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    What if unwrapping sketchup models was kinda easy....

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    • thomthomT Offline
      thomthom
      last edited by

      @ntxdave said:

      Now another question: How do you get the 2d texture to map? In particular when I look at the ThomThom's example of the face. How do you get the flat face texture that you are mapping to your mesh?

      That's the process of UV unwrapping. You start with the 3d mesh (on the left in the image) - then you use a tool, like Wrap-R to unfold it like you see in second to left. This is the non-trivial part. You need to crease seams - tell the applications where to cut the 3d mesh such that it can be unfolded into 2d. The unwrapping application then tries to lay out the mesh onto a 2d surface such that no polygons overlap each other.
      Once you have that 2d flattened version you take it into an application like photoshop and draw your texture using the unwrapped mesh as guides. With that new texture you reapply that to the original model. (Alternatively, there are some applications that let you draw directly onto 3d surfaces.)

      I'm not sure if that description was the best - a video here is probably more explanatory.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        @rv1974 said:

        I wish something suitable for fast texturing of 'conventional' architectural objects would eventually appear inside Sketchup:

        I'm a little confused by the arrows that appear. But the tool is trying to determine the flow/direction of the mesh for automating the UV mapping?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R Offline
          rv1974
          last edited by

          Yes, in accordance to edges.
          From his description:
          "This modifier allow to set planar mapping of selected polygons and orient map by selected edge or by maximum (minimum) length of edges in each polygons"

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          • PixeroP Offline
            Pixero
            last edited by

            I'm really thrilled about this plugin.
            One thought though.
            Personally I don't have anything against it but I think the name WrapR might be a bit to cryptic for a lot of people.
            At least consider a more descriptive name.

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            • R Offline
              rv1974
              last edited by

              Will it be based on Roadkill or something completely independent?
              The name indeed is not there yet

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              • Bob JamesB Offline
                Bob James
                last edited by

                @pixero said:

                I'm really thrilled about this plugin.
                One thought though.
                Personally I don't have anything against it but I think the name WrapR might be a bit to cryptic for a lot of people.
                At least consider a more descriptive name.

                UnWrapR 😎

                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                • JQLJ Offline
                  JQL
                  last edited by

                  @pixero said:

                  Personally I don't have anything against it but I think the name WrapR might be a bit to cryptic for a lot of people.

                  I don't think it's criptic but reminds me of rap.

                  I agree with the naming being different that sketchup derivations if this is going to be an external app that can be marketed to other software. If not, the most evident name to use would be in the lines of WrapUp, but I'm pretty sure you've been there...

                  www.casca.pt
                  Visit us on facebook!

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                  • K Offline
                    kaas
                    last edited by

                    Wrapster
                    Wrap-a-lot
                    WrapIt
                    ...

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                    • L Offline
                      leminilab
                      last edited by

                      Unwrapido! πŸ˜„

                      • "Live every day as if it were your last and then some day you'll be right."
                      • "ThomThom rules!!!"
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                      • soloS Offline
                        solo
                        last edited by

                        "WrapUp" πŸ‘

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • McGyverM Offline
                          McGyver
                          last edited by

                          This looks fantastic. I'm looking forward to its further development.
                          If possible I hope the price range would be in the Artisan/SubD realm.
                          I agree, WrapR might not be the name with the most visual lock... Add an "Un" and eyeballs might lock on and stop to read, but still most folks with experience know what wrapping/unwrapping is about.
                          That and once it's available (it will happen, I hope), people will probably come from all over via suggestions/links in forum posts and other recommendations anyway, so anything "wrappy" will do.

                          And now the waiting game begins...

                          Is it done yet?

                          How about now?

                          Now?

                          [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                          • McGyverM Offline
                            McGyver
                            last edited by

                            How about now.... Is it ready now?

                            Okay... I'll wait...

                            [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                            • K Offline
                              Khai
                              last edited by

                              2 questions.

                              1- can the resulting uvs be exported with the mesh to obj, either via the app or via sketchup (or indeed via collada) for use in other applications

                              And

                              2- what's the name of the music and where can I get a copy?

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                              • McGyverM Offline
                                McGyver
                                last edited by

                                I have another question too... If I make a model using quads, and go to export it as such, with no triangulation, will that mess up the UV coordinates?
                                I'd imagine that's more of a worry for tiling textures, where in some cases, if you fail to triangulate the model (on export) you'll end up with hundreds of fragmented jpegs of the original textures. I don't think that would actual happen, but perhaps some form of wonkiness on export.
                                That's not a rational concern, correct?

                                And yeah, I kinda liked the background music too.

                                BTW... is it finished yet?

                                How about now?

                                [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                                • Rich O BrienR Online
                                  Rich O Brien Moderator
                                  last edited by

                                  We triangulate the exported mesh.

                                  It's not going to deal with n-gons. Too troublesome.

                                  The focus now is exploring bottlenecks to performance and a genuine user 'want'

                                  If you haven't already please thumb up or down the first post so we can at least establish what active members here feel about WrapR. Thanks.

                                  Sent from my iPhone using Tapatalk

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • K Offline
                                    Khai
                                    last edited by

                                    All meshes tri'd? That's a deal breaker for me. While I'll keep an eye on this, I'll stick to the methods I'm using already to uv map.

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @rich o brien said:

                                      If you haven't already please thumb up or down the first post so we can at least establish what active members here feel about WrapR. Thanks.

                                      I believe that good tutorials/guides to go along will be just as important as the app itself. Despite how user friendly the app will be - visuals in the form of GIFs and videos help a lot to herd people into new workflows. UV Unwrapping is not that common to see in the SU world - but as seen with QFT - once SUbD showed concretely what use they have people gained interest quickly.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • JQLJ Offline
                                        JQL
                                        last edited by

                                        Definetelly agree with you Thomthom, but UVunwrapping is, probably the ultimate need Sketchup needs fulfilling.

                                        Others will come, sure, but I imagine a lot of users taking a second look at sketchup because of this.

                                        It's a basic need for half the Sketchup world out there, and half the users not using sketchup for CG (video, game design, asset creation, and the likes...) will probably look twice now, with SubD and Wrap'her'up!

                                        www.casca.pt
                                        Visit us on facebook!

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                                        • cmeedC Offline
                                          cmeed
                                          last edited by

                                          I'll buy.... Looks great
                                          I've thumbed you (hold on that sounds nasty)

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                                          • romboutR Offline
                                            rombout
                                            last edited by

                                            Would love to see this app get developed. Perhaps some presenting for medium, novice and pro users. So each setting would have more options???

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