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    [Plugin] Animator - v4.5a - 22 Jul 25

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
    544 Posts 119 Posters 1.8m Views 119 Watching
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    • pilouP Offline
      pilou
      last edited by

      Idem! Seems there is blend of rotation / Object / General!
      GIF_idem.gif

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • fredo6F Offline
        fredo6
        last edited by

        @chri said:

        Hi Fredo

        I have a problem to ROTATE.
        Please , have a look on the next GIF ( clic to anim )

        Chri

        Thanks for signaling. Fixed.

        Fredo

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        • fredo6F Offline
          fredo6
          last edited by

          @pilou said:

          @unknownuser said:

          AmbientOcclusionEx v1.9.5.
          TheaRender v1.5 (from Animator and in Batch from Thea)
          SketchFX Ex v1.0.6
          Twilight Render %(#FF0000)[Pro v3.5]
          

          It's Twilight Render Pro v2.5! ๐Ÿ˜‰ (and I suppose also Hobby Version ? )

          What is the process for use it with Twilight Render ?

          I think this is just for Pro version.

          Fredo

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          • fredo6F Offline
            fredo6
            last edited by

            @pilou said:

            Idem! Seems there is blend of rotation / Object / General!
            [attachment=0:yeoqnx06]<!-- ia0 -->GIF_idem.gif<!-- ia0 -->[/attachment:yeoqnx06]

            Is there a bug there?

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            • ntxdaveN Offline
              ntxdave
              last edited by

              I have been rebuilding my Pendulum animation (preparing for Twilight Render) and I have not seen a problem. I thought I did once but went back and redid my sequence and all worked well for me.

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              • pilouP Offline
                pilou
                last edited by

                @unknownuser said:

                Is there a bug there?

                Yes same than Chris!
                Rotation must be from a point outside the object, but result gives from a point inside the object! ๐Ÿ˜ฎ

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  @pilou said:

                  @unknownuser said:

                  Is there a bug there?

                  Yes same than Chris!
                  Rotation must be from a point outside the object, but result gives from a point inside the object! ๐Ÿ˜ฎ

                  OK - I understand. My rotations were from inside the object.

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @pilou said:

                    @unknownuser said:

                    Is there a bug there?

                    Yes same than Chris!
                    Rotation must be from a point outside the object, but result gives from a point inside the object! ๐Ÿ˜ฎ

                    When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option.

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                    • chriC Offline
                      chri
                      last edited by

                      @fredo6 said:

                      When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option.

                      OK
                      Thanks Fredo


                      right click.gif

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        In the current version, there is a bug when you capture the Rotation movement, but the transformation is actually created correctly.

                        Fredo

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                        • pilouP Offline
                          pilou
                          last edited by

                          @unknownuser said:

                          When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option.

                          Better indeed! ๐Ÿ˜„

                          GIF_better.gif

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • F Offline
                            Falstaff
                            last edited by

                            The camera tracking is not working for me - in particular object selection and playback. I am running on a MAC. Video attached.


                            Camera_test_small.mov

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              This is my first render with Animator using Twilight Render 2.5.

                              I used the lowest quality settings because of the render time. This one took about 1.5 hours. When I looked at a higher quality setting, the render time was MUCH longer.

                              At least it is a start.

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                New Release: Animator - v1.0y - 11 Jul 16

                                This is a maintenance release fixing bugs in

                                • Tracking cameras
                                • edition of rotation with orbiting

                                See main post for RBZ files

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  There seems to be a bug when playing it.
                                  Could you please open the Ruby console and see what it is.

                                  EDIT: don't bother. I think I fixed it in v1.0y

                                  Thanks

                                  Fredo

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                                  • F Offline
                                    faust07
                                    last edited by

                                    @ntxdave: Did you try the twilight render settings 4) Animation 01. Low+ObjectAnimation or 02. Medium+...? The usually give much smoother and faster animation results. I can't test it because I have only twilight hobby.

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                                    • ntxdaveN Offline
                                      ntxdave
                                      last edited by

                                      @faust07 said:

                                      @ntxdave: Did you try the twilight render settings 4) Animation 01. Low+ObjectAnimation or 02. Medium+...? The usually give much smoother and faster animation results. I can't test it because I have only twilight hobby.

                                      I am trying another one now. I am trying the Animation 00 Preview Object Animation. That is going to take around 7hrs. We will see how that goes. When I looked at Easy 01 Low+ it I got the feedback that it would be a LONG time.

                                      On the Twilight Render Forum, I go feedback that they are working on some presets that are the settings they used to produce the forklift sample they posted.

                                      I am trying to remain optimistic that they/we will find a solution that produces some satisfactory results (both quality & time).

                                      I just upgraded my license from Hobby to Pro specifically for this reason so I want to help (if I am capable ๐Ÿ˜‰ ) to find a solution that melds Animator and Twilight Render successfully.

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                                      • F Offline
                                        faust07
                                        last edited by

                                        As a late Beta-tester - I must say: great!
                                        Very well thought out. Very comprehensive feature set.
                                        Very stable and easy to handle. Detailed Video Tutorials.
                                        It is recommended to study the video before or better parallel to the first Animation.
                                        And the timeline is the hit - Incredible work has gone into the user interface.
                                        So far, only a few small questions and comments:

                                        • Positioner: How can I delete or overwrite Positions?
                                        • Generation of videos: Is it possible to define start and end position with frame numbers? (In addition to the time indication)
                                        • Tracking camera: In my understanding, it seems more like a following camera (the camera moves with the target).
                                        • Rendering: Export to Indigo (RT) would be cool...

                                        Here a small first example. The formula for the rotation of wheels is a good help especially in curves...


                                        Animator_Test01.gif


                                        AnimatorTest_02.skp

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          The black YouTube embeds are an issue related to Chrome Browsers.

                                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            New Release: Animator - v1.1a - 15 Aug 16

                                            This is a maintenance release fixing bugs with small evolutions

                                            • New Circular method for interpolating cameras, closer to what Sketchup does between Scene (see video below)
                                            • History covers all actions and is common to all films and clips

                                            See main post for RBZ files

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