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    SubD examples and models

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    • N 離線
      nlipovac
      最後由 編輯

      @ntxdave said:

      Very interesting textures...........

      In render? 💚
      After modeling it I did not have any will left. 😳

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      • tuna1957T 離線
        tuna1957
        最後由 編輯

        nlipovac, great job. hard to believe it's your first try at an upholstered chair. 👍

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        • N 離線
          nlipovac
          最後由 編輯

          @tuna1957 said:

          nlipovac, great job. hard to believe it's your first try at an upholstered chair. 👍

          Thank you Tuna1957, but this is not my first try, it is my first successful finished armchair model. 😎
          I have over 20 models that I start and never finished and on all occasions, i lost my temper and aborted them (with a lot of screaming and swearing). 😕 😳

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            @nlipovac said:

            @tuna1957 said:

            I have over 20 models that I start and never finished and on all occasions, i lost my temper and aborted them (with a lot of screaming and swearing). 😕 😳

            Unfinished models are good practice! You try things you normally wouldn't attempt in these unfinished projects.

            Eventually, all the unfinished practice yields benefits like the chair you shared. Really goo model 👍

            Download the free D'oh Book for SketchUp 📖

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            • N 離線
              nlipovac
              最後由 編輯

              @rich o brien said:

              @nlipovac said:

              @tuna1957 said:

              I have over 20 models that I start and never finished and on all occasions, i lost my temper and aborted them (with a lot of screaming and swearing). 😕 😳

              Unfinished models are good practice! You try things you normally wouldn't attempt in these unfinished projects.

              Eventually, all the unfinished practice yields benefits like the chair you shared. Really goo model 👍

              Thanks, Rich.
              I know, I even started learning Blender to get some solid knowledge on Subdivision.
              I do have some more furniture models I would like to model myself so we will see how that will go. 💚

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              • Collage ArchitectureC 離線
                Collage Architecture
                最後由 編輯

                @nlipovac said:

                @rich o brien said:

                @nlipovac said:

                @tuna1957 said:

                I have over 20 models that I start and never finished and on all occasions, i lost my temper and aborted them (with a lot of screaming and swearing). 😕 😳

                Unfinished models are good practice! You try things you normally wouldn't attempt in these unfinished projects.

                Eventually, all the unfinished practice yields benefits like the chair you shared. Really goo model 👍

                Thanks, Rich.
                I know, I even started learning Blender to get some solid knowledge on Subdivision.
                I do have some more furniture models I would like to model myself so we will see how that will go. 💚

                Your model and render looks quite nice!

                Thanks for sharing!

                I love Sketchup

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                • BoxB 離線
                  Box
                  最後由 編輯

                  This was a 10 min model to help someone in another forum.
                  Thought I would throw it in here if anyone wants to use it as something to start from and see what you can make of it.

                  http://i.imgur.com/HoKgPG6.gif


                  SUbD CartoonMan.skp

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                  • Rich O BrienR 離線
                    Rich O Brien Moderator
                    最後由 編輯

                    Is it a self-portrait?

                    Download the free D'oh Book for SketchUp 📖

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                    • BoxB 離線
                      Box
                      最後由 編輯

                      @rich o brien said:

                      Is it a self-portrait?

                      Almost Rich, but only from the neck up.

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                      • Rich O BrienR 離線
                        Rich O Brien Moderator
                        最後由 編輯

                        here's a raygun model i was doodling with last week.

                        Image 4.png

                        now to finish texturing it...

                        Substance Painter_2017-07-14_21-32-24.png

                        Download the free D'oh Book for SketchUp 📖

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                        • BoxB 離線
                          Box
                          最後由 編輯

                          Do you call it Ronald?

                          Very nice by the way.

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                          • Rich O BrienR 離線
                            Rich O Brien Moderator
                            最後由 編輯

                            @box said:

                            Do you call it Ronald?

                            No, I call it Ben. When you pull the trigger it over reacts. 😛

                            Download the free D'oh Book for SketchUp 📖

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                            • BoxB 離線
                              Box
                              最後由 編輯

                              Good old Ben Gun, Treasure Island I think?

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                              • C 離線
                                Charlie__V
                                最後由 編輯

                                @box said:

                                This was a 10 min model to help someone in another forum.
                                Thought I would throw it in here if anyone wants to use it as something to start from and see what you can make of it.

                                Thanks Box,

                                You inspired me to at least try: SubD...Vertex tools & Quad face tools.
                                I think I made a sufficient mess of your cartoon man.(see Non-SubD .skp)

                                I learned enough today, to know I need to research some more, before learning/forming any really bad habits.

                                Best regards,
                                Charlie

                                PS/FYI...SubD file too large to upload


                                Non SubD due to file limit


                                CartoonMan_CV1.PNG


                                CartoonMan_CV1_2.PNG

                                Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                                • andybotA 離線
                                  andybot
                                  最後由 編輯

                                  @rich o brien said:

                                  here's a raygun model i was doodling with last week.

                                  now to finish texturing it...

                                  [attachment=0:2glttolj]<!-- ia0 -->Substance Painter_2017-07-14_21-32-24.png<!-- ia0 -->[/attachment:2glttolj]

                                  That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                                  http://charlottesvillearchitecturalrendering.com/

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                                  • StinkieS 離線
                                    Stinkie
                                    最後由 編輯

                                    Me too.

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                                    • Rich O BrienR 離線
                                      Rich O Brien Moderator
                                      最後由 編輯

                                      @andybot said:

                                      That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                                      That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

                                      The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

                                      Download the free D'oh Book for SketchUp 📖

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                                      • C 離線
                                        Carto
                                        最後由 編輯

                                        @rich o brien said:

                                        @andybot said:

                                        That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                                        That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

                                        The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

                                        Hello Rich,

                                        Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

                                        Regards

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                                        • JQLJ 離線
                                          JQL
                                          最後由 編輯

                                          Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

                                          Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

                                          The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

                                          Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

                                          Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

                                          I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

                                          I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • C 離線
                                            Carto
                                            最後由 編輯

                                            @jql said:

                                            Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

                                            Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

                                            The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

                                            Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

                                            Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

                                            I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

                                            I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

                                            Hello JQL,

                                            Thank you for the thorough explanation.

                                            Regards

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