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    SubD examples and models

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    • thomthomT Offline
      thomthom
      last edited by

      @olishea said:

      This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

      Oh, well, that surely is the next thing I'd poke into once OpenSubdiv is implemented! I was thinking of it in two stages:

      1. A preview window on the side.
      2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • olisheaO Offline
        olishea
        last edited by

        Nice!!

        I thought I was talking jibber jabber but you catch my drift! ๐Ÿ˜‰

        Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

        If you could switch between SU viewport and a SubD render overlay that would be better.....kinda like Thea where you can see the render in the viewport. If you could press a hotkey and the screen changes to the subdivided render that would be a total game changer for SU.

        Even if it was a preview window I would be happy to be fair.

        oli

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        • thomthomT Offline
          thomthom
          last edited by

          @olishea said:

          Can't you already do something similar with Maxwell?

          Yea I wonder if I saw a YouTube video on that. Though I'm not a Maxwell user...

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • N Offline
            numerobis
            last edited by

            @thomthom said:

            1. A preview window on the side.
            2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

            Please, no separate window! ๐Ÿ˜ฎ

            @olishea said:

            Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

            Yes, Maxwell has render time subdivision. It's not a shader, it's a modifier, that produces real subdivision geometry.
            http://support.nextlimit.com/display/mxdocsv3/Pixar+OpenSubdiv

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            • thomthomT Offline
              thomthom
              last edited by

              @numerobis said:

              Please, no separate window! ๐Ÿ˜ฎ

              Not much way around that - since the SU API doesn't give access to the pipe-line. It'd off course be optional to use it.

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Z Offline
                ZahariStoyanov
                last edited by

                Not quite sure where to post this but, since I'll be applying SubD on it, I'll ask here: any ideas how to fix the topology of the red section in this model?
                Benz+190+Evo.skp

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                • ely862meE Offline
                  ely862me
                  last edited by

                  Maybe add another loop.

                  original


                  Benz+190+Evo.jpg


                  Benz+190+Evo a.jpg

                  Elisei (sketchupper)


                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                  Come and See EliseiDesign

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                  • Z Offline
                    ZahariStoyanov
                    last edited by

                    My biggest concern is the rear glass' frame - the corner looks a bit weird when I subdivide it because the ring from there goes along the roof all the way to the front instead of connecting somehow to the door's corner or something. I mean, I'm trying to solve the way I did on the corresponding front section(A-pillar?) ๐Ÿ˜•

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                    • Z Offline
                      ZahariStoyanov
                      last edited by

                      Fixed! I color-coded the problematic section again so I can better explain what was running through my head: I'm looking at the whole front-to-back edge as a group of rings that go along through the whole car. The issues shown on the "before" picture caused the corners between the roof and the C-pillar to kind of flick open. Now that I rearranged those rings and added a little extrusion to all contours, the problem's gone ๐Ÿ˜„

                      Before:
                      BadTopologyOnTheTop.png

                      After:
                      FixedTopologyOnTheTop.png

                      Smooth:
                      SmoothTop.png

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                      • C Offline
                        cuttingedge
                        last edited by

                        @alsomar said:

                        Well, here comes mine:

                        http://imagizer.imageshack.us/v2/xq90/923/lQPbJA.jpg

                        and after a little bit of Thea and Photoshop, this is the result:

                        http://imagizer.imageshack.us/v2/xq90/924/FVT3MO.jpg

                        Very clean high poly modeling!

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Images doesn't seem to load on my end. (IMO it's better to upload to the forum instead of hot-linking.)

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • cottyC Offline
                            cotty
                            last edited by

                            It's Spanish and I don't see the images too.

                            my SketchUp gallery

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                            • garydornG Offline
                              garydorn
                              last edited by

                              I found this subdivision tips
                              http://blog.whiteblaizer.com/2009/03/subdivision-tips-hard-surface-modelling-iv/

                              not sure of the language - might be Italian.

                              here is the index page
                              http://blog.whiteblaizer.com/tutorials/

                              Hope it helps.

                              [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_05.jpg[/img]

                              [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_04.jpg[/img]

                              [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_03.jpg[/img]


                              [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_02a.gif[/img]


                              sdm04_02a.gif

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                              • garydornG Offline
                                garydorn
                                last edited by

                                @cotty said:

                                It's Spanish and I don't see the images too.

                                images changed to uploads rather than linked

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                                • Rich O BrienR Online
                                  Rich O Brien Moderator
                                  last edited by

                                  [edg3d:1evudelo]gV91M4RhOcwv4Fz[/edg3d:1evudelo]

                                  female-base-head.skp

                                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @garydorn said:

                                    I found this subdivision tips
                                    http://blog.whiteblaizer.com/2009/03/subdivision-tips-hard-surface-modelling-iv/

                                    not sure of the language - might be Italian.

                                    here is the index page
                                    http://blog.whiteblaizer.com/tutorials/

                                    Nice! That looks to be similar to the challenge HornOxx and I was looking into earlier:
                                    http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=300#p588912
                                    http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=330#p588916

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • tuna1957T Offline
                                      tuna1957
                                      last edited by

                                      o.k I know it's not a car or godzilla, just started messing about with SubD last night. trying to wrap my brain around a new way of doing things. here's a mod style chip & dip bowl for your next party. copied my steps for the pic.

                                      plain cup in front pretty much native SU tools

                                      far left, base shape of bowl , pretty much Vertex tools

                                      middle bowl , shaped wavy edge , all Vertex

                                      far right , SubD , copied and scaled down for the dip.

                                      I think I really like this, don't think I could have got these shape without Vertex & SubD , thanks thomthom.. ๐Ÿ‘


                                      chip&dip.jpg

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @tuna1957 said:

                                        I think I really like this, don't think I could have got these shape without Vertex & SubD , thanks thomthom.. ๐Ÿ‘

                                        ๐Ÿ˜„ ๐Ÿ‘

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • McGyverM Offline
                                          McGyver
                                          last edited by

                                          @rich o brien said:

                                          [edg3d:2tjo9rm3]gV91M4RhOcwv4Fz[/edg3d:2tjo9rm3]

                                          [attachment=0:2tjo9rm3]<!-- ia0 -->female-base-head.skp<!-- ia0 -->[/attachment:2tjo9rm3]

                                          So just when I managed to stop checking to see if there were any updates in the UnWrap thread, you post one here... Pretty sneaky... Pretty sneaky.

                                          Damn it, I built a time machine just so I wouldn't have to wait for this to be released... But either it doesn't work and I keep falling asleep in it or it only moves me forward in 8 hour increments. Stupid lousy impatience.

                                          [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                                          • Rich O BrienR Online
                                            Rich O Brien Moderator
                                            last edited by

                                            grab_10_05_2016_002.png

                                            grab_10_05_2016_004.png

                                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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