[Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
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I've downloaded the plugin and seems successfully installed but I'm unable to get a viewport to open. I've applied a PBR material and click on Reopen Viewport from the toolbar. I get a dialog box with "Propagate materials to whole model (Recommended)". Whether I select Yes or No, nothing happens. It's likely I'm not following the correct procedure?
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@macchu said:
I've downloaded the plugin and seems successfully installed but I'm unable to get a viewport to open. I've applied a PBR material and click on Reopen Viewport from the toolbar. I get a dialog box with "Propagate materials to whole model (Recommended)". Whether I select Yes or No, nothing happens. It's likely I'm not following the correct procedure?
PBR plugin requires this other plugin : glTF Exporter. Do you have installed it?
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Yes, sorry I forgot to mention that, but the glTF exporter is also installed.
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@macchu said:
Yes, sorry I forgot to mention that, but the glTF exporter is also installed.
Please open a Ruby Console* and paste this code:
PBR;;Viewport.reopen
Then send me resulting text or a screen capture.
(*) Window > Ruby Console
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Here is a screenshot of the resulting text.
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@macchu said:
Here is a screenshot of the resulting text.
[attachment=0:14hqw0ge]<!-- ia0 -->Screen Shot 2018-09-12 at 1.31.36 PM.png<!-- ia0 -->[/attachment:14hqw0ge]
Looks good. I don't understand why Viewport doesn't open.
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It should open in a Chrome browser?
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@macchu said:
It should open in a Chrome browser?
Yes. To be exact: It should open in a Chromium browser.
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I had "heard" of this, but this was the first time reading from beginning to end.
This is ambitious. Bravo. -
@samuel_t:
Bonjour, merci pour ce plugin, par contre depuis que je l'ai installé, la fenêtre Chromium s'ouvre à chaque démarrage de SketchUp, avec le dernier modèle chargé, c'est un peu gênant. La caméra est assez limitée aussi, le zoom se bloque.
Petite question: est-ce que la caméra dans Chromium est gérée via une caméra 3js? Auquel cas ça serait assez simple je crois d'améliorer les choses. -
@didier bur said:
Petite question: est-ce que la caméra dans Chromium est gérée via une caméra 3js? Auquel cas ça serait assez simple je crois d'améliorer les choses.
La caméra dans Chromium est gérée via une caméra A-Frame (framework qui s'appuie sur THREE.js).
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Bizarre aucun problème de ce genre!
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Hi Samuel,
It's great to know and get this PBR extension.
I believe it is extremely useful for most modelers.
I'm very new to PBR and would like to explore more on it.
Please advise if this plugin is compatible and stable for Sketchup Pro 2019?
Any other plugin needed as supporting tools?
Thank you.Nizam Mahmud
Malaysia -
@cadsifu said:
Please advise if this plugin is compatible and stable for Sketchup Pro 2019?
Yes. It is.
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What's new in version 1.5.0 of PBR plugin?
- You can apply a height map to a material:
- You can change HDR background again.
- Material transparency is auto-detected.
Download latest PBR plugin from the SketchUcation PluginStore.
- You can apply a height map to a material:
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Hi Samuel, are you using parallax mapping technique for this height displacement?
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@filibis said:
Hi Samuel, are you using parallax mapping technique for this height displacement?
Hi Filibis, yes.
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What's new in version 1.5.1 of the PBR plugin?
- You can add artificial lights to model. Here how.
- Camera points by default to the front of model.
Download latest PBR plugin from the SketchUcation PluginStore.
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What's new in the version 1.5.2 of the PBR plugin?
- You can add artificial lights from Toolbar/Menu.
- You can adjust sunlight intensity in Viewport.
- Camera control in Viewport is similar to SU one.
Download latest PBR plugin from the SketchUcation PluginStore.
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What's new in the version 1.5.3 of the PBR plugin?
- Camera position in Viewport is automatically saved/restored.
- You can reset camera position in Viewport in one click on movie camera icon.
- "Propagate materials to whole model." is automatically done.
Download latest PBR plugin from the SketchUcation PluginStore.
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