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SubD examples and models

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  • R Offline
    Rich O Brien Moderator
    last edited by 19 Jul 2017, 13:44

    Is it a self-portrait?

    Download the free D'oh Book for SketchUp πŸ“–

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    • B Offline
      Box
      last edited by 19 Jul 2017, 13:52

      @rich o brien said:

      Is it a self-portrait?

      Almost Rich, but only from the neck up.

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      • R Offline
        Rich O Brien Moderator
        last edited by 19 Jul 2017, 14:05

        here's a raygun model i was doodling with last week.

        Image 4.png

        now to finish texturing it...

        Substance Painter_2017-07-14_21-32-24.png

        Download the free D'oh Book for SketchUp πŸ“–

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        • B Offline
          Box
          last edited by 19 Jul 2017, 14:11

          Do you call it Ronald?

          Very nice by the way.

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          • R Offline
            Rich O Brien Moderator
            last edited by 19 Jul 2017, 14:22

            @box said:

            Do you call it Ronald?

            No, I call it Ben. When you pull the trigger it over reacts. πŸ˜›

            Download the free D'oh Book for SketchUp πŸ“–

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            • B Offline
              Box
              last edited by 19 Jul 2017, 14:39

              Good old Ben Gun, Treasure Island I think?

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              • C Offline
                Charlie__V
                last edited by 19 Jul 2017, 20:23

                @box said:

                This was a 10 min model to help someone in another forum.
                Thought I would throw it in here if anyone wants to use it as something to start from and see what you can make of it.

                Thanks Box,

                You inspired me to at least try: SubD...Vertex tools & Quad face tools.
                I think I made a sufficient mess of your cartoon man.(see Non-SubD .skp)

                I learned enough today, to know I need to research some more, before learning/forming any really bad habits.

                Best regards,
                Charlie

                PS/FYI...SubD file too large to upload


                Non SubD due to file limit


                CartoonMan_CV1.PNG


                CartoonMan_CV1_2.PNG

                Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                • A Offline
                  andybot
                  last edited by 19 Jul 2017, 21:21

                  @rich o brien said:

                  here's a raygun model i was doodling with last week.

                  now to finish texturing it...

                  [attachment=0:2glttolj]<!-- ia0 -->Substance Painter_2017-07-14_21-32-24.png<!-- ia0 -->[/attachment:2glttolj]

                  That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                  http://charlottesvillearchitecturalrendering.com/

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                  • S Offline
                    Stinkie
                    last edited by 20 Jul 2017, 06:22

                    Me too.

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                    • R Offline
                      Rich O Brien Moderator
                      last edited by 20 Jul 2017, 08:02

                      @andybot said:

                      That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                      That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

                      The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • C Offline
                        Carto
                        last edited by 20 Jul 2017, 16:02

                        @rich o brien said:

                        @andybot said:

                        That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                        That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

                        The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

                        Hello Rich,

                        Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

                        Regards

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                        • J Offline
                          JQL
                          last edited by 20 Jul 2017, 16:34

                          Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

                          Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

                          The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

                          Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

                          Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

                          I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

                          I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

                          www.casca.pt
                          Visit us on facebook!

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                          • C Offline
                            Carto
                            last edited by 20 Jul 2017, 18:47

                            @jql said:

                            Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

                            Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

                            The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

                            Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

                            Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

                            I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

                            I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

                            Hello JQL,

                            Thank you for the thorough explanation.

                            Regards

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                            • R Offline
                              Rich O Brien Moderator
                              last edited by 20 Jul 2017, 20:17

                              @carto said:

                              Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

                              JQL answered for me.

                              If Node based material creation is something you want to add to your skillset then Bundling Painter and Designer is a must.

                              As with all software considerations trials are the best way to decide. For Designer, you need to clear your workload to really see the benefits.

                              I recommend watching Sharpstance tutorials on YouTube.

                              But if you can source Substance materials online then the Substance Player is all you need.

                              Horses for courses.

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • B Offline
                                Box
                                last edited by 21 Jul 2017, 18:54

                                That is indeed a very impressive first post. Well done.

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                                • T Offline
                                  tengel07
                                  last edited by 21 Jul 2017, 19:59

                                  My first post here 😎

                                  I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                                  http://www.scaleautofactory.com/3dDesign/b194_001_quad.jpg

                                  http://www.scaleautofactory.com/3dDesign/b194_002_quad.jpg

                                  Based on a rough poly-model i redraw the car with QFT, SubD and VT.
                                  Great tools.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by 21 Jul 2017, 20:52

                                    @tengel07 said:

                                    My first post here 😎

                                    I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                                    Nice!
                                    That's the one that was first to have that double-decker front nose wing, right?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • pilouP Offline
                                      pilou
                                      last edited by 21 Jul 2017, 21:37

                                      At this step the front recalls old Bugati ! πŸ˜‰

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • N Offline
                                        nlipovac
                                        last edited by 23 Jul 2017, 10:11

                                        Impressive, RichΒ΄s gun and B194. WOW! Can wait to see B194 textured.

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                                        • T Offline
                                          tengel07
                                          last edited by 23 Jul 2017, 10:20

                                          More progress pics:

                                          http://www.scaleautofactory.com/3dDesign/b194_003_quad.jpg

                                          http://www.scaleautofactory.com/3dDesign/b194_004_quad.jpg

                                          http://www.scaleautofactory.com/3dDesign/b194_005_quad.jpg

                                          At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                                          Then UV-Wrapping and Texturing with WrapR-Beta...

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