[Plugin] Animator - v4.6a - 18 Dec 25
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chri,
Can you open the Ruby console to see what is going on
Fredo
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Chri,
Thanks.
I fixed it and republish as LibFredo6 7.0x2 9 Jul 16 (Animator is unchanged)Fredo
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Actually, the X2 is not good. Take the 7.0x3.
Fredo
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hi Fredo
the new release don't works for me
When i click on the icon ... nothing !(i use SKETCHUP PRO 2014 AND WINDOWS XP )
Chri
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@fredo6 said:
chri,
Can you open the Ruby console to see what is going on
Fredo
message in Ruby console
Error: #<NoMethodError: undefined method `definition' for #Sketchup::Group:0x968a150>
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@unknownuser said:
AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!
(and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ?
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Hi Fredo
I have a problem to ROTATE.
Please , have a look on the next GIF ( clic to anim )Chri

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@pilou said:
@unknownuser said:
AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!
(and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ?
It is my understanding that only the Pro version can be used with Animator. We will have to wait and see when they post the link today.
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Idem! Seems there is blend of rotation / Object / General!

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@chri said:
Hi Fredo
I have a problem to ROTATE.
Please , have a look on the next GIF ( clic to anim )Chri
Thanks for signaling. Fixed.
Fredo
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@pilou said:
@unknownuser said:
AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]It's Twilight Render Pro v2.5!
(and I suppose also Hobby Version ? )What is the process for use it with Twilight Render ?
I think this is just for Pro version.
Fredo
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@pilou said:
Idem! Seems there is blend of rotation / Object / General!
[attachment=0:yeoqnx06]<!-- ia0 -->GIF_idem.gif<!-- ia0 -->[/attachment:yeoqnx06]Is there a bug there?
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I have been rebuilding my Pendulum animation (preparing for Twilight Render) and I have not seen a problem. I thought I did once but went back and redid my sequence and all worked well for me.
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@unknownuser said:
Is there a bug there?
Yes same than Chris!
Rotation must be from a point outside the object, but result gives from a point inside the object!
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@pilou said:
@unknownuser said:
Is there a bug there?
Yes same than Chris!
Rotation must be from a point outside the object, but result gives from a point inside the object!
OK - I understand. My rotations were from inside the object.
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@pilou said:
@unknownuser said:
Is there a bug there?
Yes same than Chris!
Rotation must be from a point outside the object, but result gives from a point inside the object!
When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option.
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@fredo6 said:
When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option.
OK
Thanks Fredo

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In the current version, there is a bug when you capture the Rotation movement, but the transformation is actually created correctly.
Fredo
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@unknownuser said:
When you pick the pivot, the reference component containing the pivot is highlighted in orange. If you wish a pivot at top of model, then right click and select the option.
Better indeed!


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