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    • BoxB Offline
      Box
      last edited by

      It would be handy if either SubD or Solid inspector could highlight these annoying joints. They can be a real headache to find manually sometimes.

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      • thomthomT Offline
        thomthom
        last edited by

        Solid Inspector used to complain about these - but because they where considered false positives in many cases it was changed to ignore them.

        I do have ideas for an analytical tool for QFT that will visualize quads from triangles and ngons. Maybe it can lightlight forks as well...

        By the way, I tried the model on an experimental build I have where I try to wire up OpenSubdiv and it seemed to be able to cope with it:

        OpenSubdiv experimental version

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • pilouP Offline
          pilou
          last edited by

          THx for the explanation and the effort! 😎

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • panixiaP Offline
            panixia
            last edited by

            @thomthom said:

            I do have ideas for an analytical tool for QFT that will visualize quads from triangles and ngons.

            😍 please please auto-detect sausages ad donuts 😍

            somewere i should have a "wishlist" i wrote with some examples included too..

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            • BoxB Offline
              Box
              last edited by

              Another quick late night doodle just for fun and to help wrap my head around quads.
              It's very quick and simple but everything is so easy to manipulate with the combination of QFT, VT and SubD.


              Plane.gif


              SubD Plane Proxy.skp

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              • olisheaO Offline
                olishea
                last edited by

                nice cotty loving this thread....I'll get involved soon πŸ˜„

                oli

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                • cottyC Offline
                  cotty
                  last edited by

                  @Box: nice plane!
                  @ olishea: be careful, it's contagious πŸ˜‰

                  my SketchUp gallery

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                  • pilouP Offline
                    pilou
                    last edited by

                    Maybe you can also use the very cool Free ManifoldLab (Wings3D inside) for some cool things!

                    trig.jpg


                    cone_v6.zip


                    trig.zip

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • cottyC Offline
                      cotty
                      last edited by

                      Find the difference πŸ˜‰

                      SCF_Cotty_subd25.png


                      SCF_Cotty_subd25.skp

                      my SketchUp gallery

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                      • D Offline
                        driven
                        last edited by

                        got it, two are blue and two are red...

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • panixiaP Offline
                          panixia
                          last edited by

                          not sure what you guys are trying to achieve with this kind of experiments?
                          what's the point with all those triangles? 😐
                          is just for the sake of testing the algorithm itself or is such topology intended for something?
                          maybe 3dprinting ❓

                          here is a children slide done with good old quads πŸ˜„

                          slide.JPG
                          slide 1.JPG
                          slide 2.JPG


                          children_slide_purged.skp

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            Going to show my ignorance πŸ˜•

                            How do you go about drawing things like this with quads? Is there some place I can go to learn the process or do you just draw everything with straight lines?

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                            • panixiaP Offline
                              panixia
                              last edited by

                              dave i made a pretty extensive tutorial a few days ago..didn't you spot it?

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                              • ntxdaveN Offline
                                ntxdave
                                last edited by

                                @panixia said:

                                dave i made a pretty extensive tutorial a few days ago..didn't you spot it?
                                j

                                Oops...I think I have it book marked on a different computer ( if that is the one about the piece of furniture). My apology. I promise I will watch it. L have been going thru some Blender tuts. I want to learn how to draw things better.

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  actually it's also bookmarked on the sub-d website video.. πŸ˜‰

                                  not sure if i should create a topic in the main tutorial section of the forum or in sub-d subforum.. ❓

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                                  • BoxB Offline
                                    Box
                                    last edited by

                                    Panixia, having stumbled through QFT and SubD by trial and error for a few days I have now watched your tutorial. I think I chose the right time to watch it as it answered all those nagging little questions about how to use the various tools correctly. I now see I was making hard work for myself with quads.
                                    I think it could be a bit overwhelming if you were trying the tools for the first time.
                                    Thankyou for that, an Excellent bit of work, although I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.

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                                    • BoxB Offline
                                      Box
                                      last edited by

                                      A little engineering porn now that I have my head around quads a little better.
                                      It makes a very nice one piece printable solid.
                                      I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then.


                                      Manifold.JPG


                                      Throat.JPG


                                      Flange.JPG


                                      Manifold manifold.png


                                      Test Manifold.skp

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        Now that's a nice manifold! But I was dismayed by the mounting holes too (just kidding). Good work and example!

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          @box said:

                                          I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.

                                          πŸ’š LOL! i know.. that f*%#in' robot voice is so annoyng that actually you should have to be glad, first of all, I MYSELF persevered in doing it.. altough i was actually helped in that phase from a friend who works in education (actually it works at engeneering college and they use all of this nice stuff for teaching/learning πŸ€“ )
                                          that said.. i'm pretty much sure you would be even a lot more pissed by my terrible spoken english, wich is even worse than my written one lol πŸ’š πŸ’š πŸ’š
                                          i have to say (being this my first ever tutorial) that i way understimated how difficult is to model something without jumping/redoing steps, without never undoing or drafting along the way and trying to act in a smooth way.. if you ask me to try to speak english on the top of all this stress... that would drive me completely crazy AAAHRGG 😑

                                          try to do something similar while speaking italian and let me know πŸ˜›

                                          @box said:

                                          I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then

                                          if you ask me, the topology of that holes is not wrong at all. maybe (unless you don't intentionally need to hard-pinch them for some reason) you can improve a bit the flow around that x-poles marked in red.

                                          that's not mandatory, but if you dig into topology furthermore, you will learn that, when possible, you should try to move poles around, splitting the x pole in a e-pole (blue) and a n-pole (green) as you properly did at the bottom were you cut those nice loop flowing between holes..

                                          i know all of this can be a little confusing, but poles are very important to achieve proper topology and control the flow and the pinching of the meshes.
                                          maybe i can try to do some example model about this, but unfortunately i have no time to do this right now..

                                          try and search about "poles" there are tons of good tutorials about poles (mosto of them from blender community)

                                          ❗ notice that quadface tools provide a useful option to hilight poles in your topology. you should pickthe quadface select tool and activte the poles from right-click menu πŸ‘

                                          poles.JPG

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Wonderful manifold Box!

                                            Mind if I share the images? (I'd love to show the coarse mesh and the final subdivided mesh.) I'll add a link-back to whatever you want as attribution.

                                            For the holes - the subdivided mesh doesn't seem to suffer artefacts in this case, you may not want to bother. But if you want to explore further you might want to try something like this:

                                            Link Preview Image
                                            Topology Guides

                                            Adding holes to a flat surface

                                            favicon

                                            Tumblr (topology-guides.tumblr.com)

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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