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    • cottyC 離線
      cotty
      最後由 編輯

      A quick evening doodle...

      subd_knife.jpg

      my SketchUp gallery

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      • thomthomT 離線
        thomthom
        最後由 編輯

        Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • N 離線
          nlipovac
          最後由 編輯

          @thomthom said:

          Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

          How is it coming along, any sneak peek? 😎

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          • thomthomT 離線
            thomthom
            最後由 編輯

            @nlipovac said:

            @thomthom said:

            Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

            How is it coming along, any sneak peek? 😎

            It's been slow over the summer. Currently on vacation. Things will spin up in a few weeks. 😄

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • cottyC 離線
              cotty
              最後由 編輯

              @thomthom said:

              Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

              Of course no problem...


              subd_knife.skp

              my SketchUp gallery

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              • Rich O BrienR 離線
                Rich O Brien Moderator
                最後由 編輯

                grab_22_09_2016_001.png

                [edg3d:q5l0hefm]0BS0SdGtKkVqlg4[/edg3d:q5l0hefm]

                Download the free D'oh Book for SketchUp 📖

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                • N 離線
                  nlipovac
                  最後由 編輯

                  @rich o brien said:

                  [attachment=0:lutopfq9]<!-- ia0 -->grab_22_09_2016_001.png<!-- ia0 -->[/attachment:lutopfq9]

                  [edg3d:lutopfq9]0BS0SdGtKkVqlg4[/edg3d:lutopfq9]

                  Looks great! 🤓
                  Texturing inside Substance Designer?

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                  • HieruH 離線
                    Hieru
                    最後由 編輯

                    Quick question.

                    What happens if you share a SubD model (without converting to plain mesh) and someone without SubD opens it? Do they just get the control mesh?

                    www.davidhier.co.uk

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      Yea, it'll appear like any other SketchUp group/component.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • K 離線
                        kaas
                        最後由 編輯

                        If I could ask the experts; I'm totally new to subD. Trying it out for making furniture.
                        Started making the frame for a Stack Stove Cubi. Whats the best strategy for the indicated areas? The easy way is to just continue the lines from the horizontal frame onto the leg. But I'm trying to keep the polycount as low as possible as well.
                        Any suggestions?


                        stackCubi_leg.jpg


                        stackCubi_leg.skp

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                        • HornOxxH 離線
                          HornOxx
                          最後由 編輯

                          Hi Kaas
                          I would recommend Tig´s Split Tools which generate quads at the connection points like sketched below.

                          http://sketchucation.com/forums/viewtopic.php?t=43376
                          https://www.youtube.com/watch?v=hcGGcLndeTE


                          Split Tools.jpg

                          never trust a skinny cook

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                          • HieruH 離線
                            Hieru
                            最後由 編輯

                            Thanks Thomas 👍

                            www.davidhier.co.uk

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                            • HieruH 離線
                              Hieru
                              最後由 編輯

                              @Kaas

                              Sometimes you can bend over backwards to keep loops to a minimum (see examples either side of central control meshes)...

                              CornerControl.jpg

                              ...only to find that there isn't that much difference in the poly count:

                              CornerSubD.jpg

                              In this instance you might even find that using RoundCorners is the most economic and efficient way to model this form.


                              Corner.skp

                              www.davidhier.co.uk

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                              • K 離線
                                kaas
                                最後由 編輯

                                @HorNoxx; thanks for the suggestion. I already found and use that gem by TIG.
                                @Hieru; thanks for the effort and insight. It confirms my idea that subD in some cases might lead to more faces than conventional methods like roundcorner or native tools. Still learning though and lots of fun.


                                cubi.jpg


                                stackStove_cubi_test1.skp

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                                • HieruH 離線
                                  Hieru
                                  最後由 編輯

                                  Happy to help 👍 . I'll take a look at your model tomorrow, but from the looks of things your workflow is coming along nicely (certainly more advanced than when I was starting out).

                                  One thing I will add is that sometimes the extra geometry is worth it e.g. for UV mapping or selling models in different formats.

                                  On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                                  www.davidhier.co.uk

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                                  • K 離線
                                    kaas
                                    最後由 編輯

                                    @hieru said:

                                    On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                                    I was thinking about the mapping as well. there is some stretching visible so need to fix those. Its lots of fun. Artisan experience from few years ago helps a lot - its knife tool as well.

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                                    • HieruH 離線
                                      Hieru
                                      最後由 編輯

                                      I still use Artisan where SubD isn't appropriate, but like you I use it in conjunction with SubD. As well as the knife tool I use it to preview subdivision as I'm modelling - mostly because it won't triangulate areas I haven't finished quad modelling, but also because it can give a more detailed preview of the flow and detail of the subdivision.

                                      www.davidhier.co.uk

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                                      • K 離線
                                        kaas
                                        最後由 編輯

                                        Wish: a universal toggle all SubD on/off (selected maybe) as right click option would be welcome. If you have an assembly of several subD's this is nice to have.

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                                        • HieruH 離線
                                          Hieru
                                          最後由 編輯

                                          Isn't that in the works Thomas?

                                          www.davidhier.co.uk

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                                          • HieruH 離線
                                            Hieru
                                            最後由 編輯

                                            Just found afew minutes to look at your model properly Kaas. Really nice job.

                                            I couldn't help putting on my Quad Police uniform 😆 and tackling a few unwanted tris (I lost a few loops in the process too).

                                            I've highlighted the main areas that have been modified.

                                            stackStove_cubi_test2.jpg


                                            stackStove_cubi_test2.skp

                                            www.davidhier.co.uk

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