on this?

                                        Adesso arriva. πŸ˜‰

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          Here we go.. My best attempt to explain it.
                                          The basic concept is that you export from a single-material model and then reload in another model with two separate materials. πŸ‘

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                                          • panixiaP Offline
                                            panixia
                                            last edited by

                                            @optimaforever said:

                                            can it save several tiles for one mesh?

                                            No, it's not, but you select the faces for the second tile, create a new unique material for them and assign to it the textures from uv tile 2.

                                            That simply works because sketchup teoretically has actually both uv sets repeating overlapped (exactly like the psycoTemplate texture in the vid), but because you assigned each texture to the proper material/faces, you are sort of trolling the system, so it works.

                                            The difference with "official" UDIM workflow is that you are not able to manage this with a single material based on the texture set's naming convention only, but you have instead to manualy re-create (and reassign on the mesh) individual materials for each texture set.

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