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    SubD examples and models

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    • ntxdaveN 離線
      ntxdave
      最後由 編輯

      I downloaded the model and, to me, it represents the real key for those of us trying to learn quad modeling. You need to be able to visualize what you are drawing in basic quad configuration. I think your other drawing of a person where you show the steps from just boxes to the eventual shape of the person are the real keys. You can learn to use the tools but if you cannot "see" where you are going, you are going to struggle immensely.

      Thanks for sharing this.

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      • thomthomT 離線
        thomthom
        最後由 編輯

        @box said:

        For those few of you that aren't bored with my doodles. Here's a very fast nose to play with.

        Keep'em coming! Loving these models! 😄

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • garydornG 離線
          garydorn
          最後由 編輯

          @ntxdave said:

          I downloaded the model and, to me, it represents the real key for those of us trying to learn quad modeling. You need to be able to visualize what you are drawing in basic quad configuration. I think your other drawing of a person where you show the steps from just boxes to the eventual shape of the person are the real keys. You can learn to use the tools but if you cannot "see" where you are going, you are going to struggle immensely.

          Thanks for sharing this.

          I'd agree with you on this, begin able to see where the lines ought to go is a significant ability that will enable the simplest number of quads to produce the desired result.
          In my efforts so far, I seem to be modelling the full complexity of the shape, adjusting the vertexes, then retracing over with less lines, and deleting the now redundant lines/quads.

          I also wandering whether zorro might be a way of generating some the grid lines?

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          • xiombargX 離線
            xiombarg
            最後由 編輯

            This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

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            • BoxB 離線
              Box
              最後由 編輯

              @xiombarg said:

              This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

              I think from what you are saying you may have missed an option.
              Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
              The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.

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              • xiombargX 離線
                xiombarg
                最後由 編輯

                @box said:

                @xiombarg said:

                This may have already been addressed, but it seems that if you want to keep the number of subdivided polygons in a more permanent form, such as exporting solids for 3D printing, I think all that needs to be done is to explode the group while subdivided.

                I think from what you are saying you may have missed an option.
                Right click on a Subd'd group and select from the SubD menu, Convert to Plain Mesh.
                The effectively removes the control mesh and the subdivisions become permanent while still remaining grouped.

                Nice, I didn't see that!

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                • L 離線
                  leminilab
                  最後由 編輯

                  And what if the subdivision level could be triggered in the scene's properties?

                  • "Live every day as if it were your last and then some day you'll be right."
                  • "ThomThom rules!!!"
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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @leminilab said:

                    And what if the subdivision level could be triggered in the scene's properties?

                    Hmm.... Now that's an interesting idea... Hadn't thought of that.
                    I'll add it to my list of things to explore.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      haha! just saw your signature! awesome! 😄

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • L 離線
                        leminilab
                        最後由 編輯

                        @thomthom said:

                        haha! just saw your signature! awesome! 😄

                        You changed my working life so much... I can't do less than that... 😄

                        • "Live every day as if it were your last and then some day you'll be right."
                        • "ThomThom rules!!!"
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                        • Rich O BrienR 離線
                          Rich O Brien Moderator
                          最後由 編輯

                          [edg3d:32080bf0]iK9kEzIfpjyKFcw[/edg3d:32080bf0]

                          subd-phone-pose.png

                          subd-phone.skp

                          Download the free D'oh Book for SketchUp 📖

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                          • xiombargX 離線
                            xiombarg
                            最後由 編輯

                            Here's my recliner I made up while watching Aliens. And I just realized I didn't put a cushion on the seat.

                            http://i9.photobucket.com/albums/a51/xiombarg001/recliner_zpstvltjkmi.jpg

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                            • ely862meE 離線
                              ely862me
                              最後由 編輯

                              Garydorn's cobra retouched .
                              289 SU 6 body V3-1.jpg


                              289 SU 6 body V3 1.jpg


                              289 SU 6 body V3 2.jpg


                              289 SU 6 body V3 3.jpg


                              289 SU 6 body V3 5.jpg


                              surface test.jpg

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • L 離線
                                leminilab
                                最後由 編輯

                                Hi Eli! 😄

                                Very excited to see what you will come up with this tool!

                                And again, a big thank you for your previous help!
                                Nicolas

                                • "Live every day as if it were your last and then some day you'll be right."
                                • "ThomThom rules!!!"
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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  @ely862me said:

                                  Garydorn's cobra retouched .

                                  Beautiful topology! 👍 👍

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Rich O BrienR 離線
                                    Rich O Brien Moderator
                                    最後由 編輯

                                    @jiminy-billy-bob said:

                                    Now when Thomthom hits on a gril
                                    "Hey Girl, let me say you've got a beautiful topology!" wink wink

                                    Why not "Right-click > Explode?"

                                    Download the free D'oh Book for SketchUp 📖

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                                    • ely862meE 離線
                                      ely862me
                                      最後由 編輯

                                      Feel free to explore.


                                      289 SU 6 body V3 for subd.skp

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • jiminy-billy-bobJ 離線
                                        jiminy-billy-bob
                                        最後由 編輯

                                        Now when Thomthom hits on a girl
                                        "Hey Girl, let me say you've got a beautiful topology!" wink wink

                                        25% off Skatter for SketchUcation Premium Members

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          @jiminy-billy-bob said:

                                          Now when Thomthom hits on a girl
                                          "Hey Girl, let me say you've got a beautiful topology!" wink wink

                                          You know me too well! 😄

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • garydornG 離線
                                            garydorn
                                            最後由 編輯

                                            @ely862me said:

                                            Garydorn's cobra retouched .
                                            [attachment=0:2fxodc5p]<!-- ia0 -->289 SU 6 body V3-1.jpg<!-- ia0 -->[/attachment:2fxodc5p]

                                            Wow - what an improvement -

                                            was that done by only subD tools , or did you adjust the mesh first manually.

                                            I like the resolution to the front grill - light transition , rear light transition.

                                            I've still got to get the body sides adjusted , as there is quite a curve down the sides.
                                            Also the cockpit shoulder is still not right ( looks like water will run into the armpit/ shoulder , instead of down the door.

                                            Thanks dood

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