[Plugin] Animator - v4.5a - 22 Jul 25
- 
@fredo6 said:
New Release: Animator - v1.0v - 13 Jun 16
Maintenance and small evolutions
- Reworked the Movement engine to make it more contextual. This answers some valid requests by Pilou and Dave. See video below
 - Objects concerned by a movement are highlighted when mouse-over in the timeline. I still need to illustrate the movement itself
 - Possible assignment of color to a Clip element. This may help to distinguish them.
 - Bug fixing, in particular when creating new films and for random cases where the offset of transaltion was 'unset'
 - Cosmetic changes
 
Note for the video:
- The Rubiks cube is actualling 'orbiting' around the small cube. Orbiting means Rotation by a point which is attached to another object (versus absolute pivot).
 - It can however move by itself individually (the small jump)
 - The inside of the Rubiks cube is also animated
 - That why, in the second part of the video, the second instance only shows the movements within the Rubiks cube.
 
Some good enhancements. I am playing with these a little and having a point of reference for rotating (orbiting another object) will turn out to be valuable. Already playing with that a little.
In particular, I like the ability to hover a sequence and get some visual feedback on which objects the sequence is attached to is REALLY valuable (IMO). I also like that I can color code a sequence so I can easily identify all of the sequences that belong to a given object visually. I think this will be another tool that can be used a lot.
Here is good example. I have 2 panels of the garage door that I have animated. By color coding each panel, I can easily see which sequences belong to which panel.
 - 
About Orbiting, for the time being:
- when you have clicked to select the pivot, you should click-right and choose the reference object if this is not the one taken by Animator or if you wish an absolute pivot.
 - The reference object for pivot is highlighted in Orange.
 
I'll make the GUI more explicit in a next version.
Fredo
 - 
New Release: Animator - v1.0x - 08 Jul 16
- 
New Features
 - 
Visual Effects: Layer visibility on-off (see tutorial)
 - 
Visual Effects: zoom
 - 
Cameras: Tracking Cameras (see tutorial)
 - 
Cameras: Scene Cameras
 - 
Support of Twilight Render Pro (thanks to Chris)
 - 
Minimize timeline(to hide all palettes when playing animation) - see tutorial
 - 
Maintenance - Fixes and adjustments
 - 
Corrections for Rotation with orbiting
 - 
Various bugs
 - 
Cosmetic changes in GUI
 
See main post for RBZ files
Here are two videos
1) Tracking Cameras
2) Layer visibility: State and On-Off
 - 
 - 
chri,
Can you open the Ruby console to see what is going on
Fredo
 - 
Chri,
Thanks.
I fixed it and republish as LibFredo6 7.0x2 9 Jul 16 (Animator is unchanged)Fredo
 - 
Actually, the X2 is not good. Take the 7.0x3.
Fredo
 - 
hi Fredo
the new release don't works for me
When i click on the icon ... nothing !(i use SKETCHUP PRO 2014 AND WINDOWS XP )
Chri
 - 
@fredo6 said:
chri,
Can you open the Ruby console to see what is going on
Fredo
message in Ruby console
Error: #<NoMethodError: undefined method `definition' for #Sketchup::Group:0x968a150>
... - 
 - 
@unknownuser said:
AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!
 (and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ?
 - 
Hi Fredo
I have a problem to ROTATE.
Please , have a look on the next GIF ( clic to anim )Chri

 - 
@pilou said:
@unknownuser said:
AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!
 (and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ?
It is my understanding that only the Pro version can be used with Animator. We will have to wait and see when they post the link today.
 - 
Idem! Seems there is blend of rotation / Object / General!

 - 
@chri said:
Hi Fredo
I have a problem to ROTATE.
Please , have a look on the next GIF ( clic to anim )Chri
Thanks for signaling. Fixed.
Fredo
 - 
@pilou said:
@unknownuser said:
AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!
 (and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ?
I think this is just for Pro version.
Fredo
 - 
@pilou said:
Idem! Seems there is blend of rotation / Object / General!
[attachment=0:yeoqnx06]<!-- ia0 -->GIF_idem.gif<!-- ia0 -->[/attachment:yeoqnx06]Is there a bug there?
 - 
I have been rebuilding my Pendulum animation (preparing for Twilight Render) and I have not seen a problem. I thought I did once but went back and redid my sequence and all worked well for me.
 - 
@unknownuser said:
Is there a bug there?
Yes same than Chris!
Rotation must be from a point outside the object, but result gives from a point inside the object!
 - 
@pilou said:
@unknownuser said:
Is there a bug there?
Yes same than Chris!
Rotation must be from a point outside the object, but result gives from a point inside the object!
OK - I understand. My rotations were from inside the object.
 - 
@pilou said:
@unknownuser said:
Is there a bug there?
Yes same than Chris!
Rotation must be from a point outside the object, but result gives from a point inside the object!
When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option.
 
Advertisement