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    • ntxdaveN Offline
      ntxdave
      last edited by

      @panixia said:

      dave i made a pretty extensive tutorial a few days ago..didn't you spot it?
      j

      Oops...I think I have it book marked on a different computer ( if that is the one about the piece of furniture). My apology. I promise I will watch it. L have been going thru some Blender tuts. I want to learn how to draw things better.

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      • panixiaP Offline
        panixia
        last edited by

        actually it's also bookmarked on the sub-d website video.. πŸ˜‰

        not sure if i should create a topic in the main tutorial section of the forum or in sub-d subforum.. ❓

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        • BoxB Offline
          Box
          last edited by

          Panixia, having stumbled through QFT and SubD by trial and error for a few days I have now watched your tutorial. I think I chose the right time to watch it as it answered all those nagging little questions about how to use the various tools correctly. I now see I was making hard work for myself with quads.
          I think it could be a bit overwhelming if you were trying the tools for the first time.
          Thankyou for that, an Excellent bit of work, although I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.

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          • BoxB Offline
            Box
            last edited by

            A little engineering porn now that I have my head around quads a little better.
            It makes a very nice one piece printable solid.
            I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then.


            Manifold.JPG


            Throat.JPG


            Flange.JPG


            Manifold manifold.png


            Test Manifold.skp

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            • pbacotP Offline
              pbacot
              last edited by

              Now that's a nice manifold! But I was dismayed by the mounting holes too (just kidding). Good work and example!

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • panixiaP Offline
                panixia
                last edited by

                @box said:

                I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.

                πŸ’š LOL! i know.. that f*%#in' robot voice is so annoyng that actually you should have to be glad, first of all, I MYSELF persevered in doing it.. altough i was actually helped in that phase from a friend who works in education (actually it works at engeneering college and they use all of this nice stuff for teaching/learning πŸ€“ )
                that said.. i'm pretty much sure you would be even a lot more pissed by my terrible spoken english, wich is even worse than my written one lol πŸ’š πŸ’š πŸ’š
                i have to say (being this my first ever tutorial) that i way understimated how difficult is to model something without jumping/redoing steps, without never undoing or drafting along the way and trying to act in a smooth way.. if you ask me to try to speak english on the top of all this stress... that would drive me completely crazy AAAHRGG 😑

                try to do something similar while speaking italian and let me know πŸ˜›

                @box said:

                I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then

                if you ask me, the topology of that holes is not wrong at all. maybe (unless you don't intentionally need to hard-pinch them for some reason) you can improve a bit the flow around that x-poles marked in red.

                that's not mandatory, but if you dig into topology furthermore, you will learn that, when possible, you should try to move poles around, splitting the x pole in a e-pole (blue) and a n-pole (green) as you properly did at the bottom were you cut those nice loop flowing between holes..

                i know all of this can be a little confusing, but poles are very important to achieve proper topology and control the flow and the pinching of the meshes.
                maybe i can try to do some example model about this, but unfortunately i have no time to do this right now..

                try and search about "poles" there are tons of good tutorials about poles (mosto of them from blender community)

                ❗ notice that quadface tools provide a useful option to hilight poles in your topology. you should pickthe quadface select tool and activte the poles from right-click menu πŸ‘

                poles.JPG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Wonderful manifold Box!

                  Mind if I share the images? (I'd love to show the coarse mesh and the final subdivided mesh.) I'll add a link-back to whatever you want as attribution.

                  For the holes - the subdivided mesh doesn't seem to suffer artefacts in this case, you may not want to bother. But if you want to explore further you might want to try something like this:

                  Link Preview Image
                  Topology Guides

                  Adding holes to a flat surface

                  favicon

                  Tumblr (topology-guides.tumblr.com)

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • BoxB Offline
                    Box
                    last edited by

                    Feel free Thomthom to do with them as you wish. These things are all just practice doodles when I've got a few minutes.

                    Panixia, I understand the language problems, I've worked all over the world and and the varieties of English I've learnt to understand is boundless.

                    Thanks both of you for the further learning links. I'll get there when I have time.

                    And a last doodle before bed. I know I know another bell, but I like them.


                    bell2.png

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                    • pilouP Offline
                      pilou
                      last edited by

                      For the robot voice, a little trick is put the Youtube Video Speed * 2 ! πŸ˜‰

                      Cool objects! πŸ‘

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • cottyC Offline
                        cotty
                        last edited by

                        @panixia said:

                        not sure what you guys are trying to achieve with this kind of experiments?

                        It's fun. It's a great way to get a feeling for "good" and "bad" proxies.

                        @panixia said:

                        what's the point with all those triangles?

                        Look closely, not one triangle in there...

                        my SketchUp gallery

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                        • panixiaP Offline
                          panixia
                          last edited by

                          @cotty said:

                          It's fun. It's a great way to get a feeling for "good" and "bad" proxies.

                          ah, ok so "stress test".. i suspected that was intendend to build some convoluted topology like this guy does 😍
                          https://www.youtube.com/watch?v=b6KJOb-r16w

                          @cotty said:

                          Look closely, not one triangle in there...

                          ❗ i meant the control meshes, not the smoothed ones..

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                          • cottyC Offline
                            cotty
                            last edited by

                            @panixia said:

                            ❗ i meant the control meshes, not the smoothed ones..

                            Me too...

                            my SketchUp gallery

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                            • panixiaP Offline
                              panixia
                              last edited by

                              doh! let me check better 🀣

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                              • panixiaP Offline
                                panixia
                                last edited by

                                damn! you're right man πŸ˜›

                                very smart "hidden" variation too.. πŸ‘

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  great stuff Box, nice plane too πŸ˜„

                                  oli

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                                  • BoxB Offline
                                    Box
                                    last edited by

                                    Thanks Oli, a poor workman blames his tools, so it's all Thomthom's fault.

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                                    • ithilI Offline
                                      ithil
                                      last edited by

                                      Hi.
                                      This is my little test
                                      jingle_bell_ithil.jpgjingle_bell_ithil2.skp

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                                      • HornOxxH Offline
                                        HornOxx
                                        last edited by

                                        ... another SubD model test launch
                                        of course the rocket itself could have been done with SUΒ΄s follow me tool but not the merging of the rockets torso and the wings. Without SubD's crease tool, the shown black-white pattern would not be that straight but wavy somehow ...

                                        [The flames of the rocket boosters (which are cut-out PNGs) are made as Face Me components]


                                        rocket_lo_1600.jpg


                                        06_rocket._proxy.skp

                                        never trust a skinny cook

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Loving this! Wonderful models! πŸ˜„
                                          With Vertex Tools I never really saw much of what people used the extension for - as it was just a manipulation utility. The stuff I see now is amazing.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            Another quickie, there is something a little disturbing abut the angle I chose to render.


                                            DeerStalker.jpg


                                            Deer.JPG

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