An interesting topic, and one which has made me look at Modo too.
As it is I am currently learning UE4, and using Playup to get my levels into the game engine. I just want to make animated movies and very very small playable levels for my tabletop rpg. So I'm now wanting to spend much more money on 3d rendering, nor am I a professional 3d modeller, and so time is tight.
I have a city district which I am importing into UE4. With Playup it's laborious as every building has to have a procedural texture added to every single face. Did I say I have a whole city district to do this for
So I'll give this a go to try and see if it:
a interfaces with Playup, and speeds up the process (all I want is a UV map readable by UE4 as I'll use bought textures).
b interfaces with UE4 without Playup, as it may be a time saver to merely place the meshes manually, but to texture quicker (UV map quicker to be accurate).
I have been doing all my renders, until now, in EON's Vue, and there is frequent Z-fighting in animations, and moire on stills. So I'll give this a go in Vue too, and see if I can, finally after years, get tiling to work on roofs using their materials system.
Wish me luck, and I'll report back in the next couple of weeks when I have had a chance to try.