2017 is here
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@juju said:
...already have 3 that you can only install from EW directly that have licence issues...
+1
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The 3D engine upgrade is what'll yield the biggest benefit in following releases.
Last time we had an upgrade was v7.1. But this release open ups a huge amount of scope in the viewport.
I like this release. Well done to all involved.
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@rich o brien said:
The 3D engine upgrade is what'll yield the biggest benefit in following releases.
Last time we had an upgrade was v7.1. But this release open ups a huge amount of scope in the viewport.
I hope you're right and it's a real improvement.
But what does "in following releases" mean? So there is no improvement now, but maybe in future release? Why not now? -
@juju said:
...keep IE installed as SketchUp uses it...
SU now uses an embedded version of Chrome and HTMLDialogs, most plugins that use WebDialogs will not be updated to use it yet and still need IE or Safari to be up to date...
john
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@numerobis said:
But what does "in following releases" mean? So there is no improvement now, but maybe in future release? Why not now?
There are improvements in SU2017. I can see them on my screen when I look at the model, can't you? The changes they made make it so even more improvements can be made in future releases.
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@rich o brien said:
The 3D engine upgrade is what'll yield the biggest benefit in following releases.
link to source?
+++ EDIT +++
OK so I found the reference on the SketchUp page, any references / benches on how much better / faster it is? -
Some nice new features there, looking forward to using it once I finish this project.
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@numerobis said:
@dave r said:
There are improvements in SU2017. I can see them on my screen when I look at the model, can't you?
I didn't test it myself, i just reacted to the "new features" video.
So you made incorrect assumptions without testing for yourself. Download it and try it. What have you got to lose?
I see huge line quality improvement and faster redraw on complex models with textures and shadows. Transparency is much nicer especially when you have multiple transparent surfaces overlapping. It handles large texture sizes better, and you can use large textures without degrading sketchy styles.
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So it's mostly texture related? Not geometry?
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What do you mean? And why won't you just try it and see for yourself?
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I had to have some sugar water a moment ago, I saw the pricing on the Hololens and the app required to use it for SketchUp models...
Hololens: starting at $3000
SketchUp Viewer for Hololens: starting at $1499The CheckUp 2017 app is great for people wanting to see if they need to upgrade anything in order to run SketchUp 2017. I tried it and passed on all levels, so minimum specification are met...
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@numerobis said:
I hope you're right and it's a real improvement.
But what does "in following releases" mean? So there is no improvement now, but maybe in future release? Why not now?For the same reason you don't drive a new car like a lunatic until you get some milage on the clock. Then you drive like a lunatic.
There's no avoiding that 2017 out performs previous releases in terms of viewport performance.
I'm excited about what they can do with this upgraded viewport engine. Look at the Trimble Dimensions demo yesterday with the Hololens integration.
They're downplaying the change but the signs are there. 64bit only. No more software rendering. GPUs on OpenGL 3 or above. It's all geared towards a better viewport performance.
So it begs the question....what as users do we want in the viewport to help sell designs to clients?
Fancy shaders that bring specular reflections, matcap shaders for NPR, soft shadows, per-pixel shading, ambient occlusion etc....
As I said before, I like this release. Faster, more operability with LayOut, new SDK features and overall better platform to build out the extension ecosystem.
As a sidenote, upgrading the engine doesn't mean file imports are faster. SketchUp is a surface modeller and anytime you import a mesh it needs to rebuild it, heal edges, assign textures etc...
You can't benchmark it because everyone's setup is different.
But the change means SketchUp can innovate more with what is possible in the viewport. That is why I look forward to feature request with this pipeline.
Did anyone start a SketchUp 2018 Feature Request thread yet???
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@numerobis said:
So it's mostly texture related? Not geometry?
if it's texture related it will help a lot already seeing that the more textures you have in your model the bigger the file size and thus slower performance
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The Dynamic Component extension got an overhaul for SU2017 so you need to update it in SU2015 if you're still going to use that version. Go to the Extension Warehouse in SketchUp 2015 and update the extension. Update the other SU extensions while you're at it.
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@dave r said:
The Dynamic Component extension got an overhaul for SU2017 so you need to update it in SU2015 if you're still going to use that version. Go to the Extension Warehouse in SketchUp 2015 and update the extension. Update the other SU extensions while you're at it.
Thank you Dave, installing the new version in 2015 seems to solve it!
For anyone else encountering this error, the updated Dynamic Components Extension can be found here:
https://extensions.sketchup.com/en/content/dynamic-componentsWhere could one find more information on what has been updated in the dynamic components extension?
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Just installed Sketchup 2017. Improvements look nice, BUT... Now I am getting an Error in 2015 (that was not there before!)
In 2015 - When I select a dynamic component to see it's 'Component Options' window, the window doesn't work, and I get the following error:
" ERROR: Callback function error: Object doesn't support propery or method 'atachEvent' @/dcbridge.js[601]. "
This makes all dynamic components quite unusable in 2015. Beware!
In 2017 they work ok, but this can really screw things up for many people that are just trying this out...
There have been a few guys here that have been beta testing 2017, and they reported having this bug too... anyone else?!
Anyone got a solution?[EDIT] - Solution in the post below - installing the latest version of the Dynamic Components Extension (https://extensions.sketchup.com/en/content/dynamic-components)
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@halroach said:
Where could one find more information on what has been updated in the dynamic components extension?
I think everything that is published about the changes in SU2017 would be in the Release Notes.
I think most of the changes for DCs and the other SU extensions relate to the web page stuff.
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The new offset and inferencing are huge! The difference in viewport performance (17 vs 16) is verysignificant- many thanks to developers!
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Side Note
I don't know if it's the same for you?
Say I install CurviLoft by Fredo 6
Seems I must restart SU! (asked by the new Extension Manager)
Not a big deal but seems that was not the case with 2016!
Quasi all plugins could start on fire!My first 2017 tuto
With the new cool Sheet Metal Bender by Sdmitch! -
@dave r said:
The license key and serial number for an older version never works on the newer version of SketchUp. Did you run through the License Wizard? It ought to give you the new license info.
Thanks Dave - what a fool on my part.I just tried it but here is a screen shot of the results. I got a message that said I qualified and then it went back to this screen which says click on the button below but there is no button to click.
Never mind - I just received an email with the updated license information. Their screen is misleading telling me to click the button below.
I already have a really stupid question though. I like the perpendicular reference for drawing a new line perpendicular to a give face but I have already messed up with that.
Lets say that I have a face that is on an angle and I want to draw a new object that is perpendicular to that angled face, i.e. a circle that should be perpendicular to that face, how do I control the angle for drawing that circle so that it winds up perpendicular to the original face? (hope that make sense).
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