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    • panixiaP Offline
      panixia
      last edited by

      not sure what you guys are trying to achieve with this kind of experiments?
      what's the point with all those triangles? 😐
      is just for the sake of testing the algorithm itself or is such topology intended for something?
      maybe 3dprinting ❓

      here is a children slide done with good old quads πŸ˜„

      slide.JPG
      slide 1.JPG
      slide 2.JPG


      children_slide_purged.skp

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      • ntxdaveN Offline
        ntxdave
        last edited by

        Going to show my ignorance πŸ˜•

        How do you go about drawing things like this with quads? Is there some place I can go to learn the process or do you just draw everything with straight lines?

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        • panixiaP Offline
          panixia
          last edited by

          dave i made a pretty extensive tutorial a few days ago..didn't you spot it?

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          • ntxdaveN Offline
            ntxdave
            last edited by

            @panixia said:

            dave i made a pretty extensive tutorial a few days ago..didn't you spot it?
            j

            Oops...I think I have it book marked on a different computer ( if that is the one about the piece of furniture). My apology. I promise I will watch it. L have been going thru some Blender tuts. I want to learn how to draw things better.

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            • panixiaP Offline
              panixia
              last edited by

              actually it's also bookmarked on the sub-d website video.. πŸ˜‰

              not sure if i should create a topic in the main tutorial section of the forum or in sub-d subforum.. ❓

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              • BoxB Offline
                Box
                last edited by

                Panixia, having stumbled through QFT and SubD by trial and error for a few days I have now watched your tutorial. I think I chose the right time to watch it as it answered all those nagging little questions about how to use the various tools correctly. I now see I was making hard work for myself with quads.
                I think it could be a bit overwhelming if you were trying the tools for the first time.
                Thankyou for that, an Excellent bit of work, although I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.

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                • BoxB Offline
                  Box
                  last edited by

                  A little engineering porn now that I have my head around quads a little better.
                  It makes a very nice one piece printable solid.
                  I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then.


                  Manifold.JPG


                  Throat.JPG


                  Flange.JPG


                  Manifold manifold.png


                  Test Manifold.skp

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Now that's a nice manifold! But I was dismayed by the mounting holes too (just kidding). Good work and example!

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • panixiaP Offline
                      panixia
                      last edited by

                      @box said:

                      I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.

                      πŸ’š LOL! i know.. that f*%#in' robot voice is so annoyng that actually you should have to be glad, first of all, I MYSELF persevered in doing it.. altough i was actually helped in that phase from a friend who works in education (actually it works at engeneering college and they use all of this nice stuff for teaching/learning πŸ€“ )
                      that said.. i'm pretty much sure you would be even a lot more pissed by my terrible spoken english, wich is even worse than my written one lol πŸ’š πŸ’š πŸ’š
                      i have to say (being this my first ever tutorial) that i way understimated how difficult is to model something without jumping/redoing steps, without never undoing or drafting along the way and trying to act in a smooth way.. if you ask me to try to speak english on the top of all this stress... that would drive me completely crazy AAAHRGG 😑

                      try to do something similar while speaking italian and let me know πŸ˜›

                      @box said:

                      I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then

                      if you ask me, the topology of that holes is not wrong at all. maybe (unless you don't intentionally need to hard-pinch them for some reason) you can improve a bit the flow around that x-poles marked in red.

                      that's not mandatory, but if you dig into topology furthermore, you will learn that, when possible, you should try to move poles around, splitting the x pole in a e-pole (blue) and a n-pole (green) as you properly did at the bottom were you cut those nice loop flowing between holes..

                      i know all of this can be a little confusing, but poles are very important to achieve proper topology and control the flow and the pinching of the meshes.
                      maybe i can try to do some example model about this, but unfortunately i have no time to do this right now..

                      try and search about "poles" there are tons of good tutorials about poles (mosto of them from blender community)

                      ❗ notice that quadface tools provide a useful option to hilight poles in your topology. you should pickthe quadface select tool and activte the poles from right-click menu πŸ‘

                      poles.JPG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Wonderful manifold Box!

                        Mind if I share the images? (I'd love to show the coarse mesh and the final subdivided mesh.) I'll add a link-back to whatever you want as attribution.

                        For the holes - the subdivided mesh doesn't seem to suffer artefacts in this case, you may not want to bother. But if you want to explore further you might want to try something like this:

                        Link Preview Image
                        Topology Guides

                        Adding holes to a flat surface

                        favicon

                        Tumblr (topology-guides.tumblr.com)

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • BoxB Offline
                          Box
                          last edited by

                          Feel free Thomthom to do with them as you wish. These things are all just practice doodles when I've got a few minutes.

                          Panixia, I understand the language problems, I've worked all over the world and and the varieties of English I've learnt to understand is boundless.

                          Thanks both of you for the further learning links. I'll get there when I have time.

                          And a last doodle before bed. I know I know another bell, but I like them.


                          bell2.png

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                          • pilouP Offline
                            pilou
                            last edited by

                            For the robot voice, a little trick is put the Youtube Video Speed * 2 ! πŸ˜‰

                            Cool objects! πŸ‘

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • cottyC Offline
                              cotty
                              last edited by

                              @panixia said:

                              not sure what you guys are trying to achieve with this kind of experiments?

                              It's fun. It's a great way to get a feeling for "good" and "bad" proxies.

                              @panixia said:

                              what's the point with all those triangles?

                              Look closely, not one triangle in there...

                              my SketchUp gallery

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                              • panixiaP Offline
                                panixia
                                last edited by

                                @cotty said:

                                It's fun. It's a great way to get a feeling for "good" and "bad" proxies.

                                ah, ok so "stress test".. i suspected that was intendend to build some convoluted topology like this guy does 😍
                                https://www.youtube.com/watch?v=b6KJOb-r16w

                                @cotty said:

                                Look closely, not one triangle in there...

                                ❗ i meant the control meshes, not the smoothed ones..

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                                • cottyC Offline
                                  cotty
                                  last edited by

                                  @panixia said:

                                  ❗ i meant the control meshes, not the smoothed ones..

                                  Me too...

                                  my SketchUp gallery

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    doh! let me check better 🀣

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      damn! you're right man πŸ˜›

                                      very smart "hidden" variation too.. πŸ‘

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                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        great stuff Box, nice plane too πŸ˜„

                                        oli

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                                        • BoxB Offline
                                          Box
                                          last edited by

                                          Thanks Oli, a poor workman blames his tools, so it's all Thomthom's fault.

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                                          • ithilI Offline
                                            ithil
                                            last edited by

                                            Hi.
                                            This is my little test
                                            jingle_bell_ithil.jpgjingle_bell_ithil2.skp

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