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πŸ”Œ Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

What if unwrapping sketchup models was kinda easy....

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  • K Offline
    Khai
    last edited by 26 Jun 2016, 08:57

    ok now that we can map quads (thanks guys, really πŸ˜„ that was a big thing for me!) I'm in.. how much and when?

    one question. will the mapping copy across components?

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    • M Offline
      Mistro11
      last edited by 29 Jun 2016, 20:56

      Wow, I totally missed this thread. I feel late. This really sounds like a great extension filling a void that's been my biggest gripe with SU for years. If I can afford it, I will be purchasing Wrap-R like I did other awesome plugins. But I also do wish this was a native tool in at least the pro version like many other major 3D packages. I never really appreciated the importance of UV unwrapping until I got into game asset creation. Also even with architecture rendering, through game creation practices, I learned how to cut down on texture bloat within a model.

      Question....will it be easy to determine whether an island is within the 0-1 coordinates with this new plugin?

      i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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      • R Offline
        Rich O Brien Moderator
        last edited by 29 Jun 2016, 21:01

        Some quick examples showing island translations...

        Click to play...

        uv-island-rotate.gif

        uv-island-select.gif

        uv-island-move.gif

        Download the free D'oh Book for SketchUp πŸ“–

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        • O Offline
          optimaforever
          last edited by 30 Jun 2016, 08:29

          very simple, amazing...

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          • D Offline
            DesignR
            last edited by 13 Aug 2016, 15:59

            Sure, I'd put down some money for that. It would be nice to have it open in SU, like other extensions. How will announcements be made when it's released?

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            • R Offline
              Rich O Brien Moderator
              last edited by 13 Aug 2016, 16:06

              It does open from within SU and you simply right click your mesh when you're ready to import the UVs.

              If you're subscribed to our newsletter here you'll be notified. But there'll be a separate signup later next week to keeps things separate from the noise here.

              Download the free D'oh Book for SketchUp πŸ“–

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              • C Offline
                clausgs
                last edited by 14 Aug 2016, 00:45

                πŸ‘
                Will buy it,,,, SU have needed this type of feature for a long time,,,, also I think more and more people are using SU for rendering,,, as it becomes more easy and speedy.

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                • K Offline
                  Khai
                  last edited by 14 Aug 2016, 09:49

                  you have no idea how much I need this addon lol

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                  • B Offline
                    brooklynia373
                    last edited by 15 Aug 2016, 20:29

                    Vote YES!

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                    • K Offline
                      Khai
                      last edited by 21 Aug 2016, 14:29

                      so now we're down to this...

                      How much? when? are we nearly there yet? who was that masked stranger?

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                      • R Offline
                        ruzzle1001
                        last edited by 16 Oct 2016, 03:43

                        An interesting topic, and one which has made me look at Modo too.

                        As it is I am currently learning UE4, and using Playup to get my levels into the game engine. I just want to make animated movies and very very small playable levels for my tabletop rpg. So I'm now wanting to spend much more money on 3d rendering, nor am I a professional 3d modeller, and so time is tight.

                        I have a city district which I am importing into UE4. With Playup it's laborious as every building has to have a procedural texture added to every single face. Did I say I have a whole city district to do this for 😍

                        So I'll give this a go to try and see if it:

                        a interfaces with Playup, and speeds up the process (all I want is a UV map readable by UE4 as I'll use bought textures).
                        b interfaces with UE4 without Playup, as it may be a time saver to merely place the meshes manually, but to texture quicker (UV map quicker to be accurate).

                        I have been doing all my renders, until now, in EON's Vue, and there is frequent Z-fighting in animations, and moire on stills. So I'll give this a go in Vue too, and see if I can, finally after years, get tiling to work on roofs using their materials system.

                        Wish me luck, and I'll report back in the next couple of weeks when I have had a chance to try.

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                        • R Offline
                          Rich O Brien Moderator
                          last edited by 16 Oct 2016, 14:11

                          @khai said:

                          so now we're down to this...

                          How much? when? are we nearly there yet? who was that masked stranger?

                          I apologise for the late reply but we are tied up prepping Animator with Fredo and finalising the licensing system with WrapR.

                          Once Animator is out then expect WrapR shortly afterwards...

                          Download the free D'oh Book for SketchUp πŸ“–

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