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    How to Model Rubbish

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    • B
      blackdogsketch
      last edited by

      You might want to experiment with the extension "CLF Greeble".

      Greebles are random bumpiness in models. Think of large starships in sci-fi movies. All that crazy bumpiness and detail, from afar, is often created with greebles. A lot of apparent detail without large amounts of geometry. If your flyover is graphically conceptual, you can apply some random materializing. If it's photo-realistic, apply actual detailed aerial imagery of landfills.

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      • Collage ArchitectureC
        Collage Architecture
        last edited by

        You can use skatter to scatter garbage on any area in your control.

        I love Sketchup

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        • pilouP
          pilou
          last edited by

          And Protrude by Jim for some many forms and levels!
          Taper can be also applied!

          GIF_protru.gif

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • JQLJ
            JQL
            last edited by

            You didnt create rubish pilou... Thats a city. Godzilla needs a meaner look. You'll get there with some work.

            www.casca.pt
            Visit us on facebook!

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            • pilouP
              pilou
              last edited by

              It's a city of rubish compressed! ๐Ÿ˜„

              http://www.3drivers.com/upload/iblock/33a/cube_03.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • HornOxxH
                HornOxx
                last edited by

                @rich o brien said:

                ...Or even Thom's Bitmap to Height...

                ...which is what I tried - and it worked quite well even.
                With Bitmap to Height I made some proxys which could be replaced then within the renderer (similar to scatter which I donยดt have so far however).
                This way is good for detailed views and should be complemented by scattered detail-rubbish additionally where needed.
                In any case - all the methods mentioned here are useful in combination...

                I would like to see any picture impression, which visuall result is striven by Bulbangs?


                Test.jpg

                never trust a skinny cook

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                • B
                  bulbangs
                  last edited by

                  Thank you to all who responded. You've all helped immensely with your suggestions. Here is the first pass of the render. Still have a few adjustments to make but the client expressed satisfaction with the output. ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„

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                  • HornOxxH
                    HornOxx
                    last edited by

                    @bulbangs said:

                    ... Here is the first pass of the render...

                    ... I canยดt see anything โ“ ๐Ÿ˜„

                    never trust a skinny cook

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                    • soloS
                      solo
                      last edited by

                      @hornoxx said:

                      @bulbangs said:

                      ... Here is the first pass of the render...

                      ... I canยดt see anything โ“ ๐Ÿ˜„

                      Neither can I, I was anticipating saying "it's rubbish" ๐Ÿ’š

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • B
                        bulbangs
                        last edited by

                        Oops thought it attached ๐Ÿ˜ฎ my bad IMG_0710.JPG

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                        • HornOxxH
                          HornOxx
                          last edited by

                          ๐Ÿ‘ wow - a great and "terrible" scene at the same time.
                          How did you proceed now?

                          never trust a skinny cook

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                          • B
                            bulbangs
                            last edited by

                            Modeled the huge pile using sand box and textured it with a map. I then used skatter to add thousands of objects to litter the surface to create the top layer trash.

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                            • genma saotomeG
                              genma saotome
                              last edited by

                              Create rubbish? There are a few of my earliest models.... ๐Ÿ˜Ž

                              Seriously, it's going to be the textures that solve your problem. I did a model of a recycling metals company and I found some very useful (free) textures at textures.com. I suggest you check there.

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