sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SubD examples and models

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
    1.7k Posts 81 Posters 952.0k Views 79 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      @jql said:

      @Rich @Thomhom sorry to get a bit off topic, but neither OpenSubDiv nor the regular SubDiv in Blender seem to assume the crease.

      Hmmm....sounds like PEBKAC

      Download the free D'oh Book for SketchUp πŸ“–

      1 Reply Last reply Reply Quote 0
      • R Offline
        rv1974
        last edited by

        General question:
        Would this plugin or any other have any benefits (speed, reliability etc.) being part SU core code (and not as add-on)?

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          @rv1974 said:

          General question:
          Would this plugin or any other have any benefits (speed, reliability etc.) being part SU core code (and not as add-on)?

          This plugins would have a benefit to API access to the viewport pipeline - as then the subdivided mesh could be sent directly to the OpenGL pipeline instead of having to regenerate SketchUp faces. Then SU would know only about the control mesh and any tool could be used to manipulate the mesh while seeing the subdivided result.
          Though I have some ideas for that which might make it less of an issue.

          (I feel we should be having a separate thread for all of this and keep this thread about example models. Can a mod split out the recent posts?)

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • JQLJ Offline
            JQL
            last edited by

            @rv1974 said:

            General question:
            Would this plugin or any other have any benefits (speed, reliability etc.) being part SU core code (and not as add-on)?

            As with all my questions with blender... I will get there eventually...

            www.casca.pt
            Visit us on facebook!

            1 Reply Last reply Reply Quote 0
            • HornOxxH Offline
              HornOxx
              last edited by

              How to cut Holes into a Sphere

              @pilou said:

              Maybe this ? πŸ˜‰

              thanks Pilou for your suggestion!

              @thomthom said:

              ...The quads around it seem to flow in line with the hole...

              thanks Thomthom for this bunch of possibilities!

              I tried a just slightly more complex form for the proxy which in deed provides a much better result.

              in this context, here are two interesting and well done videos which deal with this topic (they are Maya, but the principles are similar to SketchUp)
              https://www.youtube.com/watch?v=7qe2MWrXGHo
              https://www.youtube.com/watch?v=lvMfoH5Ikrc


              cutting holes in sphere Kopie.jpg


              examples 1 Proxy.skp

              never trust a skinny cook

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @hornoxx said:

                I tried a just slightly more complex form for the proxy which in deed provides a much better result.

                Thanks for the links! And thanks for sharing back your explorations.

                This model is very interesting. What I'm thinking - looking at this - is that it appear that one want the extra loops to lie on the continuation of the original spherical shape;

                2016-02-18_20h56_45.png

                So maybe one can start out with a half-sphere with more segments - then strip away the loops you don't need. (Only keeping the extra ones around the eyes.) Then it might be possible to avoid the mesh around the eyes distorting and turning flat.

                ....hmm.... I need to tinker with this one.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  Left-most is the starting point - circle with 48 segments in both vertical and horizontal. Then I removed removing some redundant loops - keeping the ones around the eye. Then extruded two tubes to intersect the sphere - horizontal center matched the horizontal loop on the sphere. The vertical axis of the tube didn't match the vertical loops of the sphere and here there's probably some minor distortion, but it was so close that it's not easy to see. Might be more visible is I render with glossy material.

                  But having the extra loops for the center axes of the tubes be lined up at the mathematical intersection of the sphere helped maintain continuation.

                  2016-02-18_21h37_13.png

                  2016-02-18_21h36_51.png


                  examples 1 Proxy.skp

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    DroidFace.png

                    Still some minor distortion, but I think it could perhaps be corrected by pushing all the vertices around the eye to the limit surface of the sphere. ...hmm.... script maybe...

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      @thomthom

                      now maybe my Relax [FR] will be revisited? the edges artifacts can be better resolved with the ability to relax vertices at pinch points.

                      Download the free D'oh Book for SketchUp πŸ“–

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        In this case I don't think Relax would help much - it might even make the surface flatter and cause more distortion.

                        But your sentiment is noted - Relax is high on the list. OpenSubdiv hi-jacked the top of the list.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • ntxdaveN Offline
                          ntxdave
                          last edited by

                          @ThomThom - I like these examples. In particular sharing the file so I can see how you created the whole........

                          In continuing to learn how to use the tools, here is a very silly one. I created a vase, made it transparent, then place a piece of my car wash equipment inside it to demonstrate that it really was a quad face object using transparency. Yes the glass is too thick but that is part of learning as well.
                          SillySample.png

                          I had planned on starting my intro guide today but I am not feeling well so it might be a few days. I will start another thread when I am ready to share. In the mean time, I want to come up with something that I can draw in the guide that will demonstrate the basics and that I can use to really help people like myself (beginners in this area) to understand the what, why and how of using these tools. I am going to limit it to the basic steps of creating objects with quad faces. Later, I would then like to explore the topics of UV and hopefully rendering. But just one step at a time for now.

                          If anyone has a very basic object that you would like to see drawn with the quad face tools please feel free to share it with me. I do not plan to cover every aspect and every option with every tool but just include enough to help others who are trying to learn how to get started. I promise I will do that in another thread so that we get this one back on track.

                          I had to reduce some faces in order to include the skp file..........


                          SillySample.skp

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            Hey, how do you guys save out the renders with the wireframe? After doing a Thea render in the viewport with edges and saving it the edges where omitted. (I'm digging up all my ol' render licenses...)

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              2016-02-18.png

                              I find Presto AO to be best for quickies...

                              Download the free D'oh Book for SketchUp πŸ“–

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                I used that, but when clicking save it omitted the edges...

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  @rich o brien said:

                                  I find Presto AO to be best for quickies...

                                  Nice looking Rich. What is Presto AO?

                                  1 Reply Last reply Reply Quote 0
                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    @Thomthom

                                    Screen grab with PicPick. It has option to grab only the workspace. Or ShareX can do it and send it on image hosting site in one click.

                                    That's how I typically do it. Unless I'm missing a setting somewhere too?

                                    @Dave

                                    Presto AO is the GPU engine that Thea Render uses. It is very fast and integrates with SketchUp seamlessly. You can render directly in the SketchUp viewport which is a massive advantage.

                                    Download the free D'oh Book for SketchUp πŸ“–

                                    1 Reply Last reply Reply Quote 0
                                    • garydornG Offline
                                      garydorn
                                      last edited by

                                      @thomthom said:

                                      @garydorn said:

                                      Is SubD something that could be used to smooth out and simplify the surface better than what I've modelled so far. - some of my surfaces are still too dimply.

                                      Car modelling has been my main interest for QFT and SUbD. You can see a test model in the beginning of this thread: http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826#p584865

                                      That car you got there would be really fun to model. I've been thinking that I want to model a rounder car like that. (Was thinking Cobra is similar.)

                                      The AC Aceca is the coupe version of the AC ace, which was the basis of the ac/shelby cobra 260/289 ( ac ace with flared wheel arch ) which became the large flared 427 cobra.

                                      I working on a AC 260/289 body version - the curves are quite challenging to get visually right.


                                      ac ace


                                      cobra body in progress

                                      1 Reply Last reply Reply Quote 0
                                      • massimoM Offline
                                        massimo Moderator
                                        last edited by

                                        @thomthom said:

                                        I used that, but when clicking save it omitted the edges...

                                        You have to pick "SketchUp image" in the "save as" drop-down menu.
                                        I have an older version of the plugin installed atm so I don't know if something has changed.

                                        @ntxdave said:

                                        @rich o brien said:

                                        I find Presto AO to be best for quickies...

                                        Nice looking Rich. What is Presto AO?

                                        Presto is a hybrid CPU+GPU engine.
                                        Have a look here

                                        1 Reply Last reply Reply Quote 0
                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          @box said:

                                          It makes such lovely surfaces for rendering.

                                          😳

                                          Download the free D'oh Book for SketchUp πŸ“–

                                          1 Reply Last reply Reply Quote 0
                                          • JQLJ Offline
                                            JQL
                                            last edited by

                                            @thomthom said:

                                            I used that, but when clicking save it omitted the edges...

                                            @thomthom said:

                                            Hey, how do you guys save out the renders with the wireframe? After doing a Thea render in the viewport with edges and saving it the edges where omitted. (I'm digging up all my ol' render licenses...)

                                            @rich o brien said:

                                            That's how I typically do it. Unless I'm missing a setting somewhere too?

                                            You have to save "Sketchup Image(*.png)" on the image file options... If you want to render at a different resolution from your screen you have to separate your renders and do a non interactive render. Then, saving sketchup image will export the sketchup image as a png at the render resolution instead of screen resolution so you can easily blend in an image editor.

                                            Thea+SU Edges.jpeg

                                            www.casca.pt
                                            Visit us on facebook!

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 82
                                            • 83
                                            • 5 / 83
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement