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    • olisheaO 離線
      olishea
      最後由 編輯

      @thomthom said:

      Had SU known only about the control mesh then any tool could edit the mesh while the viewport displayed the subdivided result.

      You explain things better than I do! 😄

      This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

      You would simply play with the control mesh in SU and a window shows a subdivided version that moves in real time with the SU model? When you rotate, zoom and orbit the subdivided "render" does so too.

      Then when you are happy you can do the final subdivision inside SU right at the end.

      oli

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      • thomthomT 離線
        thomthom
        最後由 編輯

        @olishea said:

        This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

        Oh, well, that surely is the next thing I'd poke into once OpenSubdiv is implemented! I was thinking of it in two stages:

        1. A preview window on the side.
        2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • olisheaO 離線
          olishea
          最後由 編輯

          Nice!!

          I thought I was talking jibber jabber but you catch my drift! 😉

          Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

          If you could switch between SU viewport and a SubD render overlay that would be better.....kinda like Thea where you can see the render in the viewport. If you could press a hotkey and the screen changes to the subdivided render that would be a total game changer for SU.

          Even if it was a preview window I would be happy to be fair.

          oli

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          • thomthomT 離線
            thomthom
            最後由 編輯

            @olishea said:

            Can't you already do something similar with Maxwell?

            Yea I wonder if I saw a YouTube video on that. Though I'm not a Maxwell user...

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • N 離線
              numerobis
              最後由 編輯

              @thomthom said:

              1. A preview window on the side.
              2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

              Please, no separate window! 😮

              @olishea said:

              Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

              Yes, Maxwell has render time subdivision. It's not a shader, it's a modifier, that produces real subdivision geometry.
              http://support.nextlimit.com/display/mxdocsv3/Pixar+OpenSubdiv

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              • thomthomT 離線
                thomthom
                最後由 編輯

                @numerobis said:

                Please, no separate window! 😮

                Not much way around that - since the SU API doesn't give access to the pipe-line. It'd off course be optional to use it.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Z 離線
                  ZahariStoyanov
                  最後由 編輯

                  Not quite sure where to post this but, since I'll be applying SubD on it, I'll ask here: any ideas how to fix the topology of the red section in this model?
                  Benz+190+Evo.skp

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                  • ely862meE 離線
                    ely862me
                    最後由 編輯

                    Maybe add another loop.

                    original


                    Benz+190+Evo.jpg


                    Benz+190+Evo a.jpg

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • Z 離線
                      ZahariStoyanov
                      最後由 編輯

                      My biggest concern is the rear glass' frame - the corner looks a bit weird when I subdivide it because the ring from there goes along the roof all the way to the front instead of connecting somehow to the door's corner or something. I mean, I'm trying to solve the way I did on the corresponding front section(A-pillar?) 😕

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                      • Z 離線
                        ZahariStoyanov
                        最後由 編輯

                        Fixed! I color-coded the problematic section again so I can better explain what was running through my head: I'm looking at the whole front-to-back edge as a group of rings that go along through the whole car. The issues shown on the "before" picture caused the corners between the roof and the C-pillar to kind of flick open. Now that I rearranged those rings and added a little extrusion to all contours, the problem's gone 😄

                        Before:
                        BadTopologyOnTheTop.png

                        After:
                        FixedTopologyOnTheTop.png

                        Smooth:
                        SmoothTop.png

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                        • C 離線
                          cuttingedge
                          最後由 編輯

                          @alsomar said:

                          Well, here comes mine:

                          http://imagizer.imageshack.us/v2/xq90/923/lQPbJA.jpg

                          and after a little bit of Thea and Photoshop, this is the result:

                          http://imagizer.imageshack.us/v2/xq90/924/FVT3MO.jpg

                          Very clean high poly modeling!

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            Images doesn't seem to load on my end. (IMO it's better to upload to the forum instead of hot-linking.)

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • cottyC 離線
                              cotty
                              最後由 編輯

                              It's Spanish and I don't see the images too.

                              my SketchUp gallery

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                              • garydornG 離線
                                garydorn
                                最後由 編輯

                                I found this subdivision tips
                                http://blog.whiteblaizer.com/2009/03/subdivision-tips-hard-surface-modelling-iv/

                                not sure of the language - might be Italian.

                                here is the index page
                                http://blog.whiteblaizer.com/tutorials/

                                Hope it helps.

                                [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_05.jpg[/img]

                                [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_04.jpg[/img]

                                [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_03.jpg[/img]


                                [img]http://blog.whiteblaizer.com/wp-content/uploads/2009/03/sdm04_02a.gif[/img]


                                sdm04_02a.gif

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                                • garydornG 離線
                                  garydorn
                                  最後由 編輯

                                  @cotty said:

                                  It's Spanish and I don't see the images too.

                                  images changed to uploads rather than linked

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                                  • Rich O BrienR 離線
                                    Rich O Brien Moderator
                                    最後由 編輯

                                    [edg3d:1evudelo]gV91M4RhOcwv4Fz[/edg3d:1evudelo]

                                    female-base-head.skp

                                    Download the free D'oh Book for SketchUp 📖

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @garydorn said:

                                      I found this subdivision tips
                                      http://blog.whiteblaizer.com/2009/03/subdivision-tips-hard-surface-modelling-iv/

                                      not sure of the language - might be Italian.

                                      here is the index page
                                      http://blog.whiteblaizer.com/tutorials/

                                      Nice! That looks to be similar to the challenge HornOxx and I was looking into earlier:
                                      http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=300#p588912
                                      http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=330#p588916

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • tuna1957T 離線
                                        tuna1957
                                        最後由 編輯

                                        o.k I know it's not a car or godzilla, just started messing about with SubD last night. trying to wrap my brain around a new way of doing things. here's a mod style chip & dip bowl for your next party. copied my steps for the pic.

                                        plain cup in front pretty much native SU tools

                                        far left, base shape of bowl , pretty much Vertex tools

                                        middle bowl , shaped wavy edge , all Vertex

                                        far right , SubD , copied and scaled down for the dip.

                                        I think I really like this, don't think I could have got these shape without Vertex & SubD , thanks thomthom.. 👍


                                        chip&dip.jpg

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          @tuna1957 said:

                                          I think I really like this, don't think I could have got these shape without Vertex & SubD , thanks thomthom.. 👍

                                          😄 👍

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • McGyverM 離線
                                            McGyver
                                            最後由 編輯

                                            @rich o brien said:

                                            [edg3d:2tjo9rm3]gV91M4RhOcwv4Fz[/edg3d:2tjo9rm3]

                                            [attachment=0:2tjo9rm3]<!-- ia0 -->female-base-head.skp<!-- ia0 -->[/attachment:2tjo9rm3]

                                            So just when I managed to stop checking to see if there were any updates in the UnWrap thread, you post one here... Pretty sneaky... Pretty sneaky.

                                            Damn it, I built a time machine just so I wouldn't have to wait for this to be released... But either it doesn't work and I keep falling asleep in it or it only moves me forward in 8 hour increments. Stupid lousy impatience.

                                            [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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