SubD examples and models
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The hardest thing about having a shoe like this is lacing it especially when youre in a hurry....Im taking my time.. yet making this in 3d is proving to be more difficult than i ever suspected.
im happy anyways with how the shoe is taking shape..
Tried 3 methods.. but i couldnt even show it...So how do i lace this shoe?... proxy attached in case..
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Works for me.
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It doesn't work for me. I have sent the bug. I get one every time I try it.
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Elisei ,
check your other plugins.
it is a conflict. -
works for me too
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@ely862me said:
I thought this was happening only with this model, but it seems it happens with all. I don't remember doing any changes later. This is a bit strange. Maybe Thomas has some hints from the error I sent his way.
Edit
Thomas, have you released any updates recently ?
When I went to Welcomne to SubD panel it said a new version is available. Then I went to SCF pluginstore and installed SubD. Now it seems to work.You where running an expired beta build. Guess you didn't update after the release.
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I thought this was happening only with this model, but it seems it happens with all. I don't remember doing any changes later. This is a bit strange. Maybe Thomas has some hints from the error I sent his way.
Edit
Thomas, have you released any updates recently ?
When I went to the Welcome to SubD panel it said a new version is available. Then I went to the SCF pluginstore and installed SubD. Now it seems to work. -
Strange as it worked until today !
I believe I didn't update after the release.
Thanks, back and runnin' fine ! -
The beta builds have an expiry time based on the build date.
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your doodle has even material thickness how do you get that ? ! ? -
That's why Fredo invented JPP !
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@box said:
A little late night doodle.
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This is the basic process I used, forgive the wandering mouse as I haven't had my coffee yet but this could be tweaked to any detail level you desire and done correctly will remain a solid with a suitable double skin. It is after all nothing more than a scaled tube.
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That's nice. For some reason I didn't think you started with a solid in the first place!
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@Box, another great tutorial for those of us who are trying to move further along with quad modeling. Between this and the other tutorial you share earlier today, I am getting the oicture clearer.
The other aspect that I have seen in you instrument post that woul ge nice to see is how you achieved the curved sections.
I have now downloaded the trial versions of the Subd and Vertex Tools plus the QFT plugins. I created one model so far. It has errors but I now have a better idea of where I should go. Will be trying some more tomorrow. It is not as big a mystery as it was before.
Again, thanks for sharing you knowledge with the rest of us.
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@ntxdave said:
The other aspect that I have seen in you instrument post that woul ge nice to see is how you achieved the curved sections.
It's all about segmentation, you can use follow me to create shapes but they don't need to be 'round'.
Here I have used the arc tool set at 3 segments. You can use more or less depending on what you need. I used too many in the horn but it was an unplanned shape so just evolved. Tigs split tools are very handy too as you need everything split into quads. You can manually draw the edges in but Split tools speeds up the process.
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