SubD examples and models
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Thanks Rich for this lovely guy !!
youยดve done a great UV-mapping here - how did you proceed? -
@rich o brien said:
[attachment=0:3jgndzia]<!-- ia0 -->screen-grab_5.jpg<!-- ia0 -->[/attachment:3jgndzia]
https://3dwarehouse.sketchup.com/social/model.html?id=4fc7877e-f6b3-49fd-83a6-e61f32dac1f4
[3dwh:3jgndzia]4fc7877e-f6b3-49fd-83a6-e61f32dac1f4[/3dwh:3jgndzia]
why is this blank?
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@hornoxx said:
how did you proceed?
I screen captured the modelling I just need to upload it to youtube.
I'll let you know when it's up
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@pbacot said:
why is this blank?
It could be your browser preventing the 3DWarehouse embed from showing?
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Character Modeling would be somewhat exaggerated in this Minion case
... but at least I managed to make any (stupid) face expression
Each part is made with SubD
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I have recently seen a railings of wrought iron, a bit like shown below, in Hamburg.
The basic geometry of it is a square with slightly inward curved edges.
I present this little practice in front of a backdrop of the old Hamburg "Speicherstadt"...(proxy is attached)
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... and again a little "weekly" SubD exercise
with a small guide how to texturize the snakeยดs lips to get a color transition from black to red,
done with itยดs own simple texture using Fredoยดs ThruPaint plugin โฆEnjoy
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Nice!
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Very cool. I really like how you used a texture to blend between materials.
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Looks very nice.. How did you prepare the gradient texture? With photoshop?
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Hi and thanks to all
@ Kenancakir
Yes, I just made a screenshot of my here used SU material library and pasted this screenshot in PS simply to pick these two colors for a linear color transition from red to black because I am too lazy to write the RGB values -
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@rich o brien said:
[attachment=0:1pdg34y8]<!-- ia0 -->soft-chair.jpg<!-- ia0 -->[/attachment:1pdg34y8]
Great example Rich.
You used Substance Painter, and Wrapr? -
@rich o brien said:
soft-chair
A great model again and a most perfect one for SubD as well
And - Like your pumpkin before - the texturing is so awesome again !!
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@nlipovac said:
You used Substance Painter, and Wrapr?
Correct, closing in on final WrapR build too. So soon others can play along with me.
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hmmmm !!!! these look so delicious - and what a great model idea -
Wow, how simple and yet it is complex idea.
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Loving how effective a few polygons are. Possibly this is a candidate for a little competition?
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@hornoxx said:
:thumb:
hmmmm !!!! these look so delicious - and what a great model idea@nlipovac said:
Wow, how simple and yet it is complex idea.
thank you guys
actually is a useful trick that i use often, in particoular for food.. tracing a simple shape with a very "minimal" topology on the very same image i want to planar map to it.. then i do a first iteration, texture it with tru paint (and some manual tweaking) and collapse to simple mesh.. just to add a few vertices to work with VT.. i find that in this way the texture is more easily preserved from distortion.. after that i tweak it another little bit, i run subD for a couple of final iterations..
i have to find a couple of italian salami & prosciutti i did with the same tecnique some time ago..
i got the collapsed meshes, but i'm not managing to find the proxies animore
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