sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    What if unwrapping sketchup models was kinda easy....

    Scheduled Pinned Locked Moved Plugins
    112 Posts 36 Posters 20.3k Views 36 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      Khai
      last edited by

      ok now that we can map quads (thanks guys, really πŸ˜„ that was a big thing for me!) I'm in.. how much and when?

      one question. will the mapping copy across components?

      1 Reply Last reply Reply Quote 0
      • Mistro11M Offline
        Mistro11
        last edited by

        Wow, I totally missed this thread. I feel late. This really sounds like a great extension filling a void that's been my biggest gripe with SU for years. If I can afford it, I will be purchasing Wrap-R like I did other awesome plugins. But I also do wish this was a native tool in at least the pro version like many other major 3D packages. I never really appreciated the importance of UV unwrapping until I got into game asset creation. Also even with architecture rendering, through game creation practices, I learned how to cut down on texture bloat within a model.

        Question....will it be easy to determine whether an island is within the 0-1 coordinates with this new plugin?

        i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
        Structural Integrity is Not Just Physical...It's in the Design and Purpose

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          Some quick examples showing island translations...

          Click to play...

          uv-island-rotate.gif

          uv-island-select.gif

          uv-island-move.gif

          Download the free D'oh Book for SketchUp πŸ“–

          1 Reply Last reply Reply Quote 0
          • O Offline
            optimaforever
            last edited by

            very simple, amazing...

            1 Reply Last reply Reply Quote 0
            • D Offline
              DesignR
              last edited by

              Sure, I'd put down some money for that. It would be nice to have it open in SU, like other extensions. How will announcements be made when it's released?

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                It does open from within SU and you simply right click your mesh when you're ready to import the UVs.

                If you're subscribed to our newsletter here you'll be notified. But there'll be a separate signup later next week to keeps things separate from the noise here.

                Download the free D'oh Book for SketchUp πŸ“–

                1 Reply Last reply Reply Quote 0
                • C Offline
                  clausgs
                  last edited by

                  πŸ‘
                  Will buy it,,,, SU have needed this type of feature for a long time,,,, also I think more and more people are using SU for rendering,,, as it becomes more easy and speedy.

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Khai
                    last edited by

                    you have no idea how much I need this addon lol

                    1 Reply Last reply Reply Quote 0
                    • brooklynia373B Offline
                      brooklynia373
                      last edited by

                      Vote YES!

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        Khai
                        last edited by

                        so now we're down to this...

                        How much? when? are we nearly there yet? who was that masked stranger?

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          ruzzle1001
                          last edited by

                          An interesting topic, and one which has made me look at Modo too.

                          As it is I am currently learning UE4, and using Playup to get my levels into the game engine. I just want to make animated movies and very very small playable levels for my tabletop rpg. So I'm now wanting to spend much more money on 3d rendering, nor am I a professional 3d modeller, and so time is tight.

                          I have a city district which I am importing into UE4. With Playup it's laborious as every building has to have a procedural texture added to every single face. Did I say I have a whole city district to do this for 😍

                          So I'll give this a go to try and see if it:

                          a interfaces with Playup, and speeds up the process (all I want is a UV map readable by UE4 as I'll use bought textures).
                          b interfaces with UE4 without Playup, as it may be a time saver to merely place the meshes manually, but to texture quicker (UV map quicker to be accurate).

                          I have been doing all my renders, until now, in EON's Vue, and there is frequent Z-fighting in animations, and moire on stills. So I'll give this a go in Vue too, and see if I can, finally after years, get tiling to work on roofs using their materials system.

                          Wish me luck, and I'll report back in the next couple of weeks when I have had a chance to try.

                          1 Reply Last reply Reply Quote 0
                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            @khai said:

                            so now we're down to this...

                            How much? when? are we nearly there yet? who was that masked stranger?

                            I apologise for the late reply but we are tied up prepping Animator with Fredo and finalising the licensing system with WrapR.

                            Once Animator is out then expect WrapR shortly afterwards...

                            Download the free D'oh Book for SketchUp πŸ“–

                            1 Reply Last reply Reply Quote 0
                            • 1
                            • 2
                            • 3
                            • 4
                            • 5
                            • 6
                            • 6 / 6
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement