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    • HornOxxH Offline
      HornOxx
      last edited by

      @box said:

      ...Thought I would throw it in here if anyone wants to use ... and see what you can make of it...

      Thanks to Box for sharing his most lovely and cuddly figure - I love it ❗ 😄
      This is my scenes idea


      Box_CartoonMan_Dancers Proxy.skp


      Box_CartoonMan_Dancers X.jpg

      never trust a skinny cook

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      • boofredlayB Offline
        boofredlay
        last edited by

        @vanpi said:

        Bottle

        Stellar!

        http://www.coroflot.com/boofredlay

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        • BoxB Offline
          Box
          last edited by

          @hornoxx said:

          This is my scenes idea

          They were too cute not to print.


          HornOxx.JPG

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          • HornOxxH Offline
            HornOxx
            last edited by

            @box said:

            ...They were too cute not to print...

            Box - that´s so great!!! 😄 I am impressed - did this 3d-printing work right on or had anything to be prepared?

            never trust a skinny cook

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            • BoxB Offline
              Box
              last edited by

              Yep, straight from your file, exported as .stl, both together and printed as one.

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              • HornOxxH Offline
                HornOxx
                last edited by

                Mike Wazowski, the cuddly green Guy from Monsters Inc
                time for a little SubD practice - I thought this green guy should be pretty simple - but he wasn´t 😉

                Proxy is attached below

                ...or the final render poly mesh model can also be found here:
                https://3dwarehouse.sketchup.com/model/eb026d84-43cf-4b0e-9427-6afa08966d8b/Monsters-Inc-Mike-Wazowski

                [sunglasses taken from the 3d warehouse - everything else pure Quadface, VertexTools and SubD stuff - rendered with ShaderLight]


                Mike_Monsters_Inc___Render1 1600.jpg


                Mike_Monsters_Inc___Render2 1600.jpg


                Mike_Monsters_Inc___Proxys 1600.jpg


                Mike_Monsters_Inc___Proxy.skp

                never trust a skinny cook

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                • F Offline
                  faust07
                  last edited by

                  Really cool! The blues monster brother - monster blues brother -... And now bring him to life with MSPhysics... 😉

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                  • BoxB Offline
                    Box
                    last edited by

                    Excellent.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Whoa! Awesome!!

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • tuna1957T Offline
                        tuna1957
                        last edited by

                        HornOxx, little green guy is the bomb ! 👍

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                        • MikeWayzovskiM Offline
                          MikeWayzovski
                          last edited by

                          SUPER!

                          1 Reply Last reply Reply Quote 0
                          • MikeWayzovskiM Offline
                            MikeWayzovski
                            last edited by

                            Absolutely fantastic!!!! 😮 😄

                            1 Reply Last reply Reply Quote 0
                            • alvisA Offline
                              alvis
                              last edited by

                              wow 😮

                              1 Reply Last reply Reply Quote 0
                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                ...thank you all !

                                never trust a skinny cook

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Nice images of tutorial! 😎

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    HornOxx - you ROCK!!!

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • HornOxxH Offline
                                      HornOxx
                                      last edited by

                                      😄 Thanks again Guys

                                      never trust a skinny cook

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                                      • HornOxxH Offline
                                        HornOxx
                                        last edited by

                                        Various Transitions
                                        Hello All - nothing new or even sophisticated but rather a repetition of some geometry exercises which are shown and discussed in this thread already.
                                        I've created a small kit (pic1 & transitions 01.skp) to make transitions easier for me. Meant here are things like pipe- or tree branchings, the arms of a Minion or Monster-Mike´s arms and legs (pic3) etc etc ...
                                        All these transitions pass from a quad-face-body or -shape into an 8-sided "pipe" (which is my vavorite pipe shape somehow).
                                        This kit even allows to combine different variants to one transition (pic2 & transitions 02.skp) - this results in the advantage that you can merge shapes with a different number of quad-loops (at least in a certain extent). Something like this always happens to me since I do not work particularly clean or planned often 😉

                                        Best & I hope that this small "building"-kit may be useful for you too...

                                        [ 2017-09-23 / Updated picture2 and transitions 02.skp - some little mistakes 😕 ]


                                        transitions 01.jpg


                                        transitions 02.jpg


                                        transitions 03.jpg


                                        transitions 01.skp


                                        transitions 02.skp

                                        never trust a skinny cook

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                                        • O Offline
                                          optimaforever
                                          last edited by

                                          Nice schemetic views indeed!
                                          Thanks for sharing.
                                          Just like substances, I tend to see quads in everything now. Just a mental exercise.

                                          Now, I wanted to ask, is it a recommended thing to regenerate quads on quads?
                                          I mean, let's say I model a raw mesh in several clicks, then apply a subD on it, then explode it, then remove some redundant loops generated by subD, add some new vertices here and there, subD again, explode again, remove some redundant loops here and there, tweak some crease values, subD again, explode again, remove some loops, etc. etc.
                                          The objective is to be able to get rid of some redundant loops that only add useless polys and keep adding details only where that matters.
                                          I'm pretty conservative in my workflow so I don't know if this is a common method as nobody seems to talk about this?

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            Hi & Thanks!
                                            hmm - probably I do not understand (translate) correctly 😉 wouldn´t it be the SubD process itself, which makes out of a simple raw proxy geometry a new geometry with too much loops then? - you'd also need a good computer, to SubD this new very large proxy then again ...

                                            never trust a skinny cook

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