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SubD examples and models

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  • N Offline
    ntxdave
    last edited by 19 Jan 2016, 00:40

    @panixia said:

    dave i made a pretty extensive tutorial a few days ago..didn't you spot it?
    j

    Oops...I think I have it book marked on a different computer ( if that is the one about the piece of furniture). My apology. I promise I will watch it. L have been going thru some Blender tuts. I want to learn how to draw things better.

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    • P Offline
      panixia
      last edited by 19 Jan 2016, 01:02

      actually it's also bookmarked on the sub-d website video.. πŸ˜‰

      not sure if i should create a topic in the main tutorial section of the forum or in sub-d subforum.. ❓

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      • B Offline
        Box
        last edited by 19 Jan 2016, 05:02

        Panixia, having stumbled through QFT and SubD by trial and error for a few days I have now watched your tutorial. I think I chose the right time to watch it as it answered all those nagging little questions about how to use the various tools correctly. I now see I was making hard work for myself with quads.
        I think it could be a bit overwhelming if you were trying the tools for the first time.
        Thankyou for that, an Excellent bit of work, although I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.

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        • B Offline
          Box
          last edited by 19 Jan 2016, 12:52

          A little engineering porn now that I have my head around quads a little better.
          It makes a very nice one piece printable solid.
          I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then.


          Manifold.JPG


          Throat.JPG


          Flange.JPG


          Manifold manifold.png


          Test Manifold.skp

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          • P Offline
            pbacot
            last edited by 19 Jan 2016, 14:46

            Now that's a nice manifold! But I was dismayed by the mounting holes too (just kidding). Good work and example!

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • P Offline
              panixia
              last edited by 19 Jan 2016, 14:49

              @box said:

              I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.

              πŸ’š LOL! i know.. that f*%#in' robot voice is so annoyng that actually you should have to be glad, first of all, I MYSELF persevered in doing it.. altough i was actually helped in that phase from a friend who works in education (actually it works at engeneering college and they use all of this nice stuff for teaching/learning πŸ€“ )
              that said.. i'm pretty much sure you would be even a lot more pissed by my terrible spoken english, wich is even worse than my written one lol πŸ’š πŸ’š πŸ’š
              i have to say (being this my first ever tutorial) that i way understimated how difficult is to model something without jumping/redoing steps, without never undoing or drafting along the way and trying to act in a smooth way.. if you ask me to try to speak english on the top of all this stress... that would drive me completely crazy AAAHRGG 😑

              try to do something similar while speaking italian and let me know πŸ˜›

              @box said:

              I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then

              if you ask me, the topology of that holes is not wrong at all. maybe (unless you don't intentionally need to hard-pinch them for some reason) you can improve a bit the flow around that x-poles marked in red.

              that's not mandatory, but if you dig into topology furthermore, you will learn that, when possible, you should try to move poles around, splitting the x pole in a e-pole (blue) and a n-pole (green) as you properly did at the bottom were you cut those nice loop flowing between holes..

              i know all of this can be a little confusing, but poles are very important to achieve proper topology and control the flow and the pinching of the meshes.
              maybe i can try to do some example model about this, but unfortunately i have no time to do this right now..

              try and search about "poles" there are tons of good tutorials about poles (mosto of them from blender community)

              ❗ notice that quadface tools provide a useful option to hilight poles in your topology. you should pickthe quadface select tool and activte the poles from right-click menu πŸ‘

              poles.JPG

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              • T Offline
                thomthom
                last edited by 19 Jan 2016, 15:39

                Wonderful manifold Box!

                Mind if I share the images? (I'd love to show the coarse mesh and the final subdivided mesh.) I'll add a link-back to whatever you want as attribution.

                For the holes - the subdivided mesh doesn't seem to suffer artefacts in this case, you may not want to bother. But if you want to explore further you might want to try something like this:

                Link Preview Image
                Topology Guides

                Adding holes to a flat surface

                favicon

                Tumblr (topology-guides.tumblr.com)

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • B Offline
                  Box
                  last edited by 19 Jan 2016, 15:57

                  Feel free Thomthom to do with them as you wish. These things are all just practice doodles when I've got a few minutes.

                  Panixia, I understand the language problems, I've worked all over the world and and the varieties of English I've learnt to understand is boundless.

                  Thanks both of you for the further learning links. I'll get there when I have time.

                  And a last doodle before bed. I know I know another bell, but I like them.


                  bell2.png

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                  • P Offline
                    pilou
                    last edited by 19 Jan 2016, 16:06

                    For the robot voice, a little trick is put the Youtube Video Speed * 2 ! πŸ˜‰

                    Cool objects! πŸ‘

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • C Offline
                      cotty
                      last edited by 19 Jan 2016, 17:22

                      @panixia said:

                      not sure what you guys are trying to achieve with this kind of experiments?

                      It's fun. It's a great way to get a feeling for "good" and "bad" proxies.

                      @panixia said:

                      what's the point with all those triangles?

                      Look closely, not one triangle in there...

                      my SketchUp gallery

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                      • P Offline
                        panixia
                        last edited by 19 Jan 2016, 17:33

                        @cotty said:

                        It's fun. It's a great way to get a feeling for "good" and "bad" proxies.

                        ah, ok so "stress test".. i suspected that was intendend to build some convoluted topology like this guy does 😍
                        https://www.youtube.com/watch?v=b6KJOb-r16w

                        @cotty said:

                        Look closely, not one triangle in there...

                        ❗ i meant the control meshes, not the smoothed ones..

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                        • C Offline
                          cotty
                          last edited by 19 Jan 2016, 17:34

                          @panixia said:

                          ❗ i meant the control meshes, not the smoothed ones..

                          Me too...

                          my SketchUp gallery

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                          • P Offline
                            panixia
                            last edited by 19 Jan 2016, 17:35

                            doh! let me check better 🀣

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                            • P Offline
                              panixia
                              last edited by 19 Jan 2016, 17:44

                              damn! you're right man πŸ˜›

                              very smart "hidden" variation too.. πŸ‘

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                              • O Offline
                                olishea
                                last edited by 20 Jan 2016, 15:19

                                great stuff Box, nice plane too πŸ˜„

                                oli

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                                • B Offline
                                  Box
                                  last edited by 20 Jan 2016, 16:10

                                  Thanks Oli, a poor workman blames his tools, so it's all Thomthom's fault.

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                                  • I Offline
                                    ithil
                                    last edited by 20 Jan 2016, 22:17

                                    Hi.
                                    This is my little test
                                    jingle_bell_ithil.jpgjingle_bell_ithil2.skp

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                                    • H Offline
                                      HornOxx
                                      last edited by 20 Jan 2016, 22:44

                                      ... another SubD model test launch
                                      of course the rocket itself could have been done with SUΒ΄s follow me tool but not the merging of the rockets torso and the wings. Without SubD's crease tool, the shown black-white pattern would not be that straight but wavy somehow ...

                                      [The flames of the rocket boosters (which are cut-out PNGs) are made as Face Me components]


                                      rocket_lo_1600.jpg


                                      06_rocket._proxy.skp

                                      never trust a skinny cook

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                                      • T Offline
                                        thomthom
                                        last edited by 21 Jan 2016, 05:38

                                        Loving this! Wonderful models! πŸ˜„
                                        With Vertex Tools I never really saw much of what people used the extension for - as it was just a manipulation utility. The stuff I see now is amazing.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • B Offline
                                          Box
                                          last edited by 21 Jan 2016, 10:19

                                          Another quickie, there is something a little disturbing abut the angle I chose to render.


                                          DeerStalker.jpg


                                          Deer.JPG

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