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    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    ruzzle1001

    @ruzzle1001

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    Latest posts made by ruzzle1001

    • RE: What if unwrapping sketchup models was kinda easy....

      An interesting topic, and one which has made me look at Modo too.

      As it is I am currently learning UE4, and using Playup to get my levels into the game engine. I just want to make animated movies and very very small playable levels for my tabletop rpg. So I'm now wanting to spend much more money on 3d rendering, nor am I a professional 3d modeller, and so time is tight.

      I have a city district which I am importing into UE4. With Playup it's laborious as every building has to have a procedural texture added to every single face. Did I say I have a whole city district to do this for ๐Ÿ˜

      So I'll give this a go to try and see if it:

      a interfaces with Playup, and speeds up the process (all I want is a UV map readable by UE4 as I'll use bought textures).
      b interfaces with UE4 without Playup, as it may be a time saver to merely place the meshes manually, but to texture quicker (UV map quicker to be accurate).

      I have been doing all my renders, until now, in EON's Vue, and there is frequent Z-fighting in animations, and moire on stills. So I'll give this a go in Vue too, and see if I can, finally after years, get tiling to work on roofs using their materials system.

      Wish me luck, and I'll report back in the next couple of weeks when I have had a chance to try.

      posted in Plugins
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      ruzzle1001