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SubD examples and models

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  • P Offline
    panixia
    last edited by 19 Jan 2016, 14:49

    @box said:

    I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.

    πŸ’š LOL! i know.. that f*%#in' robot voice is so annoyng that actually you should have to be glad, first of all, I MYSELF persevered in doing it.. altough i was actually helped in that phase from a friend who works in education (actually it works at engeneering college and they use all of this nice stuff for teaching/learning πŸ€“ )
    that said.. i'm pretty much sure you would be even a lot more pissed by my terrible spoken english, wich is even worse than my written one lol πŸ’š πŸ’š πŸ’š
    i have to say (being this my first ever tutorial) that i way understimated how difficult is to model something without jumping/redoing steps, without never undoing or drafting along the way and trying to act in a smooth way.. if you ask me to try to speak english on the top of all this stress... that would drive me completely crazy AAAHRGG 😑

    try to do something similar while speaking italian and let me know πŸ˜›

    @box said:

    I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then

    if you ask me, the topology of that holes is not wrong at all. maybe (unless you don't intentionally need to hard-pinch them for some reason) you can improve a bit the flow around that x-poles marked in red.

    that's not mandatory, but if you dig into topology furthermore, you will learn that, when possible, you should try to move poles around, splitting the x pole in a e-pole (blue) and a n-pole (green) as you properly did at the bottom were you cut those nice loop flowing between holes..

    i know all of this can be a little confusing, but poles are very important to achieve proper topology and control the flow and the pinching of the meshes.
    maybe i can try to do some example model about this, but unfortunately i have no time to do this right now..

    try and search about "poles" there are tons of good tutorials about poles (mosto of them from blender community)

    ❗ notice that quadface tools provide a useful option to hilight poles in your topology. you should pickthe quadface select tool and activte the poles from right-click menu πŸ‘

    poles.JPG

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    • T Offline
      thomthom
      last edited by 19 Jan 2016, 15:39

      Wonderful manifold Box!

      Mind if I share the images? (I'd love to show the coarse mesh and the final subdivided mesh.) I'll add a link-back to whatever you want as attribution.

      For the holes - the subdivided mesh doesn't seem to suffer artefacts in this case, you may not want to bother. But if you want to explore further you might want to try something like this:

      Link Preview Image
      Topology Guides

      Adding holes to a flat surface

      favicon

      Tumblr (topology-guides.tumblr.com)

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • B Offline
        Box
        last edited by 19 Jan 2016, 15:57

        Feel free Thomthom to do with them as you wish. These things are all just practice doodles when I've got a few minutes.

        Panixia, I understand the language problems, I've worked all over the world and and the varieties of English I've learnt to understand is boundless.

        Thanks both of you for the further learning links. I'll get there when I have time.

        And a last doodle before bed. I know I know another bell, but I like them.


        bell2.png

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        • P Offline
          pilou
          last edited by 19 Jan 2016, 16:06

          For the robot voice, a little trick is put the Youtube Video Speed * 2 ! πŸ˜‰

          Cool objects! πŸ‘

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • C Offline
            cotty
            last edited by 19 Jan 2016, 17:22

            @panixia said:

            not sure what you guys are trying to achieve with this kind of experiments?

            It's fun. It's a great way to get a feeling for "good" and "bad" proxies.

            @panixia said:

            what's the point with all those triangles?

            Look closely, not one triangle in there...

            my SketchUp gallery

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            • P Offline
              panixia
              last edited by 19 Jan 2016, 17:33

              @cotty said:

              It's fun. It's a great way to get a feeling for "good" and "bad" proxies.

              ah, ok so "stress test".. i suspected that was intendend to build some convoluted topology like this guy does 😍
              https://www.youtube.com/watch?v=b6KJOb-r16w

              @cotty said:

              Look closely, not one triangle in there...

              ❗ i meant the control meshes, not the smoothed ones..

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              • C Offline
                cotty
                last edited by 19 Jan 2016, 17:34

                @panixia said:

                ❗ i meant the control meshes, not the smoothed ones..

                Me too...

                my SketchUp gallery

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                • P Offline
                  panixia
                  last edited by 19 Jan 2016, 17:35

                  doh! let me check better 🀣

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                  • P Offline
                    panixia
                    last edited by 19 Jan 2016, 17:44

                    damn! you're right man πŸ˜›

                    very smart "hidden" variation too.. πŸ‘

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                    • O Offline
                      olishea
                      last edited by 20 Jan 2016, 15:19

                      great stuff Box, nice plane too πŸ˜„

                      oli

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                      • B Offline
                        Box
                        last edited by 20 Jan 2016, 16:10

                        Thanks Oli, a poor workman blames his tools, so it's all Thomthom's fault.

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                        • I Offline
                          ithil
                          last edited by 20 Jan 2016, 22:17

                          Hi.
                          This is my little test
                          jingle_bell_ithil.jpgjingle_bell_ithil2.skp

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                          • H Offline
                            HornOxx
                            last edited by 20 Jan 2016, 22:44

                            ... another SubD model test launch
                            of course the rocket itself could have been done with SUΒ΄s follow me tool but not the merging of the rockets torso and the wings. Without SubD's crease tool, the shown black-white pattern would not be that straight but wavy somehow ...

                            [The flames of the rocket boosters (which are cut-out PNGs) are made as Face Me components]


                            rocket_lo_1600.jpg


                            06_rocket._proxy.skp

                            never trust a skinny cook

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                            • T Offline
                              thomthom
                              last edited by 21 Jan 2016, 05:38

                              Loving this! Wonderful models! πŸ˜„
                              With Vertex Tools I never really saw much of what people used the extension for - as it was just a manipulation utility. The stuff I see now is amazing.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • B Offline
                                Box
                                last edited by 21 Jan 2016, 10:19

                                Another quickie, there is something a little disturbing abut the angle I chose to render.


                                DeerStalker.jpg


                                Deer.JPG

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                                • R Offline
                                  Rich O Brien Moderator
                                  last edited by 21 Jan 2016, 10:28

                                  @box said:

                                  there is something a little disturbing abut the angle I chose to render.

                                  πŸ˜†

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • J Offline
                                    JQL
                                    last edited by 21 Jan 2016, 10:47

                                    @box said:

                                    ...there is something a little disturbing abut the angle I chose to render.

                                    Wich makes me wonder what you mean with

                                    @box said:

                                    Another quickie,...

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • N Offline
                                      nlipovac
                                      last edited by 21 Jan 2016, 11:45

                                      http://www.thisiscolossal.com/wp-content/uploads/2012/09/mystery-4.jpg

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                                      • N Offline
                                        nlipovac
                                        last edited by 21 Jan 2016, 20:19

                                        Simple mug, it did take me almost 2 hours to model (learn).... this quad thinking and using quad tools will take me big time to make them my native thinking but i think it will be worth it.
                                        Great tool! πŸ‘ πŸ‘ 😎


                                        mug_2-Scene 2.png

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                                        • T Offline
                                          thomthom
                                          last edited by 22 Jan 2016, 05:59

                                          That's cool! I'd love to have that as my tea-cup! πŸ˜„

                                          Can we see the control-mesh?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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