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    SubD examples and models

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    • olisheaO 離線
      olishea
      最後由 編輯

      the rear end of that car is so emotive. love it.

      oli

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      • BoxB 離線
        Box
        最後由 編輯

        He's a simple Dolphin if anyone wants one.
        It's only very quick and straight out of my head so may offend the aesthetic sensibilities of any passing Aquatic Mammal specialists.
        Saved the proxy back to 8.


        Dolphin.gif


        DolphinSU8.skp

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        • HornOxxH 離線
          HornOxx
          最後由 編輯

          👍
          a great idea and model for this place - thanks for that

          never trust a skinny cook

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          • ntxdaveN 離線
            ntxdave
            最後由 編輯

            Very nice Box - good basic example of how to use the tools.

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            • alsomarA 離線
              alsomar Extension Creator
              最後由 編輯

              Well, here comes mine:

              http://imagizer.imageshack.us/v2/xq90/923/lQPbJA.jpg

              and after a little bit of Thea and Photoshop, this is the result:

              http://imagizer.imageshack.us/v2/xq90/924/FVT3MO.jpg

              Alejandro Soriano Visuals · All my links

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              • Rich O BrienR 離線
                Rich O Brien Moderator
                最後由 編輯

                love that tyre!

                Download the free D'oh Book for SketchUp 📖

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                • O 離線
                  optimaforever
                  最後由 編輯

                  impressive!
                  did you model one groove, component it and copy it in revolving fashion, then explode them before subdividing??

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                  • alsomarA 離線
                    alsomar Extension Creator
                    最後由 編輯

                    @optimaforever said:

                    did you model one groove, component it and copy it in revolving fashion, then explode them before subdividing??

                    You nailed it. That's exactly what I did 😉

                    Alejandro Soriano Visuals · All my links

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                    • pilouP 離線
                      pilou
                      最後由 編輯

                      How many time the subdivision itself ? Negligible or...

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • alsomarA 離線
                        alsomar Extension Creator
                        最後由 編輯

                        @pilou said:

                        How many time the subdivision itself ? Negligible or...

                        There's two subdivisions and it took about 2 mins to complete the process.

                        Alejandro Soriano Visuals · All my links

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @alsomar said:

                          and after a little bit of Thea and Photoshop, this is the result:

                          Great model - and I love that presentation style. Reminded me of the LEGO instructions.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • N 離線
                            numerobis
                            最後由 編輯

                            @alsomar said:

                            There's two subdivisions and it took about 2 mins to complete the process.

                            💚
                            I really hope Trimble is following this thread and finally realizes that there is something wrong - 2 mins for such a small model is a joke and one reason why i still do my subd work in Max.
                            Something like this should be generated instantly.

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                            • olisheaO 離線
                              olishea
                              最後由 編輯

                              Yes and about a half second in Wings 3D (which is pretty much redundant) and a half second in meshlab. SU is really bad at subdivision times; makes you wonder if you can integrate a subdivision app via a plugin so that SU doesn't even have to calculate the subdivision at all.

                              oli

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                @olishea said:

                                SU is really bad at subdivision times; makes you wonder if you can integrate a subdivision app via a plugin so that SU doesn't even have to calculate the subdivision at all.

                                At the moment; no. The current API require me to generate new model entities in the model DOM. Where as the ideal way would be to be able to override the viewport presentation of an object. Basically highjack the render-pipeline for a given object. That would allowed me to avoid the biggest bottleneck: generating SU entities which each needs to merge with each other for the special SU stickyness.

                                The SU magic isn't ideal for extensions like SUbD where you aren't supposed to be editing the final result in the viewport. Had SU known only about the control mesh then any tool could edit the mesh while the viewport displayed the subdivided result.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • olisheaO 離線
                                  olishea
                                  最後由 編輯

                                  @thomthom said:

                                  Had SU known only about the control mesh then any tool could edit the mesh while the viewport displayed the subdivided result.

                                  You explain things better than I do! 😄

                                  This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

                                  You would simply play with the control mesh in SU and a window shows a subdivided version that moves in real time with the SU model? When you rotate, zoom and orbit the subdivided "render" does so too.

                                  Then when you are happy you can do the final subdivision inside SU right at the end.

                                  oli

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    @olishea said:

                                    This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

                                    Oh, well, that surely is the next thing I'd poke into once OpenSubdiv is implemented! I was thinking of it in two stages:

                                    1. A preview window on the side.
                                    2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • olisheaO 離線
                                      olishea
                                      最後由 編輯

                                      Nice!!

                                      I thought I was talking jibber jabber but you catch my drift! 😉

                                      Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

                                      If you could switch between SU viewport and a SubD render overlay that would be better.....kinda like Thea where you can see the render in the viewport. If you could press a hotkey and the screen changes to the subdivided render that would be a total game changer for SU.

                                      Even if it was a preview window I would be happy to be fair.

                                      oli

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @olishea said:

                                        Can't you already do something similar with Maxwell?

                                        Yea I wonder if I saw a YouTube video on that. Though I'm not a Maxwell user...

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • N 離線
                                          numerobis
                                          最後由 編輯

                                          @thomthom said:

                                          1. A preview window on the side.
                                          2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

                                          Please, no separate window! 😮

                                          @olishea said:

                                          Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

                                          Yes, Maxwell has render time subdivision. It's not a shader, it's a modifier, that produces real subdivision geometry.
                                          http://support.nextlimit.com/display/mxdocsv3/Pixar+OpenSubdiv

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @numerobis said:

                                            Please, no separate window! 😮

                                            Not much way around that - since the SU API doesn't give access to the pipe-line. It'd off course be optional to use it.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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