SubD examples and models
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Another simple one...
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one the hardest transitions to tackle in subd is the pipe perpendicular to a pipe. the poles (5 star) cause the pinching and irregular shape.
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Funny you should mention it Rich, but that's exactly what I had to deal with the other week.
The general opinion is that you have to increase the detail (segments) of your cylinders.
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And a here's a quick render.
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when then pipes meeting the surface are smaller than the parent it's tough to keep things cylindrical.
i wish there was a Spherize extension for SU like Blender has.
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this is a good model example Hieru thanks for sharing!
In addition to the model´s complexity itself I first assumed that you had managed to make a screw thread inside this cylinder -
@rich o brien said:
when then pipes meeting the surface are smaller than the parent it's tough to keep things cylindrical.
i wish there was a Spherize extension for SU like Blender has.
Yes, I had to rework things several times until I managed to maintain the cylindrical form.
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@hornoxx said:
this is a good model example Hieru thanks for sharing!
In addition to the model´s complexity itself I first assumed that you had managed to make a screw thread inside this cylinderThanks!
I'll put my hands up and admit that I cheated on the threading. It really wasn't necessary, so I just used a saw-tooth profile. I've done SubD threading before but didn't really have the time for this model.
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@hieru said:
I'll put my hands up and admit that I cheated on the threading. It really wasn't necessary, so I just used a saw-tooth profile. I've done SubD threading before but didn't really have the time for this model.
I wouldn't call it cheating. No need to use SUbD where it isn't needed. (Or any tool for that matter.)
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What I mean is that I used a saw-tooth profile rather than threading on the control mesh.
In theory I could have used various modelling techniques on this and combined them, but SubD seemed like the best tool for coping with all the more difficult aspects at once.
I even tried doing this in Moi first - because I was under the impression that it was supposed to be easier to model this sought of thing. The basic form with the tubes and 50% of the bevelling worked a treat, but it crashed and burned when it came to some of the more complex bevelling (where the small tubes meet the base).
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Hi
quite similar to Cotty´s example just right above I recently tried this tree-like structure,
which is complete based on an octagonal geometry - This allowed me to start with only a halved
tree first
The first finished "branch fork"(?) I scaled, rotated and varied a little before mounting it to
the previous one then...
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A modular piece of a twisted column
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Hey, that looks great !! - is this a SubD test or any real project? -
@hornoxx said:
:thumb:
Hey, that looks great !! - is this a SubD test or any real project?This one is just a test but I have to do something similar. I'll try to post the final model once it's done.
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Donut...
[edg3d:34qd9wyk]WdJ0aSBSHwfxSDN[/edg3d:34qd9wyk]
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thats great!! - your´s look good and so delicious !!!
how did you get them textured? -
I painted it in Substance Painter. Didn't spend a lot time on it. Was testing unwrapping UVs in WrapR.
Been held up on a very annoying 'feature' of SketchUp that was causing WrapR to fail on certain meshes.
We fixed it today so it's back on track for release again.
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Booty-ful
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