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    • ntxdaveN Offline
      ntxdave
      last edited by

      I downloaded the model and, to me, it represents the real key for those of us trying to learn quad modeling. You need to be able to visualize what you are drawing in basic quad configuration. I think your other drawing of a person where you show the steps from just boxes to the eventual shape of the person are the real keys. You can learn to use the tools but if you cannot "see" where you are going, you are going to struggle immensely.

      Thanks for sharing this.

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      • thomthomT Offline
        thomthom
        last edited by

        @box said:

        For those few of you that aren't bored with my doodles. Here's a very fast nose to play with.

        Keep'em coming! Loving these models! πŸ˜„

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • garydornG Offline
          garydorn
          last edited by

          @ntxdave said:

          I downloaded the model and, to me, it represents the real key for those of us trying to learn quad modeling. You need to be able to visualize what you are drawing in basic quad configuration. I think your other drawing of a person where you show the steps from just boxes to the eventual shape of the person are the real keys. You can learn to use the tools but if you cannot "see" where you are going, you are going to struggle immensely.

          Thanks for sharing this.

          I'd agree with you on this, begin able to see where the lines ought to go is a significant ability that will enable the simplest number of quads to produce the desired result.
          In my efforts so far, I seem to be modelling the full complexity of the shape, adjusting the vertexes, then retracing over with less lines, and deleting the now redundant lines/quads.

          I also wandering whether zorro might be a way of generating some the grid lines?

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          • xiombargX Offline
            xiombarg
            last edited by

            This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

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            • BoxB Online
              Box
              last edited by

              @xiombarg said:

              This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

              I think from what you are saying you may have missed an option.
              Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
              The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.

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              • xiombargX Offline
                xiombarg
                last edited by

                @box said:

                @xiombarg said:

                This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

                I think from what you are saying you may have missed an option.
                Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
                The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.

                Nice, I didn't see that!

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                • L Offline
                  leminilab
                  last edited by

                  And what if the subdivision level could be triggered in the scene's properties?

                  • "Live every day as if it were your last and then some day you'll be right."
                  • "ThomThom rules!!!"
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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @leminilab said:

                    And what if the subdivision level could be triggered in the scene's properties?

                    Hmm.... Now that's an interesting idea... Hadn't thought of that.
                    I'll add it to my list of things to explore.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      haha! just saw your signature! awesome! πŸ˜„

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • L Offline
                        leminilab
                        last edited by

                        @thomthom said:

                        haha! just saw your signature! awesome! πŸ˜„

                        You changed my working life so much... I can't do less than that... πŸ˜„

                        • "Live every day as if it were your last and then some day you'll be right."
                        • "ThomThom rules!!!"
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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          [edg3d:32080bf0]iK9kEzIfpjyKFcw[/edg3d:32080bf0]

                          subd-phone-pose.png

                          subd-phone.skp

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • xiombargX Offline
                            xiombarg
                            last edited by

                            Here's my recliner I made up while watching Aliens. And I just realized I didn't put a cushion on the seat.

                            http://i9.photobucket.com/albums/a51/xiombarg001/recliner_zpstvltjkmi.jpg

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                            • ely862meE Offline
                              ely862me
                              last edited by

                              Garydorn's cobra retouched .
                              289 SU 6 body V3-1.jpg


                              289 SU 6 body V3 1.jpg


                              289 SU 6 body V3 2.jpg


                              289 SU 6 body V3 3.jpg


                              289 SU 6 body V3 5.jpg


                              surface test.jpg

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • L Offline
                                leminilab
                                last edited by

                                Hi Eli! πŸ˜„

                                Very excited to see what you will come up with this tool!

                                And again, a big thank you for your previous help!
                                Nicolas

                                • "Live every day as if it were your last and then some day you'll be right."
                                • "ThomThom rules!!!"
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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @ely862me said:

                                  Garydorn's cobra retouched .

                                  Beautiful topology! πŸ‘ πŸ‘

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    @jiminy-billy-bob said:

                                    Now when Thomthom hits on a gril
                                    "Hey Girl, let me say you've got a beautiful topology!" wink wink

                                    Why not "Right-click > Explode?"

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • ely862meE Offline
                                      ely862me
                                      last edited by

                                      Feel free to explore.


                                      289 SU 6 body V3 for subd.skp

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • jiminy-billy-bobJ Offline
                                        jiminy-billy-bob
                                        last edited by

                                        Now when Thomthom hits on a girl
                                        "Hey Girl, let me say you've got a beautiful topology!" wink wink

                                        25% off Skatter for SketchUcation Premium Members

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @jiminy-billy-bob said:

                                          Now when Thomthom hits on a girl
                                          "Hey Girl, let me say you've got a beautiful topology!" wink wink

                                          You know me too well! πŸ˜„

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • garydornG Offline
                                            garydorn
                                            last edited by

                                            @ely862me said:

                                            Garydorn's cobra retouched .
                                            [attachment=0:2fxodc5p]<!-- ia0 -->289 SU 6 body V3-1.jpg<!-- ia0 -->[/attachment:2fxodc5p]

                                            Wow - what an improvement -

                                            was that done by only subD tools , or did you adjust the mesh first manually.

                                            I like the resolution to the front grill - light transition , rear light transition.

                                            I've still got to get the body sides adjusted , as there is quite a curve down the sides.
                                            Also the cockpit shoulder is still not right ( looks like water will run into the armpit/ shoulder , instead of down the door.

                                            Thanks dood

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