SubD examples and models
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Thanks alvis .
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laid up at the moment and can't really use my computer effectively. So a bit of fun SUbD one handed flat on my back using a touchpad. A blend of a plague mask influenced by the alien in Prometheus.
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so horrible these thing (but cool also) - based on the pestilence masks of the medieval doctors with this equally horrible gas mask interference - really so horrible
If I read correctly I wish you a good recovery Box! -
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Thanks Gents, I'll get back to normal eventually. Just frustrating to not be able to do things you take for granted.
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That is one crazy cool mask ! Get well soonโฆ
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Needed a weird monster thing for a render Iโve had in mind. Well here it is ! Have to give a shout out to Rich Oโ for an old video he did modeling an alien head. Watching it help me get my brain wrapped around doing my monster.
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Klasse!
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Thanks HornOxx
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More practice and learning. Figured Iโd go for an alien monster looking thing. Got a good start on the head. Donโt know how much it might change by the time I get down to the feet
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The Golem!
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Few hours spent on modeling this strange thing just for the sake of having fun training with hard surface topology.
Don't ask me what is this.. I don't know. -
@panixia said:
Don't ask me what is this.. I don't know.
Its a discombobulator manifold for a the hydraulic ergonomical flux capacitor. You use them to open stubborn jam jars.
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panixia, very cool and clean modeling job. Iโll go along with Richโs guess ,looks like a jelly jar opener to me !
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Great! Both, the model and Richยดs "what it is"
@rich o brien said:
...Its a discombobulator manifold for a the hydraulic ergonomical flux capacitor. You use them to open stubborn jam jars.
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Very cool , but why hours ? SU is maybe not the adapted tool for that!
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Jumping between several modelsโฆ. Got my SubD Bug Monster finished except for the texture. It was a piece of cake
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@pilou said:
Very cool , but why hours ? SU is maybe not the adapted tool for that!
Well, I also use a lot of 3dsMax for my actual work, but in some cases i prefer to work in sketchup even for freeform modeling because it has to be integrated in some architectural project or stuff like that, where you need proper dimensions.
Sketchup is a lot more accurate than Max, and some tools are by far superior. For example you cannot compare the rotate tool with soft selection whit any of the 3dsMax tools... also the merge to point tools is way better than max's target weld... just to name a couple.
That said, I switch a lot back and forth between the 2 software for almost any project so I don't feel like I have to pick one in particular over the other. I just constantly keep training myself with both of them.
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Well, that looks a cool software if you just want to have some fun, but I need something more "industry standard".
I actually use an old 3dsMax 2015, because I've got perpetual license for that.. not the most updated of course, but still capable to deal with cad/dwg/step files and of course sketchup files, plus it supports a decent Vray version which also I've got with perpetual license.
It has a number of "production ready" features such as the non destructive modifier stack to keep different versions/iterations of models, it's fully capable of baking normal maps and lightmaps (which is crucial for me because I mainly work with VR/game engine stuff) it has a lot of plugins, tutorials and resources.
If I'll ever think to switch to different software, that would be Blender, which is groving fast.. still not good to work with cad oriented workflow, but I use it a lot to import and convert GLTFs or newest FBX version which my old 3dsmax can't handle.
But for now I'm too lazy to relearn everithing in Blender, I'm still more confortable with my workflow based on Sketchup, 3dsMax, Vray, Substance, Unity.. plus I've got perpetual license for all of them, so I don't need to pay additional moneys every year to keep them going.
I'll gradually switch to Blender when all of my perpetual software will get too much outdated, but for now it's all fine.
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