[Plugin] Animator - v4.5a - 22 Jul 25
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 @fredo6 said: chri, Can you open the Ruby console to see what is going on Fredo message in Ruby console Error: #<NoMethodError: undefined method `definition' for #Sketchup::Group:0x968a150> 
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 @unknownuser said: AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!  (and I suppose also Hobby Version ? ) (and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ? 
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 Hi Fredo I have a problem to ROTATE. 
 Please , have a look on the next GIF ( clic to anim )Chri 
  
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 @pilou said: @unknownuser said: AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!  (and I suppose also Hobby Version ? ) (and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ? It is my understanding that only the Pro version can be used with Animator. We will have to wait and see when they post the link today. 
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 Idem! Seems there is blend of rotation / Object / General! 
  
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 @chri said: Hi Fredo I have a problem to ROTATE. 
 Please , have a look on the next GIF ( clic to anim )Chri Thanks for signaling. Fixed. Fredo 
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 @pilou said: @unknownuser said: AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!  (and I suppose also Hobby Version ? ) (and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ? I think this is just for Pro version. Fredo 
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 @pilou said: Idem! Seems there is blend of rotation / Object / General! 
 [attachment=0:yeoqnx06]<!-- ia0 -->GIF_idem.gif<!-- ia0 -->[/attachment:yeoqnx06]Is there a bug there? 
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 I have been rebuilding my Pendulum animation (preparing for Twilight Render) and I have not seen a problem. I thought I did once but went back and redid my sequence and all worked well for me. 
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 @unknownuser said: Is there a bug there? Yes same than Chris! 
 Rotation must be from a point outside the object, but result gives from a point inside the object! 
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 @pilou said: @unknownuser said: Is there a bug there? Yes same than Chris! 
 Rotation must be from a point outside the object, but result gives from a point inside the object! OK - I understand. My rotations were from inside the object. 
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 @pilou said: @unknownuser said: Is there a bug there? Yes same than Chris! 
 Rotation must be from a point outside the object, but result gives from a point inside the object! When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option. 
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 @fredo6 said: When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option. OK 
 Thanks Fredo
  
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 In the current version, there is a bug when you capture the Rotation movement, but the transformation is actually created correctly. Fredo 
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 @unknownuser said: When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option. Better indeed!   
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 The camera tracking is not working for me - in particular object selection and playback. I am running on a MAC. Video attached. 
 
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 This is my first render with Animator using Twilight Render 2.5. I used the lowest quality settings because of the render time. This one took about 1.5 hours. When I looked at a higher quality setting, the render time was MUCH longer. At least it is a start. 
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 New Release: Animator - v1.0y - 11 Jul 16 This is a maintenance release fixing bugs in - Tracking cameras
- edition of rotation with orbiting
 See main post for RBZ files 
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 There seems to be a bug when playing it. 
 Could you please open the Ruby console and see what it is.EDIT: don't bother. I think I fixed it in v1.0y Thanks Fredo 
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